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| 1 /* | 1 /* | 
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. | 
| 3 * | 3 * | 
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be | 
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. | 
| 6 */ | 6 */ | 
| 7 | 7 | 
| 8 #include "GrVkGpuCommandBuffer.h" | 8 #include "GrVkGpuCommandBuffer.h" | 
| 9 | 9 | 
| 10 #include "GrFixedClip.h" | 10 #include "GrFixedClip.h" | 
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| 388                                   int meshCount) { | 388                                   int meshCount) { | 
| 389     if (!meshCount) { | 389     if (!meshCount) { | 
| 390         return; | 390         return; | 
| 391     } | 391     } | 
| 392     GrRenderTarget* rt = pipeline.getRenderTarget(); | 392     GrRenderTarget* rt = pipeline.getRenderTarget(); | 
| 393     GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt); | 393     GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt); | 
| 394     const GrVkRenderPass* renderPass = vkRT->simpleRenderPass(); | 394     const GrVkRenderPass* renderPass = vkRT->simpleRenderPass(); | 
| 395     SkASSERT(renderPass); | 395     SkASSERT(renderPass); | 
| 396 | 396 | 
| 397     prepare_sampled_images(primProc, fGpu); | 397     prepare_sampled_images(primProc, fGpu); | 
| 398     for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { | 398     GrFragmentProcessor::Iter iter(pipeline); | 
| 399         prepare_sampled_images(pipeline.getFragmentProcessor(i), fGpu); | 399     while (const GrFragmentProcessor* fp = iter.next()) { | 
|  | 400         prepare_sampled_images(*fp, fGpu); | 
| 400     } | 401     } | 
| 401     prepare_sampled_images(pipeline.getXferProcessor(), fGpu); | 402     prepare_sampled_images(pipeline.getXferProcessor(), fGpu); | 
| 402 | 403 | 
| 403     GrPrimitiveType primitiveType = meshes[0].primitiveType(); | 404     GrPrimitiveType primitiveType = meshes[0].primitiveType(); | 
| 404     sk_sp<GrVkPipelineState> pipelineState = this->prepareDrawState(pipeline, | 405     sk_sp<GrVkPipelineState> pipelineState = this->prepareDrawState(pipeline, | 
| 405                                                                     primProc, | 406                                                                     primProc, | 
| 406                                                                     primitiveTyp
     e, | 407                                                                     primitiveTyp
     e, | 
| 407                                                                     *renderPass)
     ; | 408                                                                     *renderPass)
     ; | 
| 408     if (!pipelineState) { | 409     if (!pipelineState) { | 
| 409         return; | 410         return; | 
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| 451             fGpu->stats()->incNumDraws(); | 452             fGpu->stats()->incNumDraws(); | 
| 452         } while ((nonIdxMesh = iter.next())); | 453         } while ((nonIdxMesh = iter.next())); | 
| 453     } | 454     } | 
| 454 | 455 | 
| 455     // Technically we don't have to call this here (since there is a safety chec
     k in | 456     // Technically we don't have to call this here (since there is a safety chec
     k in | 
| 456     // pipelineState:setData but this will allow for quicker freeing of resource
     s if the | 457     // pipelineState:setData but this will allow for quicker freeing of resource
     s if the | 
| 457     // pipelineState sits in a cache for a while. | 458     // pipelineState sits in a cache for a while. | 
| 458     pipelineState->freeTempResources(fGpu); | 459     pipelineState->freeTempResources(fGpu); | 
| 459 } | 460 } | 
| 460 | 461 | 
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