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Side by Side Diff: src/gpu/vk/GrVkGpuCommandBuffer.cpp

Issue 2365943003: Stop aggregating texture/buffer access objects in GrFragmentProcessor parents. (Closed)
Patch Set: Readd base class, rebase Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkGpuCommandBuffer.h" 8 #include "GrVkGpuCommandBuffer.h"
9 9
10 #include "GrFixedClip.h" 10 #include "GrFixedClip.h"
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388 int meshCount) { 388 int meshCount) {
389 if (!meshCount) { 389 if (!meshCount) {
390 return; 390 return;
391 } 391 }
392 GrRenderTarget* rt = pipeline.getRenderTarget(); 392 GrRenderTarget* rt = pipeline.getRenderTarget();
393 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt); 393 GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt);
394 const GrVkRenderPass* renderPass = vkRT->simpleRenderPass(); 394 const GrVkRenderPass* renderPass = vkRT->simpleRenderPass();
395 SkASSERT(renderPass); 395 SkASSERT(renderPass);
396 396
397 prepare_sampled_images(primProc, fGpu); 397 prepare_sampled_images(primProc, fGpu);
398 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { 398 GrFragmentProcessor::Iter iter(pipeline);
399 prepare_sampled_images(pipeline.getFragmentProcessor(i), fGpu); 399 while (const GrFragmentProcessor* fp = iter.next()) {
400 prepare_sampled_images(*fp, fGpu);
400 } 401 }
401 prepare_sampled_images(pipeline.getXferProcessor(), fGpu); 402 prepare_sampled_images(pipeline.getXferProcessor(), fGpu);
402 403
403 GrPrimitiveType primitiveType = meshes[0].primitiveType(); 404 GrPrimitiveType primitiveType = meshes[0].primitiveType();
404 sk_sp<GrVkPipelineState> pipelineState = this->prepareDrawState(pipeline, 405 sk_sp<GrVkPipelineState> pipelineState = this->prepareDrawState(pipeline,
405 primProc, 406 primProc,
406 primitiveTyp e, 407 primitiveTyp e,
407 *renderPass) ; 408 *renderPass) ;
408 if (!pipelineState) { 409 if (!pipelineState) {
409 return; 410 return;
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451 fGpu->stats()->incNumDraws(); 452 fGpu->stats()->incNumDraws();
452 } while ((nonIdxMesh = iter.next())); 453 } while ((nonIdxMesh = iter.next()));
453 } 454 }
454 455
455 // Technically we don't have to call this here (since there is a safety chec k in 456 // Technically we don't have to call this here (since there is a safety chec k in
456 // pipelineState:setData but this will allow for quicker freeing of resource s if the 457 // pipelineState:setData but this will allow for quicker freeing of resource s if the
457 // pipelineState sits in a cache for a while. 458 // pipelineState sits in a cache for a while.
458 pipelineState->freeTempResources(fGpu); 459 pipelineState->freeTempResources(fGpu);
459 } 460 }
460 461
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