Chromium Code Reviews| Index: src/gpu/vk/GrVkPipelineState.cpp |
| diff --git a/src/gpu/vk/GrVkPipelineState.cpp b/src/gpu/vk/GrVkPipelineState.cpp |
| index 73ff62ed98be7ef2d0b61f7a812c0fdd6fd6971b..48724c07bafde7e9625d13d78fb7ecaef27a40df 100644 |
| --- a/src/gpu/vk/GrVkPipelineState.cpp |
| +++ b/src/gpu/vk/GrVkPipelineState.cpp |
| @@ -198,11 +198,17 @@ void GrVkPipelineState::setData(GrVkGpu* gpu, |
| GrFragmentProcessor::CoordTransformIter(pipeline)); |
| append_texture_bindings(primProc, &textureBindings); |
| - for (int i = 0; i < fFragmentProcessors.count(); ++i) { |
| - const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); |
| - fFragmentProcessors[i]->setData(fDataManager, processor); |
| - append_texture_bindings(processor, &textureBindings); |
| - } |
| + GrFragmentProcessor::Iter iter(pipeline); |
| + GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(), |
| + fFragmentProcessors.count()); |
| + const GrFragmentProcessor* fp = iter.next(); |
| + GrGLSLFragmentProcessor* glslFP = glslIter.next(); |
| + while (fp && glslFP) { |
| + glslFP->setData(fDataManager, *fp); |
| + append_texture_bindings(*fp, &textureBindings); |
| + fp = iter.next(), glslFP = glslIter.next(); |
|
robertphillips
2016/09/26 13:27:23
here too ...
|
| + } |
| + SkASSERT(!fp && !glslFP); |
| fXferProcessor->setData(fDataManager, pipeline.getXferProcessor()); |
| append_texture_bindings(pipeline.getXferProcessor(), &textureBindings); |