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Side by Side Diff: base/synchronization/waitable_event_watcher_win.cc

Issue 2368423002: Make WaitableEventWatcher TaskScheduler-friendly. (Closed)
Patch Set: add missing include Created 4 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/synchronization/waitable_event_watcher.h" 5 #include "base/synchronization/waitable_event_watcher.h"
6 6
7 #include "base/compiler_specific.h" 7 #include "base/compiler_specific.h"
8 #include "base/synchronization/waitable_event.h" 8 #include "base/synchronization/waitable_event.h"
9 #include "base/win/object_watcher.h" 9 #include "base/win/object_watcher.h"
10 10
11 namespace base { 11 namespace base {
12 12
13 WaitableEventWatcher::WaitableEventWatcher() 13 WaitableEventWatcher::WaitableEventWatcher() = default;
14 : event_(NULL) {
15 }
16 14
17 WaitableEventWatcher::~WaitableEventWatcher() { 15 WaitableEventWatcher::~WaitableEventWatcher() {
18 } 16 }
19 17
20 bool WaitableEventWatcher::StartWatching( 18 bool WaitableEventWatcher::StartWatching(
21 WaitableEvent* event, 19 WaitableEvent* event,
22 const EventCallback& callback) { 20 const EventCallback& callback) {
23 callback_ = callback; 21 callback_ = callback;
24 event_ = event; 22 event_ = event;
25 return watcher_.StartWatchingOnce(event->handle(), this); 23 return watcher_.StartWatchingOnce(event->handle(), this);
26 } 24 }
27 25
28 void WaitableEventWatcher::StopWatching() { 26 void WaitableEventWatcher::StopWatching() {
29 callback_.Reset(); 27 callback_.Reset();
30 event_ = NULL; 28 event_ = NULL;
31 watcher_.StopWatching(); 29 watcher_.StopWatching();
32 } 30 }
33 31
34 WaitableEvent* WaitableEventWatcher::GetWatchedEvent() {
35 return event_;
36 }
37
38 void WaitableEventWatcher::OnObjectSignaled(HANDLE h) { 32 void WaitableEventWatcher::OnObjectSignaled(HANDLE h) {
39 WaitableEvent* event = event_; 33 WaitableEvent* event = event_;
40 EventCallback callback = callback_; 34 EventCallback callback = callback_;
41 event_ = NULL; 35 event_ = NULL;
42 callback_.Reset(); 36 callback_.Reset();
43 DCHECK(event); 37 DCHECK(event);
44 38
45 callback.Run(event); 39 callback.Run(event);
46 } 40 }
47 41
48 } // namespace base 42 } // namespace base
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