Index: src/gpu/glsl/GrGLSLFragmentProcessor.cpp |
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp |
index 82a07ca39d819a88292f9ae1710f6a779b0dd1df..5ae7fee7db09bac4d22592d6d207c64666c0a9c3 100644 |
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp |
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp |
@@ -42,58 +42,13 @@ void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu |
const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex); |
- /* |
- * TODO: Move textures and buffers to the iterator model used by coords. |
- * We now want to find the subset of samplers that belong to the child and its descendants and |
- * put that into childSamplers. To do so, we'll do a forwards linear search. |
- * |
- * Explanation: |
- * Each GrFragmentProcessor has a copy of all the textures of itself and all procs in its |
- * subtree. For example, suppose we have frag proc A, who has two children B and D. B has a |
- * child C, and D has two children E and F. Each frag proc's textures array contains its own |
- * textures, followed by the textures of all its descendants (i.e. preorder traversal). Suppose |
- * procs A, B, C, D, E, F have 1, 2, 1, 1, 3, 2 textures respectively. |
- * |
- * (A) |
- * [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2] |
- * / \ |
- * / \ |
- * (B) (D) |
- * [b1,b2,c1] [d1,e1,e2,e3,f1,f2] |
- * / / \ |
- * / / \ |
- * (C) (E) (F) |
- * [c1] [e1,e2,e3] [f1,f2] |
- * |
- * So if we're inside proc A's emitCode, and A is about to call emitCode on proc D, we want the |
- * EmitArgs that's passed onto D to only contain its and its descendants' textures. The |
- * EmitArgs given to A would contain the textures [a1,b1,b2,c1,d1,e1,e2,e3,f1,f2], and we want |
- * to extract the subset [d1,e1,e2,e3,f1,f2] to pass on to D. We can do this with a linear |
- * search since we know that A has 1 texture (using A.numTexturesExclChildren()), and B's |
- * subtree has 3 textures (using B.numTextures()), so we know the start of D's textures is |
- * 4 after the start of A's textures. |
- * Textures work the same way as textures. |
- */ |
- int firstTextureAt = args.fFp.numTexturesExclChildren(); |
- int firstBufferAt = args.fFp.numBuffersExclChildren(); |
- for (int i = 0; i < childIndex; ++i) { |
- firstTextureAt += args.fFp.childProcessor(i).numTextures(); |
- firstBufferAt += args.fFp.childProcessor(i).numBuffers(); |
- } |
- const SamplerHandle* childTexSamplers = nullptr; |
- const SamplerHandle* childBufferSamplers = nullptr; |
- if (childProc.numTextures() > 0) { |
- childTexSamplers = &args.fTexSamplers[firstTextureAt]; |
- } |
- if (childProc.numBuffers() > 0) { |
- childBufferSamplers = &args.fBufferSamplers[firstBufferAt]; |
- } |
- |
// emit the code for the child in its own scope |
fragBuilder->codeAppend("{\n"); |
fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex, |
fragBuilder->getMangleString().c_str(), childProc.name()); |
- TransformedCoordVars coordVars = args.fTransformedCoords.childTransforms(childIndex); |
+ TransformedCoordVars coordVars = args.fTransformedCoords.childInputs(childIndex); |
+ TextureSamplers textureSamplers = args.fTexSamplers.childInputs(childIndex); |
+ BufferSamplers bufferSamplers = args.fBufferSamplers.childInputs(childIndex); |
EmitArgs childArgs(fragBuilder, |
args.fUniformHandler, |
args.fGLSLCaps, |
@@ -101,8 +56,8 @@ void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu |
outputColor, |
inputColor, |
coordVars, |
- childTexSamplers, |
- childBufferSamplers, |
+ textureSamplers, |
+ bufferSamplers, |
args.fGpImplementsDistanceVector); |
this->childProcessor(childIndex)->emitCode(childArgs); |
fragBuilder->codeAppend("}\n"); |
@@ -112,16 +67,14 @@ void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu |
////////////////////////////////////////////////////////////////////////////// |
-using TransformedCoordVars = GrGLSLFragmentProcessor::TransformedCoordVars; |
-TransformedCoordVars TransformedCoordVars::childTransforms(int childIdx) const { |
- const GrFragmentProcessor* child = &fFP->childProcessor(childIdx); |
- GrFragmentProcessor::Iter iter(fFP); |
- int numToSkip = 0; |
- while (true) { |
- const GrFragmentProcessor* fp = iter.next(); |
- if (fp == child) { |
- return TransformedCoordVars(child, fTransformedVars + numToSkip); |
- } |
- numToSkip += fp->numCoordTransforms(); |
+GrGLSLFragmentProcessor* GrGLSLFragmentProcessor::Iter::next() { |
+ if (fFPStack.empty()) { |
+ return nullptr; |
+ } |
+ GrGLSLFragmentProcessor* back = fFPStack.back(); |
+ fFPStack.pop_back(); |
+ for (int i = back->numChildProcessors() - 1; i >= 0; --i) { |
+ fFPStack.push_back(back->childProcessor(i)); |
} |
+ return back; |
} |