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Side by Side Diff: third_party/WebKit/Source/core/animation/AnimationStack.h

Issue 2369833002: Introduce KeyframeEffectReadOnly interface (Closed)
Patch Set: Update references to Priority, response to review Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 16 matching lines...) Expand all
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef AnimationStack_h 31 #ifndef AnimationStack_h
32 #define AnimationStack_h 32 #define AnimationStack_h
33 33
34 #include "core/CoreExport.h" 34 #include "core/CoreExport.h"
35 #include "core/animation/Animation.h" 35 #include "core/animation/Animation.h"
36 #include "core/animation/EffectModel.h" 36 #include "core/animation/EffectModel.h"
37 #include "core/animation/KeyframeEffect.h" 37 #include "core/animation/KeyframeEffectReadOnly.h"
38 #include "core/animation/PropertyHandle.h" 38 #include "core/animation/PropertyHandle.h"
39 #include "core/animation/SampledEffect.h" 39 #include "core/animation/SampledEffect.h"
40 #include "platform/geometry/FloatBox.h" 40 #include "platform/geometry/FloatBox.h"
41 #include "wtf/HashSet.h" 41 #include "wtf/HashSet.h"
42 #include "wtf/Vector.h" 42 #include "wtf/Vector.h"
43 43
44 namespace blink { 44 namespace blink {
45 45
46 using ActiveInterpolationsMap = HashMap<PropertyHandle, ActiveInterpolations>; 46 using ActiveInterpolationsMap = HashMap<PropertyHandle, ActiveInterpolations>;
47 47
48 class InertEffect; 48 class InertEffect;
49 49
50 // Represents the order in which a sequence of SampledEffects should apply. 50 // Represents the order in which a sequence of SampledEffects should apply.
51 // This sequence is broken down to per PropertyHandle granularity. 51 // This sequence is broken down to per PropertyHandle granularity.
52 class CORE_EXPORT AnimationStack { 52 class CORE_EXPORT AnimationStack {
53 DISALLOW_NEW(); 53 DISALLOW_NEW();
54 WTF_MAKE_NONCOPYABLE(AnimationStack); 54 WTF_MAKE_NONCOPYABLE(AnimationStack);
55 public: 55 public:
56 AnimationStack(); 56 AnimationStack();
57 57
58 void add(SampledEffect* sampledEffect) { m_sampledEffects.append(sampledEffe ct); } 58 void add(SampledEffect* sampledEffect) { m_sampledEffects.append(sampledEffe ct); }
59 bool isEmpty() const { return m_sampledEffects.isEmpty(); } 59 bool isEmpty() const { return m_sampledEffects.isEmpty(); }
60 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; 60 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const;
61 61
62 using PropertyHandleFilter = bool (*)(const PropertyHandle&); 62 using PropertyHandleFilter = bool (*)(const PropertyHandle&);
63 static ActiveInterpolationsMap activeInterpolations(AnimationStack*, const H eapVector<Member<const InertEffect>>* newAnimations, const HeapHashSet<Member<co nst Animation>>* suppressedAnimations, KeyframeEffect::Priority, PropertyHandleF ilter = nullptr); 63 static ActiveInterpolationsMap activeInterpolations(AnimationStack*, const H eapVector<Member<const InertEffect>>* newAnimations, const HeapHashSet<Member<co nst Animation>>* suppressedAnimations, KeyframeEffectReadOnly::Priority, Propert yHandleFilter = nullptr);
64 64
65 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; 65 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const;
66 DECLARE_TRACE(); 66 DECLARE_TRACE();
67 67
68 private: 68 private:
69 void removeRedundantSampledEffects(); 69 void removeRedundantSampledEffects();
70 70
71 // Effects sorted by priority. Lower priority at the start of the list. 71 // Effects sorted by priority. Lower priority at the start of the list.
72 HeapVector<Member<SampledEffect>> m_sampledEffects; 72 HeapVector<Member<SampledEffect>> m_sampledEffects;
73 73
74 friend class AnimationAnimationStackTest; 74 friend class AnimationAnimationStackTest;
75 }; 75 };
76 76
77 } // namespace blink 77 } // namespace blink
78 78
79 #endif // AnimationStack_h 79 #endif // AnimationStack_h
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