| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkTArray.h" | 9 #include "SkTArray.h" |
| 10 #include "SkMatrix.h" | 10 #include "SkMatrix.h" |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 46 p.setColor(SK_ColorWHITE); | 46 p.setColor(SK_ColorWHITE); |
| 47 p.setAntiAlias(true); | 47 p.setAntiAlias(true); |
| 48 fPaints.push_back(p); | 48 fPaints.push_back(p); |
| 49 } | 49 } |
| 50 | 50 |
| 51 { | 51 { |
| 52 // AA with mask filter | 52 // AA with mask filter |
| 53 SkPaint p; | 53 SkPaint p; |
| 54 p.setColor(SK_ColorWHITE); | 54 p.setColor(SK_ColorWHITE); |
| 55 p.setAntiAlias(true); | 55 p.setAntiAlias(true); |
| 56 SkMaskFilter* mf = SkBlurMaskFilter::Create(SkIntToScalar(5), | 56 SkMaskFilter* mf = SkBlurMaskFilter::Create( |
| 57 SkBlurMaskFilter::kNormal_BlurStyle, | 57 SkBlurMaskFilter::kNormal_BlurStyle, |
| 58 SkFloatToScalar(3.38675f), |
| 58 SkBlurMaskFilter::kHighQuality_BlurFlag); | 59 SkBlurMaskFilter::kHighQuality_BlurFlag); |
| 59 p.setMaskFilter(mf)->unref(); | 60 p.setMaskFilter(mf)->unref(); |
| 60 fPaints.push_back(p); | 61 fPaints.push_back(p); |
| 61 } | 62 } |
| 62 | 63 |
| 63 { | 64 { |
| 64 // AA with radial shader | 65 // AA with radial shader |
| 65 SkPaint p; | 66 SkPaint p; |
| 66 p.setColor(SK_ColorWHITE); | 67 p.setColor(SK_ColorWHITE); |
| 67 p.setAntiAlias(true); | 68 p.setAntiAlias(true); |
| 68 SkPoint center = SkPoint::Make(SkIntToScalar(-5), SkIntToScalar(30))
; | 69 SkPoint center = SkPoint::Make(SkIntToScalar(-5), SkIntToScalar(30))
; |
| 69 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; | 70 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; |
| 70 SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; | 71 SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; |
| 71 SkShader* s = SkGradientShader::CreateRadial(center, | 72 SkShader* s = SkGradientShader::CreateRadial(center, |
| 72 SkIntToScalar(20), | 73 SkIntToScalar(20), |
| 73 colors, | 74 colors, |
| 74 pos, | 75 pos, |
| 75 SK_ARRAY_COUNT(colors), | 76 SK_ARRAY_COUNT(colors), |
| 76 SkShader::kClamp_TileMo
de); | 77 SkShader::kClamp_TileMo
de); |
| 77 p.setShader(s)->unref(); | 78 p.setShader(s)->unref(); |
| 78 fPaints.push_back(p); | 79 fPaints.push_back(p); |
| 79 } | 80 } |
| 80 | 81 |
| 81 { | 82 { |
| 82 // AA with blur | 83 // AA with blur |
| 83 SkPaint p; | 84 SkPaint p; |
| 84 p.setColor(SK_ColorWHITE); | 85 p.setColor(SK_ColorWHITE); |
| 85 p.setAntiAlias(true); | 86 p.setAntiAlias(true); |
| 86 SkBlurDrawLooper* shadowLooper = | 87 SkBlurDrawLooper* shadowLooper = |
| 87 new SkBlurDrawLooper (SkIntToScalar(10), SkIntToScalar(5), | 88 new SkBlurDrawLooper (SK_ColorWHITE, SkFloatToScalar(6.2735f), |
| 88 SkIntToScalar(10), SK_ColorWHITE, | 89 SkIntToScalar(5), SkIntToScalar(10), |
| 89 SkBlurDrawLooper::kIgnoreTransform_BlurFla
g | | 90 SkBlurDrawLooper::kIgnoreTransform_BlurFla
g | |
| 90 SkBlurDrawLooper::kOverrideColor_BlurFlag
| | 91 SkBlurDrawLooper::kOverrideColor_BlurFlag
| |
| 91 SkBlurDrawLooper::kHighQuality_BlurFlag); | 92 SkBlurDrawLooper::kHighQuality_BlurFlag); |
| 92 SkAutoUnref aurL0(shadowLooper); | 93 SkAutoUnref aurL0(shadowLooper); |
| 93 p.setLooper(shadowLooper); | 94 p.setLooper(shadowLooper); |
| 94 fPaints.push_back(p); | 95 fPaints.push_back(p); |
| 95 } | 96 } |
| 96 | 97 |
| 97 { | 98 { |
| 98 // AA with stroke style | 99 // AA with stroke style |
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| 248 | 249 |
| 249 typedef GM INHERITED; | 250 typedef GM INHERITED; |
| 250 }; | 251 }; |
| 251 | 252 |
| 252 ////////////////////////////////////////////////////////////////////////////// | 253 ////////////////////////////////////////////////////////////////////////////// |
| 253 | 254 |
| 254 static GM* MyFactory(void*) { return new RectsGM; } | 255 static GM* MyFactory(void*) { return new RectsGM; } |
| 255 static GMRegistry reg(MyFactory); | 256 static GMRegistry reg(MyFactory); |
| 256 | 257 |
| 257 } | 258 } |
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