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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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81 const GrXferProcessor& xp = pipeline.getXferProcessor(); | 81 const GrXferProcessor& xp = pipeline.getXferProcessor(); |
82 fXferProcessor->setData(fProgramDataManager, xp); | 82 fXferProcessor->setData(fProgramDataManager, xp); |
83 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); | 83 this->bindTextures(xp, pipeline.getAllowSRGBInputs(), &nextSamplerIdx); |
84 } | 84 } |
85 } | 85 } |
86 | 86 |
87 void GrGLProgram::generateMipmaps(const GrPrimitiveProcessor& primProc, | 87 void GrGLProgram::generateMipmaps(const GrPrimitiveProcessor& primProc, |
88 const GrPipeline& pipeline) { | 88 const GrPipeline& pipeline) { |
89 this->generateMipmaps(primProc, pipeline.getAllowSRGBInputs()); | 89 this->generateMipmaps(primProc, pipeline.getAllowSRGBInputs()); |
90 | 90 |
91 int numProcessors = fFragmentProcessors.count(); | 91 GrFragmentProcessor::Iter iter(pipeline); |
92 for (int i = 0; i < numProcessors; ++i) { | 92 while (const GrFragmentProcessor* fp = iter.next()) { |
93 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | 93 this->generateMipmaps(*fp, pipeline.getAllowSRGBInputs()); |
94 this->generateMipmaps(processor, pipeline.getAllowSRGBInputs()); | |
95 } | 94 } |
96 | 95 |
97 if (primProc.getPixelLocalStorageState() != | 96 if (primProc.getPixelLocalStorageState() != |
98 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { | 97 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { |
99 const GrXferProcessor& xp = pipeline.getXferProcessor(); | 98 const GrXferProcessor& xp = pipeline.getXferProcessor(); |
100 this->generateMipmaps(xp, pipeline.getAllowSRGBInputs()); | 99 this->generateMipmaps(xp, pipeline.getAllowSRGBInputs()); |
101 } | 100 } |
102 } | 101 } |
103 | 102 |
104 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, | 103 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, |
105 const GrPipeline& pipeline, | 104 const GrPipeline& pipeline, |
106 int* nextSamplerIdx) { | 105 int* nextSamplerIdx) { |
107 int numProcessors = fFragmentProcessors.count(); | 106 GrFragmentProcessor::Iter iter(pipeline); |
108 for (int i = 0; i < numProcessors; ++i) { | 107 GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(), |
109 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | 108 fFragmentProcessors.count()); |
110 fFragmentProcessors[i]->setData(fProgramDataManager, processor); | 109 const GrFragmentProcessor* fp = iter.next(); |
111 this->bindTextures(processor, pipeline.getAllowSRGBInputs(), nextSampler Idx); | 110 GrGLSLFragmentProcessor* glslFP = glslIter.next(); |
111 while (fp && glslFP) { | |
112 glslFP->setData(fProgramDataManager, *fp); | |
113 this->bindTextures(*fp, pipeline.getAllowSRGBInputs(), nextSamplerIdx); | |
robertphillips
2016/09/26 13:27:23
?? re ','
bsalomon
2016/09/26 13:31:52
I thought it was just clearer that both the iterat
| |
114 fp = iter.next(), glslFP = glslIter.next(); | |
112 } | 115 } |
116 SkASSERT(!fp && !glslFP); | |
113 } | 117 } |
114 | 118 |
115 | 119 |
116 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, | 120 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, |
117 const GrPipeline& pipeline) { | 121 const GrPipeline& pipeline) { |
118 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 122 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
119 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | 123 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
120 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget ()->height()) { | 124 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget ()->height()) { |
121 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, | 125 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, |
122 SkIntToScalar(pipeline.getRenderTarget()->hei ght())); | 126 SkIntToScalar(pipeline.getRenderTarget()->hei ght())); |
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160 } | 164 } |
161 | 165 |
162 void GrGLProgram::generateMipmaps(const GrProcessor& processor, | 166 void GrGLProgram::generateMipmaps(const GrProcessor& processor, |
163 bool allowSRGBInputs) { | 167 bool allowSRGBInputs) { |
164 for (int i = 0; i < processor.numTextures(); ++i) { | 168 for (int i = 0; i < processor.numTextures(); ++i) { |
165 const GrTextureAccess& access = processor.textureAccess(i); | 169 const GrTextureAccess& access = processor.textureAccess(i); |
166 fGpu->generateMipmaps(access.getParams(), allowSRGBInputs, | 170 fGpu->generateMipmaps(access.getParams(), allowSRGBInputs, |
167 static_cast<GrGLTexture*>(access.getTexture())); | 171 static_cast<GrGLTexture*>(access.getTexture())); |
168 } | 172 } |
169 } | 173 } |
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