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Issue 2365653005: Fix failing transferToImageBitmap layout tests and commit pixel test on Mac (Closed)
Patch Set: fix typo in expectation Created 4 years, 2 months ago
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1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 2
3 <!-- READ BEFORE UPDATING: 3 <!-- READ BEFORE UPDATING:
4 If this test is updated make sure to increment the "revision" value of the 4 If this test is updated make sure to increment the "revision" value of the
5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure
6 that the baseline images are regenerated on the next run. 6 that the baseline images are regenerated on the next run.
7 --> 7 -->
8 8
9 <html> 9 <html>
10 <head> 10 <head>
11 <title>OffscreenCanvas commit flow on worker thread: red square on white backgro und.</title> 11 <title>OffscreenCanvas transferToImageBitmap on worker thread: green and blue sq uare on white background.</title>
Ken Russell (switch to Gerrit) 2016/09/26 18:21:47 Same here.
12 <style type="text/css"> 12 <style type="text/css">
13 .nomargin { 13 .nomargin {
14 margin: 0px auto; 14 margin: 0px auto;
15 } 15 }
16 </style> 16 </style>
17 </style>
Ken Russell (switch to Gerrit) 2016/09/26 18:21:47 This extra closing "style" tag looks wrong.
17 <script id="myWorker" type="text/worker"> 18 <script id="myWorker" type="text/worker">
18 self.onmessage = function(e) { 19 self.onmessage = function(e) {
19 var transferredOffscreenCanvas = e.data; 20 var canvas1 = new OffscreenCanvas(100, 100);
20 var gl = transferredOffscreenCanvas.getContext("webgl"); 21 var gl1 = canvas1.getContext('webgl');
21 gl.clearColor(1.0, 0.0, 0.0, 1.0); 22 gl1.clearColor(0.0, 1.0, 0.0, 1.0);
22 gl.clear(gl.COLOR_BUFFER_BIT); 23 gl1.clear(gl1.COLOR_BUFFER_BIT);
23 gl.commit(); 24
24 self.postMessage(""); 25 var canvas2 = new OffscreenCanvas(100, 100);
26 var gl2 = canvas2.getContext('webgl');
27 gl2.clearColor(0.0, 0.0, 1.0, 1.0);
28 gl2.clear(gl2.COLOR_BUFFER_BIT);
29
30 var image1 = canvas1.transferToImageBitmap();
31 var image2 = canvas2.transferToImageBitmap();
32 self.postMessage({bitmap1: image1, bitmap2: image2}, [image1, image2]);
25 }; 33 };
26 </script> 34 </script>
27 <script> 35 <script>
28 var g_swapsBeforeAck = 15; 36 var g_swapsBeforeAck = 15;
29 37
30 function makeWorker(script) { 38 function makeWorker(script) {
31 var blob = new Blob([script]); 39 var blob = new Blob([script]);
32 return new Worker(URL.createObjectURL(blob)); 40 return new Worker(URL.createObjectURL(blob));
33 } 41 }
34 42
35 function main() 43 function main()
36 { 44 {
37 draw(); 45 draw();
38 } 46 }
39 47
40 function draw() 48 function draw()
41 { 49 {
42 var canvas = document.getElementById("c");
43 var offscreenCanvas = canvas.transferControlToOffscreen();
44 var worker = makeWorker(document.getElementById("myWorker").textContent); 50 var worker = makeWorker(document.getElementById("myWorker").textContent);
45 worker.postMessage(offscreenCanvas, [offscreenCanvas]); 51
46 worker.onmessage = function (e) { 52 worker.onmessage = function(msg) {
53 var bitmap1 = msg.data.bitmap1;
54 var bitmap2 = msg.data.bitmap2;
55 var canvas1 = document.getElementById("canvas1");
56 var ctx1 = canvas1.getContext('bitmaprenderer');
57 ctx1.transferFromImageBitmap(bitmap1);
58
59 var canvas2 = document.getElementById('canvas2');
60 var ctx2 = canvas2.getContext('bitmaprenderer');
61 ctx2.transferFromImageBitmap(bitmap2);
47 waitForFinish(); 62 waitForFinish();
48 } 63 }
64
65 worker.postMessage("");
49 } 66 }
50 67
51 function waitForFinish() 68 function waitForFinish()
52 { 69 {
53 if (g_swapsBeforeAck == 0) { 70 if (g_swapsBeforeAck == 0) {
54 domAutomationController.setAutomationId(1); 71 domAutomationController.setAutomationId(1);
55 domAutomationController.send("SUCCESS"); 72 domAutomationController.send("SUCCESS");
56 } else { 73 } else {
57 g_swapsBeforeAck--; 74 g_swapsBeforeAck--;
58 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; 75 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
59 window.webkitRequestAnimationFrame(waitForFinish); 76 window.webkitRequestAnimationFrame(waitForFinish);
60 } 77 }
61 } 78 }
62 </script> 79 </script>
63 </head> 80 </head>
64 <body onload="main()"> 81 <body onload="main()">
65 <div style="position:relative; width:200px; height:200px; background-color:white "> 82 <div style="position:relative; width:200px; height:200px; background-color:white ">
66 </div> 83 </div>
67 <div id="container" style="position:absolute; top:0px; left:0px"> 84 <div id="container" style="position:absolute; top:0px; left:0px">
68 <canvas id="c" width="200" height="200" class="nomargin"></canvas> 85 <canvas id="canvas1" width="100" height="100" class="nomargin"></canvas>
86 </div>
87 <div id="container" style="position:absolute; top:0px; left:150px">
88 <canvas id="canvas2" width="100" height="100" class="nomargin"></canvas>
69 </div> 89 </div>
70 </body> 90 </body>
71 </html> 91 </html>
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