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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "glsl/GrGLSLProgramBuilder.h" | 8 #include "glsl/GrGLSLProgramBuilder.h" |
9 | 9 |
10 #include "GrPipeline.h" | 10 #include "GrPipeline.h" |
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151 AutoStageAdvance adv(this); | 151 AutoStageAdvance adv(this); |
152 this->nameExpression(output, "output"); | 152 this->nameExpression(output, "output"); |
153 | 153 |
154 // Enclose custom code in a block to avoid namespace conflicts | 154 // Enclose custom code in a block to avoid namespace conflicts |
155 SkString openBrace; | 155 SkString openBrace; |
156 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, fp.name()); | 156 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, fp.name()); |
157 fFS.codeAppend(openBrace.c_str()); | 157 fFS.codeAppend(openBrace.c_str()); |
158 | 158 |
159 GrGLSLFragmentProcessor* fragProc = fp.createGLSLInstance(); | 159 GrGLSLFragmentProcessor* fragProc = fp.createGLSLInstance(); |
160 | 160 |
161 SkSTArray<4, SamplerHandle> texSamplers(fp.numTextures()); | 161 SkSTArray<4, SamplerHandle> textureSamplerArray(fp.numTextures()); |
162 SkSTArray<2, SamplerHandle> bufferSamplers(fp.numBuffers()); | 162 SkSTArray<2, SamplerHandle> bufferSamplerArray(fp.numBuffers()); |
163 this->emitSamplers(fp, &texSamplers, &bufferSamplers); | 163 GrFragmentProcessor::Iter iter(&fp); |
| 164 while (const GrFragmentProcessor* subFP = iter.next()) { |
| 165 this->emitSamplers(*subFP, &textureSamplerArray, &bufferSamplerArray); |
| 166 } |
164 | 167 |
165 const GrShaderVar* coordVars = fTransformedCoordVars.begin() + transformedCo
ordVarsIdx; | 168 const GrShaderVar* coordVars = fTransformedCoordVars.begin() + transformedCo
ordVarsIdx; |
166 GrGLSLFragmentProcessor::TransformedCoordVars coords(&fp, coordVars); | 169 GrGLSLFragmentProcessor::TransformedCoordVars coords(&fp, coordVars); |
| 170 GrGLSLFragmentProcessor::TextureSamplers textureSamplers(&fp, textureSampler
Array.begin()); |
| 171 GrGLSLFragmentProcessor::BufferSamplers bufferSamplers(&fp, bufferSamplerArr
ay.begin()); |
167 GrGLSLFragmentProcessor::EmitArgs args(&fFS, | 172 GrGLSLFragmentProcessor::EmitArgs args(&fFS, |
168 this->uniformHandler(), | 173 this->uniformHandler(), |
169 this->glslCaps(), | 174 this->glslCaps(), |
170 fp, | 175 fp, |
171 output->c_str(), | 176 output->c_str(), |
172 input.isOnes() ? nullptr : input.c_st
r(), | 177 input.isOnes() ? nullptr : input.c_st
r(), |
173 coords, | 178 coords, |
174 texSamplers.begin(), | 179 textureSamplers, |
175 bufferSamplers.begin(), | 180 bufferSamplers, |
176 this->primitiveProcessor().implements
DistanceVector()); | 181 this->primitiveProcessor().implements
DistanceVector()); |
177 | 182 |
178 fragProc->emitCode(args); | 183 fragProc->emitCode(args); |
179 | 184 |
180 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 185 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
181 // asks for dst color, then the emit code needs to follow suit | 186 // asks for dst color, then the emit code needs to follow suit |
182 SkDEBUGCODE(verify(fp);) | 187 SkDEBUGCODE(verify(fp);) |
183 fFragmentProcessors.push_back(fragProc); | 188 fFragmentProcessors.push_back(fragProc); |
184 | 189 |
185 fFS.codeAppend("}"); | 190 fFS.codeAppend("}"); |
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241 const GrTextureAccess& access = processor.textureAccess(t); | 246 const GrTextureAccess& access = processor.textureAccess(t); |
242 GrSLType samplerType = access.getTexture()->samplerType(); | 247 GrSLType samplerType = access.getTexture()->samplerType(); |
243 if (kTextureExternalSampler_GrSLType == samplerType) { | 248 if (kTextureExternalSampler_GrSLType == samplerType) { |
244 const char* externalFeatureString = this->glslCaps()->externalTextur
eExtensionString(); | 249 const char* externalFeatureString = this->glslCaps()->externalTextur
eExtensionString(); |
245 // We shouldn't ever create a GrGLTexture that requires external sam
pler type | 250 // We shouldn't ever create a GrGLTexture that requires external sam
pler type |
246 SkASSERT(externalFeatureString); | 251 SkASSERT(externalFeatureString); |
247 this->addFeature(access.getVisibility(), | 252 this->addFeature(access.getVisibility(), |
248 1 << GrGLSLShaderBuilder::kExternalTexture_GLSLPriv
ateFeature, | 253 1 << GrGLSLShaderBuilder::kExternalTexture_GLSLPriv
ateFeature, |
249 externalFeatureString); | 254 externalFeatureString); |
250 } | 255 } |
251 name.printf("TextureSampler%d", t); | 256 name.printf("TextureSampler_%d", outTexSamplers->count()); |
252 this->emitSampler(samplerType, access.getTexture()->config(), | 257 this->emitSampler(samplerType, access.getTexture()->config(), |
253 name.c_str(), access.getVisibility(), outTexSamplers); | 258 name.c_str(), access.getVisibility(), outTexSamplers); |
254 } | 259 } |
255 | 260 |
256 if (int numBuffers = processor.numBuffers()) { | 261 if (int numBuffers = processor.numBuffers()) { |
257 SkASSERT(this->glslCaps()->texelBufferSupport()); | 262 SkASSERT(this->glslCaps()->texelBufferSupport()); |
258 GrShaderFlags texelBufferVisibility = kNone_GrShaderFlags; | 263 GrShaderFlags texelBufferVisibility = kNone_GrShaderFlags; |
259 | 264 |
260 for (int b = 0; b < numBuffers; ++b) { | 265 for (int b = 0; b < numBuffers; ++b) { |
261 const GrBufferAccess& access = processor.bufferAccess(b); | 266 const GrBufferAccess& access = processor.bufferAccess(b); |
262 name.printf("BufferSampler%d", b); | 267 name.printf("BufferSampler_%d", outBufferSamplers->count()); |
263 this->emitSampler(kTextureBufferSampler_GrSLType, access.texelConfig
(), name.c_str(), | 268 this->emitSampler(kTextureBufferSampler_GrSLType, access.texelConfig
(), name.c_str(), |
264 access.visibility(), outBufferSamplers); | 269 access.visibility(), outBufferSamplers); |
265 texelBufferVisibility |= access.visibility(); | 270 texelBufferVisibility |= access.visibility(); |
266 } | 271 } |
267 | 272 |
268 if (const char* extension = this->glslCaps()->texelBufferExtensionString
()) { | 273 if (const char* extension = this->glslCaps()->texelBufferExtensionString
()) { |
269 this->addFeature(texelBufferVisibility, | 274 this->addFeature(texelBufferVisibility, |
270 1 << GrGLSLShaderBuilder::kTexelBuffer_GLSLPrivateF
eature, | 275 1 << GrGLSLShaderBuilder::kTexelBuffer_GLSLPrivateF
eature, |
271 extension); | 276 extension); |
272 } | 277 } |
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413 for (int i = 0; i < fFragmentProcessors.count(); ++i) { | 418 for (int i = 0; i < fFragmentProcessors.count(); ++i) { |
414 delete fFragmentProcessors[i]; | 419 delete fFragmentProcessors[i]; |
415 } | 420 } |
416 } | 421 } |
417 | 422 |
418 void GrGLSLProgramBuilder::finalizeShaders() { | 423 void GrGLSLProgramBuilder::finalizeShaders() { |
419 this->varyingHandler()->finalize(); | 424 this->varyingHandler()->finalize(); |
420 fVS.finalize(kVertex_GrShaderFlag); | 425 fVS.finalize(kVertex_GrShaderFlag); |
421 fFS.finalize(kFragment_GrShaderFlag); | 426 fFS.finalize(kFragment_GrShaderFlag); |
422 } | 427 } |
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