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Side by Side Diff: google_apis/gcm/base/socket_stream.h

Issue 23684017: [GCM] Initial work to set up directory structure and introduce socket integration (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Address comments Created 7 years, 2 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // Protobuf ZeroCopy[Input/Output]Stream implementations capable of using a
6 // net::StreamSocket. Built to work with Protobuf CodedStreams.
7
8 #ifndef GOOGLE_APIS_GCM_BASE_SOCKET_STREAM_H_
9 #define GOOGLE_APIS_GCM_BASE_SOCKET_STREAM_H_
10
11 #include "base/basictypes.h"
12 #include "base/callback_forward.h"
13 #include "base/compiler_specific.h"
14 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "base/memory/weak_ptr.h"
17 #include "google/protobuf/io/zero_copy_stream.h"
18 #include "google_apis/gcm/base/gcm_export.h"
19 #include "net/base/net_errors.h"
20
21 namespace net {
22 class DrainableIOBuffer;
23 class IOBuffer;
24 class StreamSocket;
25 } // namespace net
26
27 namespace gcm {
28
29 // A helper class for interacting with a net::StreamSocket that is receiving
30 // protobuf encoded messages. A SocketInputStream does not take ownership of
31 // the socket itself, and it is expected that the life of the input stream
32 // should match the life of the socket itself (while the socket remains
33 // connected). If an error is encounters, the input stream will store the error
34 // in |last_error_|, and state() will be set to CLOSED.
35 // Typical usage:
36 // 1. Check the state() of the input stream before using it. If CLOSED, the
37 // input stream must be rebuilt (and the socket likely needs to be
38 // reconnected as an error was encountered).
39 // 2. If state() is EMPTY, call Refresh(..), passing the maximum byte size for
40 // a message, and wait until the callback is invoked. It is invalid to
41 // attempt to Refresh or read data while another Refresh is pending.
42 // 3. Check state() again to ensure the Refresh was successful.
43 // 4. Use a CodedInputStream to read from the ZeroCopyInputStream interface of
44 // the SocketInputStream. Next(..) will return true until there is no data
45 // remaining.
46 // 5. Call RebuildBuffer when done reading, to shift any unread data to the
47 // start of the buffer.
48 // 6. Repeat as necessary.
49 class GCM_EXPORT SocketInputStream
50 : public google::protobuf::io::ZeroCopyInputStream {
51 public:
52 enum State {
53 // No valid data to read. This means the buffer is either empty or all data
54 // in the buffer has already been consumed.
55 EMPTY,
56 // Valid data to read.
57 READY,
58 // In the process of reading new data from the socket.
59 READING,
60 // An permanent error occurred and the stream is now closed.
61 CLOSED,
62 };
63
64 // |socket| should already be connected.
65 explicit SocketInputStream(net::StreamSocket* socket);
66 virtual ~SocketInputStream();
67
68 // ZeroCopyInputStream implementation.
69 virtual bool Next(const void** data, int* size) OVERRIDE;
70 virtual void BackUp(int count) OVERRIDE;
71 virtual bool Skip(int count) OVERRIDE; // Not implemented.
72 virtual int64 ByteCount() const OVERRIDE;
73
74 // Reads and appends a max of |byte_limit| bytes onto the read buffer.
75 // |callback| is invoked upon read completion, even if an error was
76 // encountered (state() and ByteCount() must be checked to see if forward
77 // progress was made).
78 void Refresh(const base::Closure& callback, int byte_limit);
79
80 // Rebuilds the buffer state by copying over any unread data to the beginning
81 // of the buffer and resetting the buffer read/write positions.
82 // Note: it is not valid to call Rebuild() if state() == CLOSED. The stream
83 // must be recreated from scratch in such a scenario.
84 void RebuildBuffer();
85
86 // Returns the last fatal error encountered. Only valid if state() == CLOSED.
87 net::Error last_error() const;
88
89 // Returns the current state.
90 State state() const;
91
92 private:
93 // Clears the local state.
94 void ResetInternal();
95
96 // Callback for Socket::Read calls.
97 void RefreshCompletionCallback(const base::Closure& callback, int result);
98
99 // Permanently closes the stream.
100 void CloseStream(net::Error error, const base::Closure& callback);
101
102 // Internal net components.
103 net::StreamSocket* const socket_;
104 scoped_refptr<net::IOBuffer> io_buffer_;
akalin 2013/10/07 23:00:08 const scoped_refptr
Nicolas Zea 2013/10/09 00:44:22 Done.
105 scoped_refptr<net::DrainableIOBuffer> drainable_io_buffer_;
akalin 2013/10/07 23:00:08 const scoped_refptr
akalin 2013/10/07 23:00:08 can this be given a better name? read_buffer_ perh
Nicolas Zea 2013/10/09 00:44:22 Can't due to having to rebuild this periodically (
Nicolas Zea 2013/10/09 00:44:22 Done (and write_buffer_ in the output stream imple
106
107 // The amount of data within |io_buffer_| that has already been read.
108 int buffer_read_pos_;
akalin 2013/10/07 23:00:08 a bit confusing since this is separate from the of
Nicolas Zea 2013/10/09 00:44:22 Done.
109
110 // If < net::OK, the last net error received.
111 net::Error last_error_;
112
113 // The current state.
114 State state_;
115
116 base::WeakPtrFactory<SocketInputStream> weak_ptr_factory_;
117
118 DISALLOW_COPY_AND_ASSIGN(SocketInputStream);
119 };
120
121 // A helper class for writing to a SocketStream with protobuf encoded data.
122 // A SocketOutputStream does not take ownership of the socket itself, and it is
123 // expected that the life of the output stream should match the life of the
124 // socket itself (while the socket remains connected).
125 // Typical usage:
126 // 1. Check the state() of the output stream before using it. If CLOSED, the
127 // output stream must be rebuilt (and the socket likely needs to be
128 // reconnected, as an error was encountered).
129 // 2. If EMPTY, the output stream can be written via a CodedOutputStream using
130 // the ZeroCopyOutputStream interface.
131 // 3. Once done writing, state() should be READY, so call Flush(..) to write
132 // the buffer into the StreamSocket. Wait for the callback to be invoked
133 // (it's invalid to write to an output stream while it's flushing).
134 // 4. Check the state() again to ensure the Flush was successful. state() should
135 // be EMPTY again.
136 // 5. Repeat.
137 class GCM_EXPORT SocketOutputStream
138 : public google::protobuf::io::ZeroCopyOutputStream {
139 public:
140 enum State {
141 // No valid data yet.
142 EMPTY,
143 // Ready for flushing (some data is present).
144 READY,
145 // In the process of flushing into the socket.
146 FLUSHING,
147 // A permanent error occurred, and the stream is now closed.
148 CLOSED,
149 };
150
151 // |socket| should already be connected.
152 explicit SocketOutputStream(net::StreamSocket* socket);
153 virtual ~SocketOutputStream();
154
155 // ZeroCopyOutputStream implementation.
156 virtual bool Next(void** data, int* size) OVERRIDE;
157 virtual void BackUp(int count) OVERRIDE;
158 virtual int64 ByteCount() const OVERRIDE;
159
160 // Writes the buffer into the Socket.
161 void Flush(const base::Closure& callback);
162
163 // Returns the current state.
164 State state() const;
165
166 // Returns the last fatal error encountered. Only valid if state() == CLOSED.
167 net::Error last_error() const;
168
169 private:
170 void FlushCompletionCallback(const base::Closure& callback, int result);
171
172 // Internal net components.
173 net::StreamSocket* const socket_;
174 scoped_refptr<net::IOBuffer> io_buffer_;
175 scoped_refptr<net::DrainableIOBuffer> drainable_io_buffer_;
176
177 // The amount of valid buffer data. This is the amount of data written on the
178 // next call to Flush().
179 int buffer_used_;
180
181 // If < net::OK, the last net error received.
182 net::Error last_error_;
183
184 // The current state.
185 State state_;
186
187 base::WeakPtrFactory<SocketOutputStream> weak_ptr_factory_;
188
189 DISALLOW_COPY_AND_ASSIGN(SocketOutputStream);
190 };
191
192 } // namespace gcm
193
194 #endif // GOOGLE_APIS_GCM_BASE_SOCKET_STREAM_H_
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