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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "google_apis/gcm/base/socket_stream.h" | |
6 | |
7 #include "base/callback.h" | |
8 #include "base/message_loop/message_loop.h" | |
9 #include "net/base/io_buffer.h" | |
10 #include "net/base/net_errors.h" | |
11 #include "net/socket/stream_socket.h" | |
12 | |
13 namespace gcm { | |
14 | |
15 // TODO(zea): consider having dynamically sized buffers if this becomes too | |
16 // expensive. | |
17 const uint32 kDefaultBufferSize = 8*1024; | |
18 | |
19 SocketInputStream::SocketInputStream(base::TimeDelta read_timeout, | |
20 net::StreamSocket* socket) | |
21 : socket_(socket), | |
22 io_buffer_(new net::IOBufferWithSize(kDefaultBufferSize)), | |
23 drainable_io_buffer_(new net::DrainableIOBuffer(io_buffer_.get(), | |
24 io_buffer_->size())), | |
25 buffer_read_pos_(0), | |
26 buffer_write_pos_(0), | |
27 limit_(0), | |
28 backup_bytes_(0), | |
29 skipped_bytes_(0), | |
30 last_error_(net::OK), | |
31 state_(EMPTY), | |
32 read_timeout_(read_timeout), | |
33 weak_ptr_factory_(this) { | |
34 DCHECK(socket->IsConnected()); | |
35 } | |
36 | |
37 SocketInputStream::~SocketInputStream() { | |
38 } | |
39 | |
40 bool SocketInputStream::Next(const void** data, int* size) { | |
41 DCHECK_NE(state_, CLOSED); | |
42 DCHECK_NE(state_, READING); | |
43 | |
44 if (backup_bytes_ > 0) { | |
45 *size = backup_bytes_; | |
46 *data = io_buffer_->data() + buffer_read_pos_ - backup_bytes_; | |
47 backup_bytes_ = 0; | |
48 return true; | |
49 } | |
50 | |
51 if (limit_ != 0 && buffer_read_pos_ >= limit_) { | |
52 DVLOG(1) << "Reached buffer limit, ending read."; | |
53 return false; | |
54 } | |
55 | |
56 DCHECK_EQ(state_, READY) | |
57 << " Input stream must have pending data before reading."; | |
58 DCHECK_NE(buffer_write_pos_, buffer_read_pos_); | |
59 *data = io_buffer_->data() + buffer_read_pos_; | |
60 *size = buffer_write_pos_ - buffer_read_pos_; | |
61 buffer_read_pos_ = buffer_write_pos_; | |
62 state_ = EMPTY; | |
63 DVLOG(1) << "Consuming " << *size << " bytes in input buffer."; | |
64 return true; | |
65 } | |
66 | |
67 void SocketInputStream::BackUp(int count) { | |
68 DCHECK(state_ == READY || state_ == EMPTY); | |
69 DCHECK_GE(backup_bytes_, 0); | |
70 DCHECK_LE(backup_bytes_, buffer_read_pos_); | |
71 DCHECK_EQ(skipped_bytes_, 0); | |
72 | |
73 backup_bytes_ += count; | |
74 state_ = READY; | |
75 DVLOG(1) << "Backing up " << count << " bytes in input buffer. " | |
76 << "Current position now at " << buffer_read_pos_ - backup_bytes_ | |
77 << " of " << buffer_write_pos_; | |
78 } | |
79 | |
80 bool SocketInputStream::Skip(int count) { | |
81 DCHECK_EQ(state_, READY); | |
82 DCHECK_GT(count, 0); | |
83 DVLOG(1) << "Skipping " << count << " bytes in stream."; | |
84 | |
85 if (backup_bytes_ >= count) { | |
86 // We have more data left over than we're trying to skip. Just chop it. | |
87 backup_bytes_ -= count; | |
88 return true; | |
89 } | |
90 | |
91 count -= backup_bytes_; | |
92 backup_bytes_ = 0; | |
93 skipped_bytes_ += count; | |
94 state_ = EMPTY; | |
95 | |
96 return true; | |
97 } | |
98 | |
99 int64 SocketInputStream::ByteCount() const { | |
100 DCHECK_NE(state_, CLOSED); | |
101 DCHECK_NE(state_, READING); | |
102 return buffer_write_pos_; | |
103 } | |
104 | |
105 void SocketInputStream::Refresh(const base::Closure& callback) { | |
106 DCHECK_NE(state_, CLOSED); | |
107 DCHECK_NE(state_, READING); | |
108 | |
109 if (buffer_read_pos_ - backup_bytes_ == io_buffer_->size()) { | |
110 LOG(ERROR) << "Out of buffer space, closing input stream."; | |
111 CloseStream(net::ERR_UNEXPECTED, callback); | |
112 return; | |
113 } | |
114 | |
115 if (!socket_->IsConnected()) { | |
116 LOG(ERROR) << "Socket was disconnected, closing input stream"; | |
117 CloseStream(net::ERR_CONNECTION_CLOSED, callback); | |
118 return; | |
119 } | |
120 | |
121 state_ = READING; | |
122 int read_limit = | |
123 limit_ == 0 ? | |
124 drainable_io_buffer_->BytesRemaining() : | |
125 limit_ - buffer_read_pos_; | |
126 read_limit = std::min(read_limit, drainable_io_buffer_->BytesRemaining()); | |
127 | |
128 if (read_limit <= buffer_write_pos_ - (buffer_read_pos_ - backup_bytes_)) { | |
129 state_ = READY; | |
130 if (read_timeout_timer_.IsRunning()) | |
131 read_timeout_timer_.Reset(); | |
132 DVLOG(1) << "Already have enough data for read limit."; | |
133 if (!callback.is_null()) callback.Run(); | |
134 return; | |
135 } | |
136 | |
137 DVLOG(1) << "Refreshing input stream, limit of " << read_limit << " bytes."; | |
138 DCHECK_GT(read_limit, 0); | |
139 int result = socket_->Read( | |
140 drainable_io_buffer_, | |
141 read_limit, | |
142 base::Bind(&SocketInputStream::RefreshCompletionCallback, | |
143 weak_ptr_factory_.GetWeakPtr(), | |
144 callback)); | |
145 DVLOG(1) << "Read returned " << result; | |
146 if (result != net::ERR_IO_PENDING) | |
147 RefreshCompletionCallback(callback, result); | |
148 } | |
149 | |
150 void SocketInputStream::Rebuild() { | |
151 DCHECK_EQ(skipped_bytes_, 0); | |
152 DVLOG(1) << "Resetting input stream, consumed " | |
153 << buffer_read_pos_ - backup_bytes_ << " bytes."; | |
154 DCHECK_NE(state_, READING); | |
155 DCHECK_NE(state_, CLOSED); | |
156 | |
157 int last_read_pos = buffer_read_pos_ - backup_bytes_; | |
158 char* unread_data_ptr = &(io_buffer_->data()[last_read_pos]); | |
Ryan Sleevi
2013/09/17 19:43:30
Why not io_buffer_->data() + last_read_pos?
Nicolas Zea
2013/09/25 01:21:27
Done.
| |
159 int unread_buffer_size = buffer_write_pos_ - last_read_pos; | |
160 ResetInternal(); | |
161 | |
162 if (unread_buffer_size > 0) { | |
163 buffer_write_pos_ = unread_buffer_size; | |
164 drainable_io_buffer_->SetOffset(buffer_write_pos_); | |
165 state_ = READY; | |
166 | |
167 if (last_read_pos != 0) { | |
168 DVLOG(1) << "Have " << buffer_write_pos_ | |
169 << " unread bytes remaining, shifting."; | |
170 // Move any remaining unread data to the start of the buffer; | |
171 std::memmove(io_buffer_->data(), unread_data_ptr, buffer_write_pos_); | |
172 } else { | |
173 DVLOG(1) << "Have " << buffer_write_pos_ << " unread bytes remaining."; | |
174 } | |
175 } | |
176 } | |
177 | |
178 void SocketInputStream::GetNextMessage(int limit, | |
179 const base::Closure& callback) { | |
180 DCHECK_GE(limit, 0); | |
181 DCHECK_LT(limit, io_buffer_->size()); | |
182 DVLOG(1) << "Setting read limit to " << limit; | |
183 DVLOG(1) << " Current pos: " << buffer_read_pos_; | |
184 DVLOG(1) << " Current backup: " << backup_bytes_; | |
185 DVLOG(1) << " Current size: " << buffer_write_pos_; | |
186 limit_ = limit; | |
187 | |
188 // Set up the timeout timer. Note that if this does get triggered, the | |
189 // IOBuffer used in the Read call will remain owned by the socket itself | |
190 // until the read completes (which may never happen). A timeout must therefore | |
191 // be a fatal error for the input stream. | |
192 read_timeout_timer_.Start( | |
193 FROM_HERE, | |
194 read_timeout_, | |
195 base::Bind(&SocketInputStream::RefreshCompletionCallback, | |
196 weak_ptr_factory_.GetWeakPtr(), | |
197 callback, | |
198 net::ERR_TIMED_OUT)); | |
199 Refresh(callback); | |
200 } | |
201 | |
202 int SocketInputStream::last_error() const { | |
203 return last_error_; | |
204 } | |
205 | |
206 SocketInputStream::State SocketInputStream::state() const { | |
207 return state_; | |
208 } | |
209 | |
210 void SocketInputStream::RefreshCompletionCallback( | |
211 const base::Closure& callback, int result) { | |
212 DCHECK_EQ(state_, READING); | |
213 // TODO(zea): should the timeout be per read or per message? For now it's | |
214 // per read, and reset on every read completion (successful or not). | |
215 if (read_timeout_timer_.IsRunning()) | |
216 read_timeout_timer_.Reset(); | |
217 | |
218 if (state_ == CLOSED) { | |
219 // An error occured before the completion callback could complete. Ignore | |
220 // the result. | |
221 return; | |
222 } | |
223 | |
224 if (result < net::OK) { | |
225 DVLOG(1) << "Failed to refresh socket: " << result; | |
226 CloseStream(result, callback); | |
227 return; | |
228 } | |
229 DCHECK_GT(result, 0); | |
230 | |
231 state_ = READY; | |
232 buffer_write_pos_ += result; | |
233 int bytes_to_skip = std::min(skipped_bytes_, result); | |
234 buffer_read_pos_ += bytes_to_skip; | |
235 skipped_bytes_ = std::max(skipped_bytes_ - result, 0); | |
236 drainable_io_buffer_->SetOffset(buffer_write_pos_); | |
237 if (buffer_read_pos_ - backup_bytes_ == buffer_write_pos_) | |
238 state_ = EMPTY; | |
239 | |
240 DVLOG(1) << "Refresh complete with " << result << " new bytes. " | |
241 << "Current position " << buffer_read_pos_ - backup_bytes_ | |
242 << " of " << buffer_write_pos_ << "."; | |
243 | |
244 // If a limit is set, kick off another refresh to get the rest of the message | |
245 // data. | |
246 if (limit_ != 0 && buffer_write_pos_ < limit_) { | |
247 read_timeout_timer_.Start( | |
248 FROM_HERE, | |
249 read_timeout_, | |
250 base::Bind(&SocketInputStream::RefreshCompletionCallback, | |
251 weak_ptr_factory_.GetWeakPtr(), | |
252 callback, | |
253 net::ERR_TIMED_OUT)); | |
254 Refresh(callback); | |
255 return; | |
256 } | |
257 | |
258 if (!callback.is_null()) callback.Run(); | |
259 } | |
260 | |
261 void SocketInputStream::ResetInternal() { | |
262 weak_ptr_factory_.InvalidateWeakPtrs(); // Invalidate any callbacks. | |
263 buffer_write_pos_ = 0; | |
264 buffer_read_pos_ = 0; | |
265 backup_bytes_ = 0; | |
266 skipped_bytes_ = 0; | |
267 state_ = EMPTY; | |
268 limit_ = 0; | |
269 | |
270 last_error_ = net::OK; | |
271 | |
272 // Reset the offset by creating a new one. Note that DrainableIOBuffers don't | |
273 // actually allocate their own buffer memory like normal IOBuffers. This will | |
274 // just reset the pointers to point to the beginning of io_buffer_'s data. | |
275 drainable_io_buffer_ = new net::DrainableIOBuffer(io_buffer_.get(), | |
276 io_buffer_->size()); | |
277 } | |
278 | |
279 void SocketInputStream::CloseStream(int result, const base::Closure& callback) { | |
280 ResetInternal(); | |
281 state_ = CLOSED; | |
282 last_error_ = result; | |
283 if (!callback.is_null()) callback.Run(); | |
284 } | |
285 | |
286 SocketOutputStream::SocketOutputStream(net::StreamSocket* socket) | |
287 : socket_(socket), | |
288 io_buffer_(new net::IOBufferWithSize(kDefaultBufferSize)), | |
289 drainable_io_buffer_(new net::DrainableIOBuffer(io_buffer_.get(), | |
290 io_buffer_->size())), | |
291 buffer_used_(0), | |
292 state_(EMPTY), | |
293 weak_ptr_factory_(this) { | |
294 DCHECK(socket->IsConnected()); | |
295 } | |
296 | |
297 SocketOutputStream::~SocketOutputStream() { | |
298 } | |
299 | |
300 bool SocketOutputStream::Next(void** data, int* size) { | |
301 DCHECK_NE(state_, CLOSED); | |
302 DCHECK_NE(state_, FLUSHING); | |
303 if (buffer_used_ == io_buffer_->size()) | |
304 return false; | |
305 | |
306 *data = io_buffer_->data() + buffer_used_; | |
307 *size = io_buffer_->size() - buffer_used_; | |
308 buffer_used_ = io_buffer_->size(); | |
309 state_ = READY; | |
310 return true; | |
311 } | |
312 | |
313 void SocketOutputStream::BackUp(int count) { | |
314 DCHECK_GE(count, 0); | |
315 if (count > buffer_used_) | |
316 buffer_used_ = 0; | |
317 buffer_used_ -= count; | |
318 DVLOG(1) << "Backing up " << count << " bytes in output buffer. " | |
319 << buffer_used_ << " bytes used."; | |
320 } | |
321 | |
322 int64 SocketOutputStream::ByteCount() const { | |
323 DCHECK_NE(state_, CLOSED); | |
324 DCHECK_NE(state_, FLUSHING); | |
325 return buffer_used_; | |
326 } | |
327 | |
328 void SocketOutputStream::Flush(const base::Closure& callback) { | |
329 DCHECK_EQ(state_, READY); | |
330 state_ = FLUSHING; | |
331 | |
332 if (!socket_->IsConnected()) { | |
333 LOG(ERROR) << "Socket was disconnected, closing output stream"; | |
334 last_error_ = net::ERR_CONNECTION_CLOSED; | |
335 state_ = CLOSED; | |
336 if (!callback.is_null()) callback.Run(); | |
337 return; | |
338 } | |
339 | |
340 DVLOG(1) << "Flushing " << buffer_used_ << " bytes into socket."; | |
341 int result = socket_->Write( | |
342 drainable_io_buffer_, | |
343 buffer_used_, | |
344 base::Bind(&SocketOutputStream::FlushCompletionCallback, | |
345 weak_ptr_factory_.GetWeakPtr(), | |
346 callback)); | |
347 DVLOG(1) << "Write returned " << result; | |
348 if (result != net::ERR_IO_PENDING) | |
349 FlushCompletionCallback(callback, result); | |
350 } | |
351 | |
352 SocketOutputStream::State SocketOutputStream::state() const{ | |
353 return state_; | |
354 } | |
355 | |
356 int SocketOutputStream::last_error() const { | |
357 return last_error_; | |
358 } | |
359 | |
360 void SocketOutputStream::FlushCompletionCallback( | |
361 const base::Closure& callback, int result) { | |
362 DCHECK_EQ(state_, FLUSHING); | |
363 if (result < net::OK) { | |
364 LOG(ERROR) << "Failed to flush socket."; | |
365 last_error_ = result; | |
366 state_ = CLOSED; | |
367 if (!callback.is_null()) callback.Run(); | |
368 return; | |
369 } | |
370 | |
371 state_ = READY; | |
372 if (drainable_io_buffer_->BytesConsumed() + result < buffer_used_) { | |
373 DVLOG(1) << "Partial flush complete. Retrying."; | |
374 // Only a partial write was completed. Flush again to finish the write. | |
375 drainable_io_buffer_->SetOffset( | |
376 drainable_io_buffer_->BytesConsumed() + result); | |
377 Flush(callback); | |
378 return; | |
379 } | |
380 | |
381 DVLOG(1) << "Socket flush complete."; | |
382 drainable_io_buffer_ = new net::DrainableIOBuffer(io_buffer_.get(), | |
383 io_buffer_->size()); | |
384 state_ = EMPTY; | |
385 buffer_used_ = 0; | |
386 if (!callback.is_null()) callback.Run(); | |
387 } | |
388 | |
389 } // namespace gcm | |
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