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Unified Diff: third_party/WebKit/Source/platform/image-decoders/webp/WEBPImageDecoder.cpp

Issue 2365943005: Cap memory usage in webp catch up (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/platform/image-decoders/webp/WEBPImageDecoder.cpp
diff --git a/third_party/WebKit/Source/platform/image-decoders/webp/WEBPImageDecoder.cpp b/third_party/WebKit/Source/platform/image-decoders/webp/WEBPImageDecoder.cpp
index 1e55c716838dfe0a1dfd4ad611bfa2dad053086c..a4a2fe3616a33224ef34e59bcb1067bdd7d26252 100644
--- a/third_party/WebKit/Source/platform/image-decoders/webp/WEBPImageDecoder.cpp
+++ b/third_party/WebKit/Source/platform/image-decoders/webp/WEBPImageDecoder.cpp
@@ -131,6 +131,7 @@ WEBPImageDecoder::WEBPImageDecoder(AlphaOption alphaOption, GammaAndColorProfile
, m_haveAlreadyParsedThisData(false)
, m_repetitionCount(cAnimationLoopOnce)
, m_decodedHeight(0)
+ , m_purgeAggressively(false)
{
m_blendFunction = (alphaOption == AlphaPremultiplied) ? alphaBlendPremultiplied : alphaBlendNonPremultiplied;
}
@@ -412,6 +413,8 @@ void WEBPImageDecoder::decode(size_t index)
if (failed())
return;
+ updateAggressivePurging(index);
+
Vector<size_t> framesToDecode;
size_t frameToDecode = index;
do {
@@ -433,6 +436,9 @@ void WEBPImageDecoder::decode(size_t index)
if (failed())
return;
+ if (m_purgeAggressively)
+ clearCacheExceptFrame(*i);
skal 2016/09/24 17:15:53 don't you want to reset m_purgeAggressively to fal
cblume 2016/09/25 05:30:05 No, we want m_purgeAggressively to remain. The id
scroggo_chromium 2016/09/26 12:04:48 This is probably worth a comment. I had the same q
cblume 2016/10/01 11:06:23 Good idea. I added a comment to the header above m
+
// We need more data to continue decoding.
if (m_frameBufferCache[*i].getStatus() != ImageFrame::FrameComplete)
break;
@@ -505,4 +511,47 @@ bool WEBPImageDecoder::decodeSingleFrame(const uint8_t* dataBytes, size_t dataSi
}
}
+void WEBPImageDecoder::updateAggressivePurging(size_t index)
+{
+ if (m_purgeAggressively)
+ return;
+
+ // We don't want to cache so much that we cause a memory issue.
+ //
+ // If we used a LRU cache we would fill it and then on next animation loop
+ // we would need to decode all the frames again -- the LRU would give no
+ // benefit and would consume more memory.
+ // So instead, simply purge unused frames if caching all of the frames of
+ // the image would use more memory than the image decoder is allowed
+ // (m_maxDecodedBytes) or would overflow 32 bits..
+ //
+ // As we decode we will learn the total number of frames, and thus total
+ // possible image memory used.
+
+ const uint64_t frameArea = decodedSize().area();
+ // We are about to multiply by 4, which may require an extra bit of storage
+ bool wouldOverflow = frameArea > (UINT64_C(1) << 62);
+ if (wouldOverflow) {
+ m_purgeAggressively = true;
+ return;
skal 2016/09/24 17:14:27 indent is off
cblume 2016/09/25 05:30:05 Done.
+ }
+
+ const uint64_t frameMemoryUsage = frameArea * 4; // 4 bytes per pixel
skal 2016/09/24 17:14:27 you could simplify the test to just check that the
cblume 2016/09/25 05:30:05 Oh, I see what you mean. First initialize it: fram
+ // We are about to multiply by a size_t, which does not have a fixed
+ // size.
+ // To simplify things, let's make sure our per-frame memory usage and
+ // index can be stored in 32 bits and store the multiplicand in a 64-bit
+ // number.
+ wouldOverflow = (frameMemoryUsage > (UINT32_C(1) << 31))
+ || (index > (UINT32_C(1) << 31));
+ if (wouldOverflow) {
+ m_purgeAggressively = true;
+ return;
+ }
+
+ const uint64_t totalMemoryUsage = frameMemoryUsage * index;
skal 2016/09/24 17:14:27 and here too: if (totalMemoryUsage / index != fra
cblume 2016/09/25 05:30:05 This one is different. This one is checking agains
+ if (totalMemoryUsage > m_maxDecodedBytes) {
+ m_purgeAggressively = true;
+ }
+}
} // namespace blink
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