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Unified Diff: content/renderer/media/webaudio_suspender.h

Issue 2365723003: Break out WebAudio suspension code into new class. Add tests. (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: content/renderer/media/webaudio_suspender.h
diff --git a/content/renderer/media/webaudio_suspender.h b/content/renderer/media/webaudio_suspender.h
new file mode 100644
index 0000000000000000000000000000000000000000..f6d6b2e53dbb0b0cfb1d58f348e886e1283bfe0a
--- /dev/null
+++ b/content/renderer/media/webaudio_suspender.h
@@ -0,0 +1,104 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
ncarter (slow) 2016/09/23 16:55:11 2016 yo
DaleCurtis 2016/09/23 20:24:19 Done.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_RENDERER_MEDIA_RENDERER_WEBAUDIO_SUSPENDER_H_
+#define CONTENT_RENDERER_MEDIA_RENDERER_WEBAUDIO_SUSPENDER_H_
+
+#include <stdint.h>
+
+#include <deque>
+
+#include "base/cancelable_callback.h"
+#include "base/macros.h"
+#include "base/memory/ref_counted.h"
+#include "base/time/time.h"
+#include "content/common/content_export.h"
+#include "media/audio/fake_audio_worker.h"
+#include "media/base/audio_parameters.h"
+#include "media/base/audio_renderer_sink.h"
+
+namespace base {
+class SingleThreadTaskRunner;
+}
+
+namespace content {
+
+// Helper class for suspending AudioRenderSink instances when WebAudio is idle.
+// For our purposes idle means silence has been output for some time. When this
+// is detected, the provided |sink_| is paused and a fake sink is injected to
+// black hole the silent audio data and avoid physical hardware usage.
+class CONTENT_EXPORT WebAudioSuspender
ncarter (slow) 2016/09/23 16:55:11 If this is WebAudioSuspender, the filename ought t
DaleCurtis 2016/09/23 20:24:19 True, but I named it this way since all the other
+ : public media::AudioRendererSink::RenderCallback {
+ public:
+ // |callback| is the true producer of audio data, |params| are the parameters
+ // used to initialize |sink|, |sink| is the sink to monitor for idle, and
+ // |worker| is the task runner to run the fake Render() callbacks on.
+ WebAudioSuspender(media::AudioRendererSink::RenderCallback* callback,
+ const media::AudioParameters& params,
+ const scoped_refptr<media::AudioRendererSink>& sink,
+ const scoped_refptr<base::SingleThreadTaskRunner>& worker);
+ ~WebAudioSuspender() override;
+
+ // AudioRendererSink::RenderCallback implementation.
+ int Render(media::AudioBus* dest,
+ uint32_t frames_delayed,
+ uint32_t frames_skipped) override;
+ void OnRenderError() override;
+
+ bool is_using_fake_sink_for_testing() const { return is_using_fake_sink_; }
+ void set_silent_timeout_for_testing(base::TimeDelta silent_timeout) {
o1ka 2016/09/23 10:34:35 (side note: I'm not a fan of those "set for testin
DaleCurtis 2016/09/23 20:24:19 In this case I agree with you, removed the setter
+ silent_timeout_ = silent_timeout;
+ }
+
+ private:
+ // If |use_fake_sink| is true, pauses |sink_| and plays |fake_sink_|; if
+ // false, pauses |fake_sink_| and plays |sink_|.
+ void TransitionSinks(bool use_fake_sink);
+
+ // Actual RenderCallback providing audio data to the output device.
+ media::AudioRendererSink::RenderCallback* const callback_;
+
+ // Parameters used to construct |sink_|.
+ const media::AudioParameters params_;
+
+ // Sink monitored for silent output.
+ scoped_refptr<media::AudioRendererSink> sink_;
+
+ // Task runner this class is constructed on. Used to run TransitionSinks().
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
+
+ // Time when the silence starts.
+ base::TimeTicks first_silence_time_;
+
+ // Amount of time that can elapse before repacing |sink_| with |fake_sink_|.
+ base::TimeDelta silent_timeout_ = base::TimeDelta::FromSeconds(30);
+
+ // A fake audio sink object that consumes data when long period of silence
+ // audio is detected. This object lives on |task_runner_| and will run
+ // callbacks on RenderThreadImpl::GetMediaThreadTaskRunner().
+ media::FakeAudioWorker fake_sink_;
+
+ // Whether audio output is directed to |fake_sink_|. Must only be used by
+ // Render() or when both |sink_| and |fake_sink_| are paused.
+ bool is_using_fake_sink_ = false;
+
+ // Whether we're in the middle of a transition to or from |fake_sink_|.
+ bool is_transition_pending_ = false;
+
+ // Buffers accumulated during the sink transition from |fake_sink_| to
+ // |sink_|. Must only be used by Render() or when both |sink_| and
+ // |fake_sink_| are paused.
+ std::deque<std::unique_ptr<media::AudioBus>> buffers_after_silence_;
+
+ // A cancelable task that is posted to switch to or from the |fake_sink_|
+ // after a period of silence or first non-silent audio respective. We do this
+ // on Android to save battery consumption.
+ base::CancelableCallback<void(bool)> sink_transition_callback_;
+
+ DISALLOW_COPY_AND_ASSIGN(WebAudioSuspender);
+};
+
+} // namespace content
+
+#endif // CONTENT_RENDERER_MEDIA_RENDERER_WEBAUDIO_SUSPENDER_H_

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