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Side by Side Diff: content/renderer/render_widget.cc

Issue 23694031: Fix race conditions in window snapshot code. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Updated unittest again, attempted to address feedback from jamesr@ Created 7 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/render_widget.h" 5 #include "content/renderer/render_widget.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/command_line.h" 8 #include "base/command_line.h"
9 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
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363 } 363 }
364 364
365 bool RenderWidget::UsingSynchronousRendererCompositor() const { 365 bool RenderWidget::UsingSynchronousRendererCompositor() const {
366 #if defined(OS_ANDROID) 366 #if defined(OS_ANDROID)
367 return SynchronousCompositorFactory::GetInstance() != NULL; 367 return SynchronousCompositorFactory::GetInstance() != NULL;
368 #else 368 #else
369 return false; 369 return false;
370 #endif 370 #endif
371 } 371 }
372 372
373 void RenderWidget::ScheduleCompositeWithForcedRedraw() {
374 if (compositor_ && force_redraw) {
375 // Regardless of whether threaded compositing is enabled, always
376 // use this mechanism to force the compositor to redraw. However,
377 // the invalidation code path below is still needed for the
378 // non-threaded case.
379 compositor_->SetNeedsForcedRedraw();
380 }
381 ScheduleCompositeImpl(true);
382 }
383
384 void RenderWidget::ScheduleCompositeImpl(bool force_redraw) {
385 if (RenderThreadImpl::current()->compositor_message_loop_proxy().get() &&
386 compositor_) {
387 if (!force_redraw) {
388 compositor_->setNeedsRedraw();
389 }
390 } else {
391 // TODO(nduca): replace with something a little less hacky. The reason this
392 // hack is still used is because the Invalidate-DoDeferredUpdate loop
393 // contains a lot of host-renderer synchronization logic that is still
394 // important for the accelerated compositing case. The option of simply
395 // duplicating all that code is less desirable than "faking out" the
396 // invalidation path using a magical damage rect.
397 didInvalidateRect(WebRect(0, 0, 1, 1));
398 }
399 }
400
373 bool RenderWidget::OnMessageReceived(const IPC::Message& message) { 401 bool RenderWidget::OnMessageReceived(const IPC::Message& message) {
374 bool handled = true; 402 bool handled = true;
375 IPC_BEGIN_MESSAGE_MAP(RenderWidget, message) 403 IPC_BEGIN_MESSAGE_MAP(RenderWidget, message)
376 IPC_MESSAGE_HANDLER(InputMsg_HandleInputEvent, OnHandleInputEvent) 404 IPC_MESSAGE_HANDLER(InputMsg_HandleInputEvent, OnHandleInputEvent)
377 IPC_MESSAGE_HANDLER(InputMsg_CursorVisibilityChange, 405 IPC_MESSAGE_HANDLER(InputMsg_CursorVisibilityChange,
378 OnCursorVisibilityChange) 406 OnCursorVisibilityChange)
379 IPC_MESSAGE_HANDLER(InputMsg_MouseCaptureLost, OnMouseCaptureLost) 407 IPC_MESSAGE_HANDLER(InputMsg_MouseCaptureLost, OnMouseCaptureLost)
380 IPC_MESSAGE_HANDLER(InputMsg_SetFocus, OnSetFocus) 408 IPC_MESSAGE_HANDLER(InputMsg_SetFocus, OnSetFocus)
381 IPC_MESSAGE_HANDLER(ViewMsg_Close, OnClose) 409 IPC_MESSAGE_HANDLER(ViewMsg_Close, OnClose)
382 IPC_MESSAGE_HANDLER(ViewMsg_CreatingNew_ACK, OnCreatingNewAck) 410 IPC_MESSAGE_HANDLER(ViewMsg_CreatingNew_ACK, OnCreatingNewAck)
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1664 params.scroll_offset = GetScrollOffset(); 1692 params.scroll_offset = GetScrollOffset();
1665 params.needs_ack = false; 1693 params.needs_ack = false;
1666 params.scale_factor = device_scale_factor_; 1694 params.scale_factor = device_scale_factor_;
1667 1695
1668 Send(new ViewHostMsg_UpdateRect(routing_id_, params)); 1696 Send(new ViewHostMsg_UpdateRect(routing_id_, params));
1669 next_paint_flags_ = 0; 1697 next_paint_flags_ = 0;
1670 need_update_rect_for_auto_resize_ = false; 1698 need_update_rect_for_auto_resize_ = false;
1671 } 1699 }
1672 1700
1673 void RenderWidget::scheduleComposite() { 1701 void RenderWidget::scheduleComposite() {
1674 if (RenderThreadImpl::current()->compositor_message_loop_proxy().get() && 1702 ScheduleCompositeImpl(false);
1675 compositor_) {
1676 compositor_->setNeedsRedraw();
1677 } else {
1678 // TODO(nduca): replace with something a little less hacky. The reason this
1679 // hack is still used is because the Invalidate-DoDeferredUpdate loop
1680 // contains a lot of host-renderer synchronization logic that is still
1681 // important for the accelerated compositing case. The option of simply
1682 // duplicating all that code is less desirable than "faking out" the
1683 // invalidation path using a magical damage rect.
1684 didInvalidateRect(WebRect(0, 0, 1, 1));
1685 }
1686 } 1703 }
1687 1704
1688 void RenderWidget::scheduleAnimation() { 1705 void RenderWidget::scheduleAnimation() {
1689 if (animation_update_pending_) 1706 if (animation_update_pending_)
1690 return; 1707 return;
1691 1708
1692 TRACE_EVENT0("gpu", "RenderWidget::scheduleAnimation"); 1709 TRACE_EVENT0("gpu", "RenderWidget::scheduleAnimation");
1693 animation_update_pending_ = true; 1710 animation_update_pending_ = true;
1694 if (!animation_timer_.IsRunning()) { 1711 if (!animation_timer_.IsRunning()) {
1695 animation_timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(0), this, 1712 animation_timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(0), this,
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2592 kDefaultCommandBufferSize, 2609 kDefaultCommandBufferSize,
2593 kDefaultStartTransferBufferSize, 2610 kDefaultStartTransferBufferSize,
2594 kDefaultMinTransferBufferSize, 2611 kDefaultMinTransferBufferSize,
2595 kDefaultMaxTransferBufferSize, 2612 kDefaultMaxTransferBufferSize,
2596 mapped_memory_reclaim_limit)) 2613 mapped_memory_reclaim_limit))
2597 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>(); 2614 return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
2598 return context.Pass(); 2615 return context.Pass();
2599 } 2616 }
2600 2617
2601 } // namespace content 2618 } // namespace content
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