Chromium Code Reviews| Index: ui/native_theme/native_theme_win.cc |
| diff --git a/ui/native_theme/native_theme_win.cc b/ui/native_theme/native_theme_win.cc |
| index 6dc57e9dbc0aa3a53ed107c84153bcb225112d2a..e9a2f707375bdffcf7a51df3e35f8152b5050d62 100644 |
| --- a/ui/native_theme/native_theme_win.cc |
| +++ b/ui/native_theme/native_theme_win.cc |
| @@ -15,6 +15,7 @@ |
| #include "base/win/scoped_gdi_object.h" |
| #include "base/win/scoped_hdc.h" |
| #include "base/win/scoped_select_object.h" |
| +#include "base/win/win_util.h" |
| #include "base/win/windows_version.h" |
| #include "skia/ext/bitmap_platform_device.h" |
| #include "skia/ext/platform_canvas.h" |
| @@ -111,6 +112,40 @@ RECT InsetRect(const RECT* rect, int size) { |
| return result.ToRECT(); |
| } |
| +// Custom scoped object for storing DC and a bitmap that was selected into it, |
| +// and making sure that they are deleted in the right order. |
| +class ScopedCreateDCWithBitmap { |
| + public: |
| + explicit ScopedCreateDCWithBitmap(base::win::ScopedCreateDC::Handle hdc) |
| + : dc_(hdc) {} |
| + |
| + ~ScopedCreateDCWithBitmap() { |
| + // Delete DC before the bitmap, since objects should not be deleted while |
| + // selected into a DC. |
| + dc_.Close(); |
| + } |
| + |
| + bool IsValid() const { return dc_.IsValid(); } |
| + |
| + base::win::ScopedCreateDC::Handle Get() const { return dc_.Get(); } |
| + |
| + // Selects |handle| to bitmap into DC. Returns false if handle is not valid. |
| + bool SelectBitmap(base::win::ScopedBitmap::element_type handle) { |
| + bitmap_.reset(handle); |
| + if (!bitmap_.is_valid()) |
| + return false; |
| + |
| + SelectObject(dc_.Get(), bitmap_.get()); |
| + return true; |
| + } |
| + |
| + private: |
| + base::win::ScopedCreateDC dc_; |
| + base::win::ScopedBitmap bitmap_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(ScopedCreateDCWithBitmap); |
| +}; |
| + |
| } // namespace |
| namespace ui { |
| @@ -664,14 +699,27 @@ void NativeThemeWin::PaintIndirect(SkCanvas* destination_canvas, |
| // be sped up by doing it only once per part/state and |
| // keeping a cache of the resulting bitmaps. |
| - // Create an offscreen canvas that is backed by an HDC. |
| - // This can fail if we don't have access to GDI or if lower-level Windows |
| - // calls fail, possibly due to GDI handle exhaustion. |
| - base::win::ScopedCreateDC offscreen_hdc( |
| - skia::CreateOffscreenSurface(rect.width(), rect.height())); |
| + // If this process doesn't have access to GDI, we'd need to use shared memory |
| + // segment instead but that is not supported right now. |
| + if (!base::win::IsUser32AndGdi32Available()) |
| + return; |
| + |
| + ScopedCreateDCWithBitmap offscreen_hdc(CreateCompatibleDC(nullptr)); |
| if (!offscreen_hdc.IsValid()) |
| return; |
| + skia::InitializeDC(offscreen_hdc.Get()); |
| + HRGN clip = CreateRectRgn(0, 0, rect.width(), rect.height()); |
| + if ((SelectClipRgn(offscreen_hdc.Get(), clip) == ERROR) || |
| + !DeleteObject(clip)) { |
|
Peter Kasting
2016/09/26 20:58:33
Nit: {} not necessary (2 places)
Rafał Chłodnicki
2016/09/27 07:00:48
I much prefer when there are braces when condition
Peter Kasting
2016/09/27 07:05:40
It was never part of the style guide -- in fact we
|
| + return; |
| + } |
| + |
| + if (!offscreen_hdc.SelectBitmap(skia::CreateHBitmap( |
| + rect.width(), rect.height(), false, nullptr, nullptr))) { |
| + return; |
| + } |
| + |
| // Will be NULL if lower-level Windows calls fail, or if the backing |
| // allocated is 0 pixels in size (which should never happen according to |
| // Windows documentation). |