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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef AnimationStack_h | 31 #ifndef AnimationStack_h |
32 #define AnimationStack_h | 32 #define AnimationStack_h |
33 | 33 |
34 #include "core/CoreExport.h" | 34 #include "core/CoreExport.h" |
35 #include "core/animation/Animation.h" | 35 #include "core/animation/Animation.h" |
36 #include "core/animation/EffectModel.h" | 36 #include "core/animation/EffectModel.h" |
37 #include "core/animation/KeyframeEffect.h" | 37 #include "core/animation/KeyframeEffectReadOnly.h" |
38 #include "core/animation/PropertyHandle.h" | 38 #include "core/animation/PropertyHandle.h" |
39 #include "core/animation/SampledEffect.h" | 39 #include "core/animation/SampledEffect.h" |
40 #include "platform/geometry/FloatBox.h" | 40 #include "platform/geometry/FloatBox.h" |
41 #include "wtf/HashSet.h" | 41 #include "wtf/HashSet.h" |
42 #include "wtf/Vector.h" | 42 #include "wtf/Vector.h" |
43 | 43 |
44 namespace blink { | 44 namespace blink { |
45 | 45 |
46 using ActiveInterpolationsMap = HashMap<PropertyHandle, ActiveInterpolations>; | 46 using ActiveInterpolationsMap = HashMap<PropertyHandle, ActiveInterpolations>; |
47 | 47 |
48 class InertEffect; | 48 class InertEffect; |
49 | 49 |
50 // Represents the order in which a sequence of SampledEffects should apply. | 50 // Represents the order in which a sequence of SampledEffects should apply. |
51 // This sequence is broken down to per PropertyHandle granularity. | 51 // This sequence is broken down to per PropertyHandle granularity. |
52 class CORE_EXPORT AnimationStack { | 52 class CORE_EXPORT AnimationStack { |
53 DISALLOW_NEW(); | 53 DISALLOW_NEW(); |
54 WTF_MAKE_NONCOPYABLE(AnimationStack); | 54 WTF_MAKE_NONCOPYABLE(AnimationStack); |
55 public: | 55 public: |
56 AnimationStack(); | 56 AnimationStack(); |
57 | 57 |
58 void add(SampledEffect* sampledEffect) { m_sampledEffects.append(sampledEffe
ct); } | 58 void add(SampledEffect* sampledEffect) { m_sampledEffects.append(sampledEffe
ct); } |
59 bool isEmpty() const { return m_sampledEffects.isEmpty(); } | 59 bool isEmpty() const { return m_sampledEffects.isEmpty(); } |
60 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; | 60 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const; |
61 | 61 |
62 using PropertyHandleFilter = bool (*)(const PropertyHandle&); | 62 using PropertyHandleFilter = bool (*)(const PropertyHandle&); |
63 static ActiveInterpolationsMap activeInterpolations(AnimationStack*, const H
eapVector<Member<const InertEffect>>* newAnimations, const HeapHashSet<Member<co
nst Animation>>* suppressedAnimations, KeyframeEffect::Priority, PropertyHandleF
ilter = nullptr); | 63 static ActiveInterpolationsMap activeInterpolations(AnimationStack*, const H
eapVector<Member<const InertEffect>>* newAnimations, const HeapHashSet<Member<co
nst Animation>>* suppressedAnimations, KeyframeEffectReadOnly::Priority, Propert
yHandleFilter = nullptr); |
64 | 64 |
65 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; | 65 bool getAnimatedBoundingBox(FloatBox&, CSSPropertyID) const; |
66 DECLARE_TRACE(); | 66 DECLARE_TRACE(); |
67 | 67 |
68 private: | 68 private: |
69 void removeRedundantSampledEffects(); | 69 void removeRedundantSampledEffects(); |
70 | 70 |
71 // Effects sorted by priority. Lower priority at the start of the list. | 71 // Effects sorted by priority. Lower priority at the start of the list. |
72 HeapVector<Member<SampledEffect>> m_sampledEffects; | 72 HeapVector<Member<SampledEffect>> m_sampledEffects; |
73 | 73 |
74 friend class AnimationAnimationStackTest; | 74 friend class AnimationAnimationStackTest; |
75 }; | 75 }; |
76 | 76 |
77 } // namespace blink | 77 } // namespace blink |
78 | 78 |
79 #endif // AnimationStack_h | 79 #endif // AnimationStack_h |
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