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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 98 // Random number generation support. Not cryptographically safe. | 98 // Random number generation support. Not cryptographically safe. |
| 99 static uint32_t Random(Context* context); | 99 static uint32_t Random(Context* context); |
| 100 // We use random numbers internally in memory allocation and in the | 100 // We use random numbers internally in memory allocation and in the |
| 101 // compilers for security. In order to prevent information leaks we | 101 // compilers for security. In order to prevent information leaks we |
| 102 // use a separate random state for internal random number | 102 // use a separate random state for internal random number |
| 103 // generation. | 103 // generation. |
| 104 static uint32_t RandomPrivate(Isolate* isolate); | 104 static uint32_t RandomPrivate(Isolate* isolate); |
| 105 static Object* FillHeapNumberWithRandom(Object* heap_number, | 105 static Object* FillHeapNumberWithRandom(Object* heap_number, |
| 106 Context* context); | 106 Context* context); |
| 107 | 107 |
| 108 // Idle notification directly from the API. | |
| 109 static bool IdleNotification(int hint); | |
| 110 | |
| 111 static void AddCallCompletedCallback(CallCompletedCallback callback); | 108 static void AddCallCompletedCallback(CallCompletedCallback callback); |
| 112 static void RemoveCallCompletedCallback(CallCompletedCallback callback); | 109 static void RemoveCallCompletedCallback(CallCompletedCallback callback); |
| 113 static void FireCallCompletedCallback(Isolate* isolate); | 110 static void FireCallCompletedCallback(Isolate* isolate); |
| 114 | 111 |
| 115 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() { | 112 static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() { |
| 116 return array_buffer_allocator_; | 113 return array_buffer_allocator_; |
| 117 } | 114 } |
| 118 | 115 |
| 119 static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) { | 116 static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) { |
| 120 CHECK_EQ(NULL, array_buffer_allocator_); | 117 CHECK_EQ(NULL, array_buffer_allocator_); |
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| 139 | 136 |
| 140 // JavaScript defines two kinds of 'nil'. | 137 // JavaScript defines two kinds of 'nil'. |
| 141 enum NilValue { kNullValue, kUndefinedValue }; | 138 enum NilValue { kNullValue, kUndefinedValue }; |
| 142 | 139 |
| 143 | 140 |
| 144 } } // namespace v8::internal | 141 } } // namespace v8::internal |
| 145 | 142 |
| 146 namespace i = v8::internal; | 143 namespace i = v8::internal; |
| 147 | 144 |
| 148 #endif // V8_V8_H_ | 145 #endif // V8_V8_H_ |
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