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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Intel Inc. | 3 * Copyright 2012 Intel Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkTArray.h" | 9 #include "SkTArray.h" |
10 #include "SkRandom.h" | 10 #include "SkRandom.h" |
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43 // AA | 43 // AA |
44 SkPaint p; | 44 SkPaint p; |
45 p.setAntiAlias(true); | 45 p.setAntiAlias(true); |
46 fPaints.push_back(p); | 46 fPaints.push_back(p); |
47 } | 47 } |
48 | 48 |
49 { | 49 { |
50 // AA with mask filter | 50 // AA with mask filter |
51 SkPaint p; | 51 SkPaint p; |
52 p.setAntiAlias(true); | 52 p.setAntiAlias(true); |
53 SkMaskFilter* mf = SkBlurMaskFilter::Create(SkIntToScalar(5), | 53 SkMaskFilter* mf = SkBlurMaskFilter::Create( |
54 SkBlurMaskFilter::kNormal_BlurStyle, | 54 SkBlurMaskFilter::kNormal_BlurStyle, |
| 55 SkFloatToScalar(3.38675f), |
55 SkBlurMaskFilter::kHighQuality_BlurFlag); | 56 SkBlurMaskFilter::kHighQuality_BlurFlag); |
56 p.setMaskFilter(mf)->unref(); | 57 p.setMaskFilter(mf)->unref(); |
57 fPaints.push_back(p); | 58 fPaints.push_back(p); |
58 } | 59 } |
59 | 60 |
60 { | 61 { |
61 // AA with radial shader | 62 // AA with radial shader |
62 SkPaint p; | 63 SkPaint p; |
63 p.setAntiAlias(true); | 64 p.setAntiAlias(true); |
64 SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40)); | 65 SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40)); |
65 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; | 66 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; |
66 SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; | 67 SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; |
67 SkShader* s = SkGradientShader::CreateRadial(center, | 68 SkShader* s = SkGradientShader::CreateRadial(center, |
68 SkIntToScalar(20), | 69 SkIntToScalar(20), |
69 colors, | 70 colors, |
70 pos, | 71 pos, |
71 SK_ARRAY_COUNT(colors), | 72 SK_ARRAY_COUNT(colors), |
72 SkShader::kClamp_TileMode); | 73 SkShader::kClamp_TileMode); |
73 p.setShader(s)->unref(); | 74 p.setShader(s)->unref(); |
74 fPaints.push_back(p); | 75 fPaints.push_back(p); |
75 } | 76 } |
76 | 77 |
77 { | 78 { |
78 // AA with blur | 79 // AA with blur |
79 SkPaint p; | 80 SkPaint p; |
80 p.setAntiAlias(true); | 81 p.setAntiAlias(true); |
81 SkBlurDrawLooper* shadowLooper = | 82 SkBlurDrawLooper* shadowLooper = |
82 new SkBlurDrawLooper (SkIntToScalar(10), SkIntToScalar(5), | 83 new SkBlurDrawLooper (SK_ColorBLUE, SkFloatToScalar(6.2735f), |
83 SkIntToScalar(10), 0xFF0000FF, | 84 SkIntToScalar(5), SkIntToScalar(10), |
84 SkBlurDrawLooper::kIgnoreTransform_BlurFlag | | 85 SkBlurDrawLooper::kIgnoreTransform_BlurFlag | |
85 SkBlurDrawLooper::kOverrideColor_BlurFlag | | 86 SkBlurDrawLooper::kOverrideColor_BlurFlag | |
86 SkBlurDrawLooper::kHighQuality_BlurFlag); | 87 SkBlurDrawLooper::kHighQuality_BlurFlag); |
87 SkAutoUnref aurL0(shadowLooper); | 88 SkAutoUnref aurL0(shadowLooper); |
88 p.setLooper(shadowLooper); | 89 p.setLooper(shadowLooper); |
89 fPaints.push_back(p); | 90 fPaints.push_back(p); |
90 } | 91 } |
91 | 92 |
92 { | 93 { |
93 // AA with stroke style | 94 // AA with stroke style |
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196 SkTArray<SkPaint> fPaints; | 197 SkTArray<SkPaint> fPaints; |
197 SkTArray<SkMatrix> fMatrices; | 198 SkTArray<SkMatrix> fMatrices; |
198 }; | 199 }; |
199 | 200 |
200 ////////////////////////////////////////////////////////////////////////////// | 201 ////////////////////////////////////////////////////////////////////////////// |
201 | 202 |
202 static GM* MyFactory(void*) { return new CircleGM; } | 203 static GM* MyFactory(void*) { return new CircleGM; } |
203 static GMRegistry reg(MyFactory); | 204 static GMRegistry reg(MyFactory); |
204 | 205 |
205 } | 206 } |
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