| Index: Source/core/rendering/RenderMultiColumnFlowThread.cpp
|
| diff --git a/Source/core/rendering/RenderMultiColumnFlowThread.cpp b/Source/core/rendering/RenderMultiColumnFlowThread.cpp
|
| index fcf0f3affb67448b9087849f6841599662ec927d..e44bfdb6a500ff6f43c2c01e83f19428b9aba1ea 100644
|
| --- a/Source/core/rendering/RenderMultiColumnFlowThread.cpp
|
| +++ b/Source/core/rendering/RenderMultiColumnFlowThread.cpp
|
| @@ -83,6 +83,12 @@ void RenderMultiColumnFlowThread::evacuateAndDestroy()
|
| multicolContainer->resetMultiColumnFlowThread();
|
| moveAllChildrenTo(multicolContainer, true);
|
|
|
| + // FIXME: it's scary that neither destroy() nor the move*Children* methods take care of this,
|
| + // and instead leave you with dangling root line box pointers. But since this is how it is done
|
| + // in other parts of the code that deal with reparenting renderers, let's do the cleanup on our
|
| + // own here as well.
|
| + deleteLineBoxTree();
|
| +
|
| destroy();
|
| }
|
|
|
|
|