Chromium Code Reviews| Index: chrome/browser/android/vr_shell/vr_shell.cc |
| diff --git a/chrome/browser/android/vr_shell/vr_shell.cc b/chrome/browser/android/vr_shell/vr_shell.cc |
| index dc906904b092d63c1fdcd8e1e1c8a4692b66238a..d5c7402a66daeb58f279a5f5523fd86236d70270 100644 |
| --- a/chrome/browser/android/vr_shell/vr_shell.cc |
| +++ b/chrome/browser/android/vr_shell/vr_shell.cc |
| @@ -40,8 +40,8 @@ static constexpr float kDesktopScreenTiltDefault = 0; |
| static constexpr float kScreenHeightRatio = 1.0f; |
| static constexpr float kScreenWidthRatio = 16.0f / 9.0f; |
| -static constexpr float kReticleWidth = 0.05f; |
| -static constexpr float kReticleHeight = 0.05f; |
| +static constexpr float kReticleWidth = 0.025f; |
| +static constexpr float kReticleHeight = 0.025f; |
| static constexpr float kLaserWidth = 0.01f; |
| @@ -51,11 +51,15 @@ static constexpr float kLaserWidth = 0.01f; |
| // where the main screen is placed. |
| static constexpr gvr::Vec3f kNeutralPose = {0.0f, 0.0f, -1.0f}; |
| +static constexpr gvr::Vec3f kOrigin = {0.0f, 0.0f, 0.0f}; |
| + |
| // In lieu of an elbow model, we assume a position for the user's hand. |
| // TODO(mthiesse): Handedness options. |
| static constexpr gvr::Vec3f kHandPosition = {0.2f, -0.5f, -0.2f}; |
| -static constexpr float kReticleZOffset = 0.01f; |
| +// Fraction of the z-distance to the object the cursor is drawn at to avoid |
| +// rounding errors drawing the cursor behind the object. |
| +static constexpr float kReticleZOffset = 0.99f; |
| // UI element 0 is the browser content rectangle. |
| static constexpr int kBrowserUiElementId = 0; |
| @@ -72,6 +76,7 @@ VrShell::VrShell(JNIEnv* env, jobject obj, |
| : desktop_screen_tilt_(kDesktopScreenTiltDefault), |
| desktop_height_(kDesktopHeightDefault), |
| desktop_position_(kDesktopPositionDefault), |
| + cursor_distance_(-kDesktopPositionDefault.z), |
| content_cvc_(content_core), |
| delegate_(nullptr), |
| weak_ptr_factory_(this) { |
| @@ -99,8 +104,6 @@ void VrShell::UpdateCompositorLayers(JNIEnv* env, |
| void VrShell::Destroy(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
| delete this; |
| - g_instance = nullptr; |
| - gl::init::ClearGLBindings(); |
| } |
| bool RegisterVrShell(JNIEnv* env) { |
| @@ -108,6 +111,8 @@ bool RegisterVrShell(JNIEnv* env) { |
| } |
| VrShell::~VrShell() { |
| + g_instance = nullptr; |
| + gl::init::ClearGLBindings(); |
| } |
| void VrShell::SetDelegate(JNIEnv* env, |
| @@ -182,10 +187,39 @@ void VrShell::UpdateController() { |
| translation.z += kHandPosition.z; |
| } |
| - // We can only be intersecting the desktop plane at the moment. |
| - float distance_to_plane = desktop_plane_->GetRayDistance(translation, |
| - forward); |
| - look_at_vector_ = GetRayPoint(translation, forward, distance_to_plane); |
| + float desktop_dist = scene_.GetUiElementById(kBrowserUiElementId) |
| + ->GetRayDistance(translation, forward); |
| + gvr::Vec3f cursor_position = GetRayPoint(translation, forward, desktop_dist); |
| + look_at_vector_ = cursor_position; |
| + cursor_distance_ = desktop_dist; |
| + |
| + // Determine which UI element (if any) the cursor is pointing to. |
| + float closest_element = std::numeric_limits<float>::infinity(); |
| + int closest_element_index = -1; |
| + int pixel_x, pixel_y; |
|
bshe
2016/09/22 23:28:42
you might get uninitalized variable error from ASA
mthiesse
2016/09/23 14:54:34
Done.
|
| + |
| + for (std::size_t i = 0; i < scene_.GetUiElements().size(); ++i) { |
| + const ContentRectangle& plane = *scene_.GetUiElements()[i].get(); |
| + float distance_to_plane = plane.GetRayDistance(kOrigin, cursor_position); |
| + gvr::Vec3f plane_intersection_point = |
| + GetRayPoint(kOrigin, cursor_position, distance_to_plane); |
| + gvr::Vec3f rect_2d_point = |
| + MatrixVectorMul(plane.transform.from_world, plane_intersection_point); |
| + float x = rect_2d_point.x + 0.5f; |
| + float y = 0.5f - rect_2d_point.y; |
| + if (distance_to_plane > 0 && distance_to_plane < closest_element) { |
| + bool is_inside = x >= 0.0f && x < 1.0f && y >= 0.0f && y < 1.0f; |
| + if (is_inside) { |
| + closest_element = distance_to_plane; |
| + cursor_distance_ = desktop_dist * distance_to_plane; |
| + closest_element_index = i; |
| + pixel_x = int((plane.copy_rect.width * x) + plane.copy_rect.x); |
| + pixel_y = int((plane.copy_rect.height * y) + plane.copy_rect.y); |
| + look_at_vector_ = plane_intersection_point; |
| + } |
| + } |
| + } |
| + // TODO(mthiesse): Create input events for CVC using pixel_x/y. |
| } |
| void ApplyNeckModel(gvr::Mat4f& mat_forward) { |
| @@ -237,8 +271,6 @@ void VrShell::DrawFrame(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
| void VrShell::DrawVrShell(int64_t time) { |
| float screen_tilt = desktop_screen_tilt_ * M_PI / 180.0f; |
| - forward_vector_ = getForwardVector(head_pose_); |
| - |
| gvr::Vec3f headPos = getTranslation(head_pose_); |
| if (headPos.x == 0.0f && headPos.y == 0.0f && headPos.z == 0.0f) { |
| // This appears to be a 3DOF pose without a neck model. Add one. |
| @@ -249,9 +281,9 @@ void VrShell::DrawVrShell(int64_t time) { |
| ApplyNeckModel(head_pose_); |
| } |
| - desktop_plane_->translation.x = desktop_position_.x; |
| - desktop_plane_->translation.y = desktop_position_.y; |
| - desktop_plane_->translation.z = desktop_position_.z; |
| + forward_vector_ = getForwardVector(head_pose_); |
| + |
| + desktop_plane_->translation = desktop_position_; |
| // Update the render position of all UI elements (including desktop). |
| scene_.UpdateTransforms(screen_tilt, time); |
| @@ -332,11 +364,15 @@ void VrShell::DrawUI() { |
| void VrShell::DrawCursor() { |
| gvr::Mat4f mat; |
| SetIdentityM(mat); |
| - // Scale the pointer. |
| - ScaleM(mat, mat, kReticleWidth, kReticleHeight, 1.0f); |
| + |
| + // Scale the pointer to have a fixed FOV size at any distance. |
| + ScaleM(mat, mat, kReticleWidth * cursor_distance_, |
| + kReticleHeight * cursor_distance_, 1.0f); |
| + |
| // Place the pointer at the screen plane intersection point. |
| - TranslateM(mat, mat, look_at_vector_.x, look_at_vector_.y, |
| - look_at_vector_.z + kReticleZOffset); |
| + TranslateM(mat, mat, look_at_vector_.x * kReticleZOffset, |
| + look_at_vector_.y * kReticleZOffset, |
| + look_at_vector_.z * kReticleZOffset); |
| gvr::Mat4f mv = MatrixMul(view_matrix_, mat); |
| gvr::Mat4f mvp = MatrixMul(projection_matrix_, mv); |
| vr_shell_renderer_->GetReticleRenderer()->Draw(mvp); |