OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkTArray.h" | 9 #include "SkTArray.h" |
10 #include "SkMatrix.h" | 10 #include "SkMatrix.h" |
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
46 p.setColor(SK_ColorWHITE); | 46 p.setColor(SK_ColorWHITE); |
47 p.setAntiAlias(true); | 47 p.setAntiAlias(true); |
48 fPaints.push_back(p); | 48 fPaints.push_back(p); |
49 } | 49 } |
50 | 50 |
51 { | 51 { |
52 // AA with mask filter | 52 // AA with mask filter |
53 SkPaint p; | 53 SkPaint p; |
54 p.setColor(SK_ColorWHITE); | 54 p.setColor(SK_ColorWHITE); |
55 p.setAntiAlias(true); | 55 p.setAntiAlias(true); |
56 SkMaskFilter* mf = SkBlurMaskFilter::Create(SkIntToScalar(5), | 56 SkMaskFilter* mf = SkBlurMaskFilter::Create( |
57 SkBlurMaskFilter::kNormal_BlurStyle, | 57 SkBlurMaskFilter::kNormal_BlurStyle, |
| 58 SkFloatToScalar(3.38675f), |
58 SkBlurMaskFilter::kHighQuality_BlurFlag); | 59 SkBlurMaskFilter::kHighQuality_BlurFlag); |
59 p.setMaskFilter(mf)->unref(); | 60 p.setMaskFilter(mf)->unref(); |
60 fPaints.push_back(p); | 61 fPaints.push_back(p); |
61 } | 62 } |
62 | 63 |
63 { | 64 { |
64 // AA with radial shader | 65 // AA with radial shader |
65 SkPaint p; | 66 SkPaint p; |
66 p.setColor(SK_ColorWHITE); | 67 p.setColor(SK_ColorWHITE); |
67 p.setAntiAlias(true); | 68 p.setAntiAlias(true); |
68 SkPoint center = SkPoint::Make(SkIntToScalar(-5), SkIntToScalar(30))
; | 69 SkPoint center = SkPoint::Make(SkIntToScalar(-5), SkIntToScalar(30))
; |
69 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; | 70 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; |
70 SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; | 71 SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; |
71 SkShader* s = SkGradientShader::CreateRadial(center, | 72 SkShader* s = SkGradientShader::CreateRadial(center, |
72 SkIntToScalar(20), | 73 SkIntToScalar(20), |
73 colors, | 74 colors, |
74 pos, | 75 pos, |
75 SK_ARRAY_COUNT(colors), | 76 SK_ARRAY_COUNT(colors), |
76 SkShader::kClamp_TileMo
de); | 77 SkShader::kClamp_TileMo
de); |
77 p.setShader(s)->unref(); | 78 p.setShader(s)->unref(); |
78 fPaints.push_back(p); | 79 fPaints.push_back(p); |
79 } | 80 } |
80 | 81 |
81 { | 82 { |
82 // AA with blur | 83 // AA with blur |
83 SkPaint p; | 84 SkPaint p; |
84 p.setColor(SK_ColorWHITE); | 85 p.setColor(SK_ColorWHITE); |
85 p.setAntiAlias(true); | 86 p.setAntiAlias(true); |
86 SkBlurDrawLooper* shadowLooper = | 87 SkBlurDrawLooper* shadowLooper = |
87 new SkBlurDrawLooper (SkIntToScalar(10), SkIntToScalar(5), | 88 new SkBlurDrawLooper (SK_ColorWHITE, SkFloatToScalar(6.2735f), |
88 SkIntToScalar(10), SK_ColorWHITE, | 89 SkIntToScalar(5), SkIntToScalar(10), |
89 SkBlurDrawLooper::kIgnoreTransform_BlurFla
g | | 90 SkBlurDrawLooper::kIgnoreTransform_BlurFla
g | |
90 SkBlurDrawLooper::kOverrideColor_BlurFlag
| | 91 SkBlurDrawLooper::kOverrideColor_BlurFlag
| |
91 SkBlurDrawLooper::kHighQuality_BlurFlag); | 92 SkBlurDrawLooper::kHighQuality_BlurFlag); |
92 SkAutoUnref aurL0(shadowLooper); | 93 SkAutoUnref aurL0(shadowLooper); |
93 p.setLooper(shadowLooper); | 94 p.setLooper(shadowLooper); |
94 fPaints.push_back(p); | 95 fPaints.push_back(p); |
95 } | 96 } |
96 | 97 |
97 { | 98 { |
98 // AA with stroke style | 99 // AA with stroke style |
(...skipping 149 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
248 | 249 |
249 typedef GM INHERITED; | 250 typedef GM INHERITED; |
250 }; | 251 }; |
251 | 252 |
252 ////////////////////////////////////////////////////////////////////////////// | 253 ////////////////////////////////////////////////////////////////////////////// |
253 | 254 |
254 static GM* MyFactory(void*) { return new RectsGM; } | 255 static GM* MyFactory(void*) { return new RectsGM; } |
255 static GMRegistry reg(MyFactory); | 256 static GMRegistry reg(MyFactory); |
256 | 257 |
257 } | 258 } |
OLD | NEW |