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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_validation_implementation_autogen.h

Issue 2366453002: remove ETC2/EAC texture support in core WebGL 2 (Closed)
Patch Set: rebase Created 4 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
(...skipping 1484 matching lines...) Expand 10 before | Expand all | Expand 10 after
1495 arraysize(valid_texture_internal_format_storage_table_es3)); 1495 arraysize(valid_texture_internal_format_storage_table_es3));
1496 texture_parameter.AddValues(valid_texture_parameter_table_es3, 1496 texture_parameter.AddValues(valid_texture_parameter_table_es3,
1497 arraysize(valid_texture_parameter_table_es3)); 1497 arraysize(valid_texture_parameter_table_es3));
1498 texture_stencil_renderable_internal_format.AddValues( 1498 texture_stencil_renderable_internal_format.AddValues(
1499 valid_texture_stencil_renderable_internal_format_table_es3, 1499 valid_texture_stencil_renderable_internal_format_table_es3,
1500 arraysize(valid_texture_stencil_renderable_internal_format_table_es3)); 1500 arraysize(valid_texture_stencil_renderable_internal_format_table_es3));
1501 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, 1501 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3,
1502 arraysize(valid_vertex_attrib_type_table_es3)); 1502 arraysize(valid_vertex_attrib_type_table_es3));
1503 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, 1503 vertex_attribute.AddValues(valid_vertex_attribute_table_es3,
1504 arraysize(valid_vertex_attribute_table_es3)); 1504 arraysize(valid_vertex_attribute_table_es3));
1505 UpdateETCCompressedTextureFormats();
1506 } 1505 }
1507 1506
1508 void Validators::UpdateETCCompressedTextureFormats() { 1507 void Validators::UpdateETCCompressedTextureFormats() {
1509 compressed_texture_format.AddValue(GL_COMPRESSED_R11_EAC); 1508 compressed_texture_format.AddValue(GL_COMPRESSED_R11_EAC);
1510 compressed_texture_format.AddValue(GL_COMPRESSED_SIGNED_R11_EAC); 1509 compressed_texture_format.AddValue(GL_COMPRESSED_SIGNED_R11_EAC);
1511 compressed_texture_format.AddValue(GL_COMPRESSED_RG11_EAC); 1510 compressed_texture_format.AddValue(GL_COMPRESSED_RG11_EAC);
1512 compressed_texture_format.AddValue(GL_COMPRESSED_SIGNED_RG11_EAC); 1511 compressed_texture_format.AddValue(GL_COMPRESSED_SIGNED_RG11_EAC);
1513 compressed_texture_format.AddValue(GL_COMPRESSED_RGB8_ETC2); 1512 compressed_texture_format.AddValue(GL_COMPRESSED_RGB8_ETC2);
1514 compressed_texture_format.AddValue(GL_COMPRESSED_SRGB8_ETC2); 1513 compressed_texture_format.AddValue(GL_COMPRESSED_SRGB8_ETC2);
1515 compressed_texture_format.AddValue( 1514 compressed_texture_format.AddValue(
(...skipping 10 matching lines...) Expand all
1526 texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ETC2); 1525 texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ETC2);
1527 texture_internal_format_storage.AddValue( 1526 texture_internal_format_storage.AddValue(
1528 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); 1527 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
1529 texture_internal_format_storage.AddValue( 1528 texture_internal_format_storage.AddValue(
1530 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); 1529 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
1531 texture_internal_format_storage.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC); 1530 texture_internal_format_storage.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC);
1532 texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); 1531 texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
1533 } 1532 }
1534 1533
1535 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE N_H_ 1534 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE N_H_
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