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Issue 23691035: Remove obsolete V8::IdleNotification dispatch. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 3 months ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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98 // Random number generation support. Not cryptographically safe. 98 // Random number generation support. Not cryptographically safe.
99 static uint32_t Random(Context* context); 99 static uint32_t Random(Context* context);
100 // We use random numbers internally in memory allocation and in the 100 // We use random numbers internally in memory allocation and in the
101 // compilers for security. In order to prevent information leaks we 101 // compilers for security. In order to prevent information leaks we
102 // use a separate random state for internal random number 102 // use a separate random state for internal random number
103 // generation. 103 // generation.
104 static uint32_t RandomPrivate(Isolate* isolate); 104 static uint32_t RandomPrivate(Isolate* isolate);
105 static Object* FillHeapNumberWithRandom(Object* heap_number, 105 static Object* FillHeapNumberWithRandom(Object* heap_number,
106 Context* context); 106 Context* context);
107 107
108 // Idle notification directly from the API.
109 static bool IdleNotification(int hint);
110
111 static void AddCallCompletedCallback(CallCompletedCallback callback); 108 static void AddCallCompletedCallback(CallCompletedCallback callback);
112 static void RemoveCallCompletedCallback(CallCompletedCallback callback); 109 static void RemoveCallCompletedCallback(CallCompletedCallback callback);
113 static void FireCallCompletedCallback(Isolate* isolate); 110 static void FireCallCompletedCallback(Isolate* isolate);
114 111
115 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() { 112 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() {
116 return array_buffer_allocator_; 113 return array_buffer_allocator_;
117 } 114 }
118 115
119 static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) { 116 static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) {
120 CHECK_EQ(NULL, array_buffer_allocator_); 117 CHECK_EQ(NULL, array_buffer_allocator_);
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139 136
140 // JavaScript defines two kinds of 'nil'. 137 // JavaScript defines two kinds of 'nil'.
141 enum NilValue { kNullValue, kUndefinedValue }; 138 enum NilValue { kNullValue, kUndefinedValue };
142 139
143 140
144 } } // namespace v8::internal 141 } } // namespace v8::internal
145 142
146 namespace i = v8::internal; 143 namespace i = v8::internal;
147 144
148 #endif // V8_V8_H_ 145 #endif // V8_V8_H_
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