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Side by Side Diff: src/gpu/vk/GrVkPipelineState.cpp

Issue 2365943003: Stop aggregating texture/buffer access objects in GrFragmentProcessor parents. (Closed)
Patch Set: Readd base class, rebase Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkPipelineState.h" 8 #include "GrVkPipelineState.h"
9 9
10 #include "GrPipeline.h" 10 #include "GrPipeline.h"
(...skipping 180 matching lines...) Expand 10 before | Expand all | Expand 10 after
191 this->freeTempResources(gpu); 191 this->freeTempResources(gpu);
192 192
193 this->setRenderTargetState(pipeline); 193 this->setRenderTargetState(pipeline);
194 194
195 SkSTArray<8, const GrTextureAccess*> textureBindings; 195 SkSTArray<8, const GrTextureAccess*> textureBindings;
196 196
197 fGeometryProcessor->setData(fDataManager, primProc, 197 fGeometryProcessor->setData(fDataManager, primProc,
198 GrFragmentProcessor::CoordTransformIter(pipeline )); 198 GrFragmentProcessor::CoordTransformIter(pipeline ));
199 append_texture_bindings(primProc, &textureBindings); 199 append_texture_bindings(primProc, &textureBindings);
200 200
201 for (int i = 0; i < fFragmentProcessors.count(); ++i) { 201 GrFragmentProcessor::Iter iter(pipeline);
202 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); 202 GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(),
203 fFragmentProcessors[i]->setData(fDataManager, processor); 203 fFragmentProcessors.count());
204 append_texture_bindings(processor, &textureBindings); 204 const GrFragmentProcessor* fp = iter.next();
205 GrGLSLFragmentProcessor* glslFP = glslIter.next();
206 while (fp && glslFP) {
207 glslFP->setData(fDataManager, *fp);
208 append_texture_bindings(*fp, &textureBindings);
209 fp = iter.next(), glslFP = glslIter.next();
205 } 210 }
211 SkASSERT(!fp && !glslFP);
206 212
207 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor()); 213 fXferProcessor->setData(fDataManager, pipeline.getXferProcessor());
208 append_texture_bindings(pipeline.getXferProcessor(), &textureBindings); 214 append_texture_bindings(pipeline.getXferProcessor(), &textureBindings);
209 215
210 // Get new descriptor sets 216 // Get new descriptor sets
211 if (fNumSamplers) { 217 if (fNumSamplers) {
212 if (fSamplerDescriptorSet) { 218 if (fSamplerDescriptorSet) {
213 fSamplerDescriptorSet->recycle(gpu); 219 fSamplerDescriptorSet->recycle(gpu);
214 } 220 }
215 fSamplerDescriptorSet = gpu->resourceProvider().getSamplerDescriptorSet( fSamplerDSHandle); 221 fSamplerDescriptorSet = gpu->resourceProvider().getSamplerDescriptorSet( fSamplerDSHandle);
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500 506
501 SkASSERT(sizeof(GrDrawFace) <= sizeof(uint32_t)); 507 SkASSERT(sizeof(GrDrawFace) <= sizeof(uint32_t));
502 b.add32((int32_t)pipeline.getDrawFace()); 508 b.add32((int32_t)pipeline.getDrawFace());
503 509
504 b.add32(get_blend_info_key(pipeline)); 510 b.add32(get_blend_info_key(pipeline));
505 511
506 b.add32(primitiveType); 512 b.add32(primitiveType);
507 513
508 return true; 514 return true;
509 } 515 }
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