Index: ui/native_theme/native_theme_win.cc |
diff --git a/ui/native_theme/native_theme_win.cc b/ui/native_theme/native_theme_win.cc |
index 6dc57e9dbc0aa3a53ed107c84153bcb225112d2a..e9a2f707375bdffcf7a51df3e35f8152b5050d62 100644 |
--- a/ui/native_theme/native_theme_win.cc |
+++ b/ui/native_theme/native_theme_win.cc |
@@ -15,6 +15,7 @@ |
#include "base/win/scoped_gdi_object.h" |
#include "base/win/scoped_hdc.h" |
#include "base/win/scoped_select_object.h" |
+#include "base/win/win_util.h" |
#include "base/win/windows_version.h" |
#include "skia/ext/bitmap_platform_device.h" |
#include "skia/ext/platform_canvas.h" |
@@ -111,6 +112,40 @@ RECT InsetRect(const RECT* rect, int size) { |
return result.ToRECT(); |
} |
+// Custom scoped object for storing DC and a bitmap that was selected into it, |
+// and making sure that they are deleted in the right order. |
+class ScopedCreateDCWithBitmap { |
+ public: |
+ explicit ScopedCreateDCWithBitmap(base::win::ScopedCreateDC::Handle hdc) |
+ : dc_(hdc) {} |
+ |
+ ~ScopedCreateDCWithBitmap() { |
+ // Delete DC before the bitmap, since objects should not be deleted while |
+ // selected into a DC. |
+ dc_.Close(); |
+ } |
+ |
+ bool IsValid() const { return dc_.IsValid(); } |
+ |
+ base::win::ScopedCreateDC::Handle Get() const { return dc_.Get(); } |
+ |
+ // Selects |handle| to bitmap into DC. Returns false if handle is not valid. |
+ bool SelectBitmap(base::win::ScopedBitmap::element_type handle) { |
+ bitmap_.reset(handle); |
+ if (!bitmap_.is_valid()) |
+ return false; |
+ |
+ SelectObject(dc_.Get(), bitmap_.get()); |
+ return true; |
+ } |
+ |
+ private: |
+ base::win::ScopedCreateDC dc_; |
+ base::win::ScopedBitmap bitmap_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ScopedCreateDCWithBitmap); |
+}; |
+ |
} // namespace |
namespace ui { |
@@ -664,14 +699,27 @@ void NativeThemeWin::PaintIndirect(SkCanvas* destination_canvas, |
// be sped up by doing it only once per part/state and |
// keeping a cache of the resulting bitmaps. |
- // Create an offscreen canvas that is backed by an HDC. |
- // This can fail if we don't have access to GDI or if lower-level Windows |
- // calls fail, possibly due to GDI handle exhaustion. |
- base::win::ScopedCreateDC offscreen_hdc( |
- skia::CreateOffscreenSurface(rect.width(), rect.height())); |
+ // If this process doesn't have access to GDI, we'd need to use shared memory |
+ // segment instead but that is not supported right now. |
+ if (!base::win::IsUser32AndGdi32Available()) |
+ return; |
+ |
+ ScopedCreateDCWithBitmap offscreen_hdc(CreateCompatibleDC(nullptr)); |
if (!offscreen_hdc.IsValid()) |
return; |
+ skia::InitializeDC(offscreen_hdc.Get()); |
+ HRGN clip = CreateRectRgn(0, 0, rect.width(), rect.height()); |
+ if ((SelectClipRgn(offscreen_hdc.Get(), clip) == ERROR) || |
+ !DeleteObject(clip)) { |
Peter Kasting
2016/09/26 20:58:33
Nit: {} not necessary (2 places)
Rafał Chłodnicki
2016/09/27 07:00:48
I much prefer when there are braces when condition
Peter Kasting
2016/09/27 07:05:40
It was never part of the style guide -- in fact we
|
+ return; |
+ } |
+ |
+ if (!offscreen_hdc.SelectBitmap(skia::CreateHBitmap( |
+ rect.width(), rect.height(), false, nullptr, nullptr))) { |
+ return; |
+ } |
+ |
// Will be NULL if lower-level Windows calls fail, or if the backing |
// allocated is 0 pixels in size (which should never happen according to |
// Windows documentation). |