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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 2365943003: Stop aggregating texture/buffer access objects in GrFragmentProcessor parents. (Closed)
Patch Set: Readd base class, rebase Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Sk4fLinearGradient.h" 8 #include "Sk4fLinearGradient.h"
9 #include "SkGradientShaderPriv.h" 9 #include "SkGradientShaderPriv.h"
10 #include "SkHalf.h" 10 #include "SkHalf.h"
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1241 return key; 1241 return key;
1242 } 1242 }
1243 1243
1244 void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui lder, 1244 void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui lder,
1245 GrGLSLUniformHandler* uniformHan dler, 1245 GrGLSLUniformHandler* uniformHan dler,
1246 const GrGLSLCaps* glslCaps, 1246 const GrGLSLCaps* glslCaps,
1247 const GrGradientEffect& ge, 1247 const GrGradientEffect& ge,
1248 const char* gradientTValue, 1248 const char* gradientTValue,
1249 const char* outputColor, 1249 const char* outputColor,
1250 const char* inputColor, 1250 const char* inputColor,
1251 const SamplerHandle* texSamplers ) { 1251 const TextureSamplers& texSample rs) {
1252 switch (ge.getColorType()) { 1252 switch (ge.getColorType()) {
1253 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS 1253 #if GR_GL_USE_ACCURATE_HARD_STOP_GRADIENTS
1254 case kHardStopCentered_ColorType: { 1254 case kHardStopCentered_ColorType: {
1255 const char* t = gradientTValue; 1255 const char* t = gradientTValue;
1256 const char* colors = uniformHandler->getUniformCStr(fColorsUni); 1256 const char* colors = uniformHandler->getUniformCStr(fColorsUni);
1257 1257
1258 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t); 1258 fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
1259 1259
1260 // Account for tile mode 1260 // Account for tile mode
1261 if (SkShader::kRepeat_TileMode == ge.fTileMode) { 1261 if (SkShader::kRepeat_TileMode == ge.fTileMode) {
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1614 (*stops)[i] = stop; 1614 (*stops)[i] = stop;
1615 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1615 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1616 } 1616 }
1617 } 1617 }
1618 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1618 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1619 1619
1620 return outColors; 1620 return outColors;
1621 } 1621 }
1622 1622
1623 #endif 1623 #endif
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