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Side by Side Diff: google_apis/gcm/base/socket_stream.cc

Issue 23684017: [GCM] Initial work to set up directory structure and introduce socket integration (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Switch to GetState() Created 7 years, 2 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "google_apis/gcm/base/socket_stream.h"
6
7 #include "base/callback.h"
8 #include "net/base/io_buffer.h"
9 #include "net/socket/stream_socket.h"
10
11 namespace gcm {
12
13 namespace {
14
15 // TODO(zea): consider having dynamically-sized buffers if this becomes too
16 // expensive.
17 const uint32 kDefaultBufferSize = 8*1024;
18
19 } // namespace
20
21 SocketInputStream::SocketInputStream(net::StreamSocket* socket)
22 : socket_(socket),
23 io_buffer_(new net::IOBuffer(kDefaultBufferSize)),
24 read_buffer_(new net::DrainableIOBuffer(io_buffer_.get(),
25 kDefaultBufferSize)),
26 next_pos_(0),
27 last_error_(net::OK),
28 weak_ptr_factory_(this) {
29 DCHECK(socket->IsConnected());
30 }
31
32 SocketInputStream::~SocketInputStream() {
33 }
34
35 bool SocketInputStream::Next(const void** data, int* size) {
36 DCHECK_NE(GetState(), CLOSED);
akalin 2013/10/12 03:18:36 i'd probably do if (GetState() != EMPTY && GetSta
Nicolas Zea 2013/10/14 23:39:15 Done.
37 DCHECK_NE(GetState(), READING);
38
39 if (GetState() == EMPTY) {
40 DVLOG(1) << "No unread data remaining, ending read.";
41 return false;
42 }
43
44 DCHECK_EQ(GetState(), READY)
45 << " Input stream must have pending data before reading.";
46 DCHECK_LT(next_pos_, read_buffer_->BytesConsumed());
47 *data = io_buffer_->data() + next_pos_;
48 *size = read_buffer_->BytesConsumed() - next_pos_;
49 next_pos_ = read_buffer_->BytesConsumed();
50 DVLOG(1) << "Consuming " << *size << " bytes in input buffer.";
51 return true;
52 }
53
54 void SocketInputStream::BackUp(int count) {
55 DCHECK(GetState() == READY || GetState() == EMPTY);
56 DCHECK_GT(count, 0);
57 DCHECK_LE(count, next_pos_);
58
59 next_pos_ -= count;
60 DVLOG(1) << "Backing up " << count << " bytes in input buffer. "
61 << "Current position now at " << next_pos_
62 << " of " << read_buffer_->BytesConsumed();
63 }
64
65 bool SocketInputStream::Skip(int count) {
66 NOTIMPLEMENTED();
67 return false;
68 }
69
70 int64 SocketInputStream::ByteCount() const {
71 DCHECK_NE(GetState(), CLOSED);
72 DCHECK_NE(GetState(), READING);
73 return read_buffer_->BytesConsumed() - next_pos_;
74 }
75
76 net::Error SocketInputStream::Refresh(const base::Closure& callback,
77 int byte_limit) {
78 DCHECK_NE(GetState(), CLOSED);
79 DCHECK_NE(GetState(), READING);
80 DCHECK_GT(byte_limit, 0);
81
82 if (byte_limit > read_buffer_->BytesRemaining()) {
83 NOTREACHED() << "Out of buffer space, closing input stream.";
84 CloseStream(net::ERR_UNEXPECTED, base::Closure());
85 return net::OK;
86 }
87
88 if (!socket_->IsConnected()) {
89 LOG(ERROR) << "Socket was disconnected, closing input stream";
90 CloseStream(net::ERR_CONNECTION_CLOSED, base::Closure());
91 return net::OK;
92 }
93
94 DVLOG(1) << "Refreshing input stream, limit of " << byte_limit << " bytes.";
95 int result = socket_->Read(
96 read_buffer_,
97 byte_limit,
98 base::Bind(&SocketInputStream::RefreshCompletionCallback,
99 weak_ptr_factory_.GetWeakPtr(),
100 callback));
101 DVLOG(1) << "Read returned " << result;
102 if (result == net::ERR_IO_PENDING) {
103 last_error_ = net::ERR_IO_PENDING;
104 return net::ERR_IO_PENDING;
105 }
106
107 RefreshCompletionCallback(base::Closure(), result);
108 return net::OK;
109 }
110
111 void SocketInputStream::RebuildBuffer() {
112 DVLOG(1) << "Rebuilding input stream, consumed "
113 << next_pos_ << " bytes.";
114 DCHECK_NE(GetState(), READING);
115 DCHECK_NE(GetState(), CLOSED);
116
117 int unread_data_size = 0;
118 const void* unread_data_ptr = NULL;
119 Next(&unread_data_ptr, &unread_data_size);
120 ResetInternal();
121
122 if (unread_data_ptr != io_buffer_->data()) {
123 DVLOG(1) << "Have " << unread_data_size
124 << " unread bytes remaining, shifting.";
125 // Move any remaining unread data to the start of the buffer;
126 std::memmove(io_buffer_->data(), unread_data_ptr, unread_data_size);
127 } else {
128 DVLOG(1) << "Have " << unread_data_size << " unread bytes remaining.";
129 }
130 read_buffer_->DidConsume(unread_data_size);
131 }
132
133 net::Error SocketInputStream::last_error() const {
134 return last_error_;
135 }
136
137 SocketInputStream::State SocketInputStream::GetState() const {
138 if (last_error_ < net::ERR_IO_PENDING)
139 return CLOSED;
140
141 if (last_error_ == net::ERR_IO_PENDING)
142 return READING;
143
144 DCHECK_EQ(last_error_, net::OK);
145 if (read_buffer_->BytesConsumed() == next_pos_)
146 return EMPTY;
147
148 return READY;
149 }
150
151 void SocketInputStream::RefreshCompletionCallback(
152 const base::Closure& callback, int result) {
153 // If an error occurred before the completion callback could complete, ignore
154 // the result.
155 if (GetState() == CLOSED)
156 return;
157
158 // Result == 0 implies EOF, which is treated as an error.
akalin 2013/10/12 03:18:36 i'd probably structure it as: if (result == 0)
Nicolas Zea 2013/10/14 23:39:15 Done.
159 if (result < net::OK || result == 0) {
160 DVLOG(1) << "Failed to refresh socket: " << result;
161 if (result == 0)
162 result = net::ERR_UNEXPECTED;
163 CloseStream(static_cast<net::Error>(result), callback);
164 return;
165 }
166
167 DCHECK_GT(result, 0);
168 last_error_ = net::OK;
169 read_buffer_->DidConsume(result);
170
171 DVLOG(1) << "Refresh complete with " << result << " new bytes. "
172 << "Current position " << next_pos_
173 << " of " << read_buffer_->BytesConsumed() << ".";
174
175 if (!callback.is_null())
176 callback.Run();
177 }
178
179 void SocketInputStream::ResetInternal() {
180 read_buffer_->SetOffset(0);
181 next_pos_ = 0;
182 last_error_ = net::OK;
183 weak_ptr_factory_.InvalidateWeakPtrs(); // Invalidate any callbacks.
184 }
185
186 void SocketInputStream::CloseStream(net::Error error,
187 const base::Closure& callback) {
188 DCHECK_LT(error, net::ERR_IO_PENDING);
189 ResetInternal();
190 last_error_ = error;
191 LOG(ERROR) << "Closing stream with result " << error;
192 if (!callback.is_null())
193 callback.Run();
194 }
195
196 SocketOutputStream::SocketOutputStream(net::StreamSocket* socket)
197 : socket_(socket),
198 io_buffer_(new net::IOBuffer(kDefaultBufferSize)),
199 write_buffer_(new net::DrainableIOBuffer(io_buffer_.get(),
200 kDefaultBufferSize)),
201 buffer_used_(0),
202 last_error_(net::OK),
203 weak_ptr_factory_(this) {
204 DCHECK(socket->IsConnected());
205 }
206
207 SocketOutputStream::~SocketOutputStream() {
208 }
209
210 bool SocketOutputStream::Next(void** data, int* size) {
211 DCHECK_NE(GetState(), CLOSED);
212 DCHECK_NE(GetState(), FLUSHING);
213 if (buffer_used_ == write_buffer_->size())
214 return false;
215
216 *data = write_buffer_->data() + buffer_used_;
217 *size = write_buffer_->size() - buffer_used_;
218 buffer_used_ = write_buffer_->size();
219 return true;
220 }
221
222 void SocketOutputStream::BackUp(int count) {
223 DCHECK_GE(count, 0);
224 if (count > buffer_used_)
225 buffer_used_ = 0;
226 buffer_used_ -= count;
227 DVLOG(1) << "Backing up " << count << " bytes in output buffer. "
228 << buffer_used_ << " bytes used.";
229 }
230
231 int64 SocketOutputStream::ByteCount() const {
232 DCHECK_NE(GetState(), CLOSED);
233 DCHECK_NE(GetState(), FLUSHING);
234 return buffer_used_;
235 }
236
237 net::Error SocketOutputStream::Flush(const base::Closure& callback) {
238 DCHECK_EQ(GetState(), READY);
239
240 if (!socket_->IsConnected()) {
241 LOG(ERROR) << "Socket was disconnected, closing output stream";
242 last_error_ = net::ERR_CONNECTION_CLOSED;
243 return net::OK;
244 }
245
246 DVLOG(1) << "Flushing " << buffer_used_ << " bytes into socket.";
247 int result = socket_->Write(
248 write_buffer_,
249 buffer_used_,
250 base::Bind(&SocketOutputStream::FlushCompletionCallback,
251 weak_ptr_factory_.GetWeakPtr(),
252 callback));
253 DVLOG(1) << "Write returned " << result;
254 if (result == net::ERR_IO_PENDING) {
255 last_error_ = net::ERR_IO_PENDING;
256 return net::ERR_IO_PENDING;
257 }
258
259 FlushCompletionCallback(base::Closure(), result);
260 return net::OK;
261 }
262
263 SocketOutputStream::State SocketOutputStream::GetState() const{
264 if (last_error_ < net::ERR_IO_PENDING)
265 return CLOSED;
266
267 if (last_error_ == net::ERR_IO_PENDING)
268 return FLUSHING;
269
270 DCHECK_EQ(last_error_, net::OK);
271 if (buffer_used_ == 0)
272 return EMPTY;
273
274 return READY;
275 }
276
277 net::Error SocketOutputStream::last_error() const {
278 return last_error_;
279 }
280
281 void SocketOutputStream::FlushCompletionCallback(
282 const base::Closure& callback, int result) {
283 // If an error occurred before the completion callback could complete, ignore
284 // the result.
285 if (GetState() == CLOSED)
286 return;
287
288 if (result < net::OK) {
akalin 2013/10/12 03:18:36 just double checking -- does this do what you want
Nicolas Zea 2013/10/14 23:39:15 The Socket::Write documentation doesn't mention 0
289 LOG(ERROR) << "Failed to flush socket.";
290 last_error_ = static_cast<net::Error>(result);
291 if (!callback.is_null())
292 callback.Run();
293 return;
294 }
295
296 DCHECK_GT(result, net::OK);
297 last_error_ = net::OK;
298
299 if (write_buffer_->BytesConsumed() + result < buffer_used_) {
300 DVLOG(1) << "Partial flush complete. Retrying.";
301 // Only a partial write was completed. Flush again to finish the write.
302 write_buffer_->DidConsume(result);
303 Flush(callback);
304 return;
305 }
306
307 DVLOG(1) << "Socket flush complete.";
308 write_buffer_->SetOffset(0);
309 buffer_used_ = 0;
310 if (!callback.is_null())
311 callback.Run();
312 }
313
314 } // namespace gcm
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