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| 1 // Copyright 2016 PDFium Authors. All rights reserved. | 1 // Copyright 2016 PDFium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| 6 | 6 |
| 7 #include "core/fpdfapi/fpdf_font/cpdf_truetypefont.h" | 7 #include "core/fpdfapi/fpdf_font/cpdf_truetypefont.h" |
| 8 | 8 |
| 9 #include "core/fpdfapi/fpdf_font/font_int.h" | 9 #include "core/fpdfapi/fpdf_font/font_int.h" |
| 10 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" | 10 #include "core/fpdfapi/fpdf_parser/include/cpdf_dictionary.h" |
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| 23 } | 23 } |
| 24 | 24 |
| 25 const CPDF_TrueTypeFont* CPDF_TrueTypeFont::AsTrueTypeFont() const { | 25 const CPDF_TrueTypeFont* CPDF_TrueTypeFont::AsTrueTypeFont() const { |
| 26 return this; | 26 return this; |
| 27 } | 27 } |
| 28 | 28 |
| 29 CPDF_TrueTypeFont* CPDF_TrueTypeFont::AsTrueTypeFont() { | 29 CPDF_TrueTypeFont* CPDF_TrueTypeFont::AsTrueTypeFont() { |
| 30 return this; | 30 return this; |
| 31 } | 31 } |
| 32 | 32 |
| 33 FX_BOOL CPDF_TrueTypeFont::Load() { | 33 bool CPDF_TrueTypeFont::Load() { |
| 34 return LoadCommon(); | 34 return LoadCommon(); |
| 35 } | 35 } |
| 36 | 36 |
| 37 void CPDF_TrueTypeFont::LoadGlyphMap() { | 37 void CPDF_TrueTypeFont::LoadGlyphMap() { |
| 38 if (!m_Font.GetFace()) | 38 if (!m_Font.GetFace()) |
| 39 return; | 39 return; |
| 40 | 40 |
| 41 int baseEncoding = m_BaseEncoding; | 41 int baseEncoding = m_BaseEncoding; |
| 42 if (m_pFontFile && m_Font.GetFace()->num_charmaps > 0 && | 42 if (m_pFontFile && m_Font.GetFace()->num_charmaps > 0 && |
| 43 (baseEncoding == PDFFONT_ENCODING_MACROMAN || | 43 (baseEncoding == PDFFONT_ENCODING_MACROMAN || |
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| 214 m_Font.GetFace(), m_Encoding.m_Unicodes[charcode]); | 214 m_Font.GetFace(), m_Encoding.m_Unicodes[charcode]); |
| 215 if (m_GlyphIndex[charcode]) | 215 if (m_GlyphIndex[charcode]) |
| 216 bFound = true; | 216 bFound = true; |
| 217 } | 217 } |
| 218 if (bFound) | 218 if (bFound) |
| 219 return; | 219 return; |
| 220 } | 220 } |
| 221 for (int charcode = 0; charcode < 256; charcode++) | 221 for (int charcode = 0; charcode < 256; charcode++) |
| 222 m_GlyphIndex[charcode] = charcode; | 222 m_GlyphIndex[charcode] = charcode; |
| 223 } | 223 } |
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