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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkBlurMaskFilter.h" | 10 #include "SkBlurMaskFilter.h" |
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76 canvas->drawBitmapMatrix(bm, matrix, &paint); | 76 canvas->drawBitmapMatrix(bm, matrix, &paint); |
77 | 77 |
78 { | 78 { |
79 // test the following code path: | 79 // test the following code path: |
80 // SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter() | 80 // SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter() |
81 SkPaint paint; | 81 SkPaint paint; |
82 | 82 |
83 paint.setFilterBitmap(true); | 83 paint.setFilterBitmap(true); |
84 | 84 |
85 SkMaskFilter* mf = SkBlurMaskFilter::Create( | 85 SkMaskFilter* mf = SkBlurMaskFilter::Create( |
86 5, | |
87 SkBlurMaskFilter::kNormal_BlurStyle, | 86 SkBlurMaskFilter::kNormal_BlurStyle, |
| 87 SkFloatToScalar(3.38675f), |
88 SkBlurMaskFilter::kHighQuality_BlurFlag | | 88 SkBlurMaskFilter::kHighQuality_BlurFlag | |
89 SkBlurMaskFilter::kIgnoreTransform_BlurFlag); | 89 SkBlurMaskFilter::kIgnoreTransform_BlurFlag); |
90 paint.setMaskFilter(mf)->unref(); | 90 paint.setMaskFilter(mf)->unref(); |
91 | 91 |
92 canvas->translate(SkIntToScalar(bm.width()*2 + 20), 0); | 92 canvas->translate(SkIntToScalar(bm.width()*2 + 20), 0); |
93 | 93 |
94 matrix.reset(); | 94 matrix.reset(); |
95 matrix.setRotate(SkIntToScalar(45), SkIntToScalar(bm.width() / 2), | 95 matrix.setRotate(SkIntToScalar(45), SkIntToScalar(bm.width() / 2), |
96 SkIntToScalar(bm.height() / 2)); | 96 SkIntToScalar(bm.height() / 2)); |
97 | 97 |
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122 canvas.drawPath(path, paint); | 122 canvas.drawPath(path, paint); |
123 } | 123 } |
124 }; | 124 }; |
125 | 125 |
126 //////////////////////////////////////////////////////////////////////////////// | 126 //////////////////////////////////////////////////////////////////////////////// |
127 | 127 |
128 static GM* MyFactory(void*) { return new DrawBitmapMatrixGM; } | 128 static GM* MyFactory(void*) { return new DrawBitmapMatrixGM; } |
129 static GMRegistry reg(MyFactory); | 129 static GMRegistry reg(MyFactory); |
130 | 130 |
131 } | 131 } |
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