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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/win/object_watcher.h" | 5 #include "base/win/object_watcher.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/threading/thread_task_runner_handle.h" |
| 9 | 10 |
| 10 namespace base { | 11 namespace base { |
| 11 namespace win { | 12 namespace win { |
| 12 | 13 |
| 13 //----------------------------------------------------------------------------- | 14 //----------------------------------------------------------------------------- |
| 14 | 15 |
| 15 ObjectWatcher::ObjectWatcher() | 16 ObjectWatcher::ObjectWatcher() : weak_factory_(this) {} |
| 16 : object_(NULL), | |
| 17 wait_object_(NULL), | |
| 18 origin_loop_(NULL), | |
| 19 run_once_(true), | |
| 20 weak_factory_(this) { | |
| 21 } | |
| 22 | 17 |
| 23 ObjectWatcher::~ObjectWatcher() { | 18 ObjectWatcher::~ObjectWatcher() { |
| 24 StopWatching(); | 19 StopWatching(); |
| 25 } | 20 } |
| 26 | 21 |
| 27 bool ObjectWatcher::StartWatchingOnce(HANDLE object, Delegate* delegate) { | 22 bool ObjectWatcher::StartWatchingOnce(HANDLE object, Delegate* delegate) { |
| 28 return StartWatchingInternal(object, delegate, true); | 23 return StartWatchingInternal(object, delegate, true); |
| 29 } | 24 } |
| 30 | 25 |
| 31 bool ObjectWatcher::StartWatchingMultipleTimes(HANDLE object, | 26 bool ObjectWatcher::StartWatchingMultipleTimes(HANDLE object, |
| 32 Delegate* delegate) { | 27 Delegate* delegate) { |
| 33 return StartWatchingInternal(object, delegate, false); | 28 return StartWatchingInternal(object, delegate, false); |
| 34 } | 29 } |
| 35 | 30 |
| 36 bool ObjectWatcher::StopWatching() { | 31 bool ObjectWatcher::StopWatching() { |
| 37 if (!wait_object_) | 32 if (!wait_object_) |
| 38 return false; | 33 return false; |
| 39 | 34 |
| 40 // Make sure ObjectWatcher is used in a single-threaded fashion. | 35 // Make sure ObjectWatcher is used in a single-threaded fashion. |
| 41 DCHECK_EQ(origin_loop_, MessageLoop::current()); | 36 DCHECK(task_runner_->BelongsToCurrentThread()); |
| 42 | 37 |
| 43 // Blocking call to cancel the wait. Any callbacks already in progress will | 38 // Blocking call to cancel the wait. Any callbacks already in progress will |
| 44 // finish before we return from this call. | 39 // finish before we return from this call. |
| 45 if (!UnregisterWaitEx(wait_object_, INVALID_HANDLE_VALUE)) { | 40 if (!UnregisterWaitEx(wait_object_, INVALID_HANDLE_VALUE)) { |
| 46 DPLOG(FATAL) << "UnregisterWaitEx failed"; | 41 DPLOG(FATAL) << "UnregisterWaitEx failed"; |
| 47 return false; | 42 return false; |
| 48 } | 43 } |
| 49 | 44 |
| 50 weak_factory_.InvalidateWeakPtrs(); | 45 Reset(); |
| 51 object_ = NULL; | |
| 52 wait_object_ = NULL; | |
| 53 | |
| 54 origin_loop_->RemoveDestructionObserver(this); | |
| 55 return true; | 46 return true; |
| 56 } | 47 } |
| 57 | 48 |
| 58 bool ObjectWatcher::IsWatching() const { | 49 bool ObjectWatcher::IsWatching() const { |
| 59 return object_ != NULL; | 50 return object_ != nullptr; |
| 60 } | 51 } |
| 61 | 52 |
| 62 HANDLE ObjectWatcher::GetWatchedObject() const { | 53 HANDLE ObjectWatcher::GetWatchedObject() const { |
| 63 return object_; | 54 return object_; |
| 64 } | 55 } |
| 65 | 56 |
| 66 // static | 57 // static |
| 67 void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) { | 58 void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) { |
| 68 DCHECK(!timed_out); | 59 DCHECK(!timed_out); |
| 69 | 60 |
| 70 // The destructor blocks on any callbacks that are in flight, so we know that | 61 // The destructor blocks on any callbacks that are in flight, so we know that |
| 71 // that is always a pointer to a valid ObjectWater. | 62 // that is always a pointer to a valid ObjectWater. |
| 72 ObjectWatcher* that = static_cast<ObjectWatcher*>(param); | 63 ObjectWatcher* that = static_cast<ObjectWatcher*>(param); |
| 73 that->origin_loop_->task_runner()->PostTask(FROM_HERE, that->callback_); | 64 that->task_runner_->PostTask(FROM_HERE, that->callback_); |
| 74 if (that->run_once_) | 65 if (that->run_once_) |
| 75 that->callback_.Reset(); | 66 that->callback_.Reset(); |
| 76 } | 67 } |
| 77 | 68 |
| 78 bool ObjectWatcher::StartWatchingInternal(HANDLE object, Delegate* delegate, | 69 bool ObjectWatcher::StartWatchingInternal(HANDLE object, Delegate* delegate, |
| 79 bool execute_only_once) { | 70 bool execute_only_once) { |
| 80 CHECK(delegate); | 71 DCHECK(delegate); |
| 81 if (wait_object_) { | 72 DCHECK(!wait_object_) << "Already watching an object"; |
| 82 NOTREACHED() << "Already watching an object"; | 73 DCHECK(ThreadTaskRunnerHandle::IsSet()); |
| 83 return false; | |
| 84 } | |
| 85 | 74 |
| 86 origin_loop_ = MessageLoop::current(); | 75 task_runner_ = ThreadTaskRunnerHandle::Get(); |
| 87 if (!origin_loop_) | |
| 88 return false; | |
| 89 | 76 |
| 90 run_once_ = execute_only_once; | 77 run_once_ = execute_only_once; |
| 91 | 78 |
| 92 // Since our job is to just notice when an object is signaled and report the | 79 // Since our job is to just notice when an object is signaled and report the |
| 93 // result back to this thread, we can just run on a Windows wait thread. | 80 // result back to this thread, we can just run on a Windows wait thread. |
| 94 DWORD wait_flags = WT_EXECUTEINWAITTHREAD; | 81 DWORD wait_flags = WT_EXECUTEINWAITTHREAD; |
| 95 if (run_once_) | 82 if (run_once_) |
| 96 wait_flags |= WT_EXECUTEONLYONCE; | 83 wait_flags |= WT_EXECUTEONLYONCE; |
| 97 | 84 |
| 98 // DoneWaiting can be synchronously called from RegisterWaitForSingleObject, | 85 // DoneWaiting can be synchronously called from RegisterWaitForSingleObject, |
| 99 // so set up all state now. | 86 // so set up all state now. |
| 100 callback_ = base::Bind(&ObjectWatcher::Signal, weak_factory_.GetWeakPtr(), | 87 callback_ = |
| 101 delegate); | 88 Bind(&ObjectWatcher::Signal, weak_factory_.GetWeakPtr(), delegate); |
| 102 object_ = object; | 89 object_ = object; |
| 103 | 90 |
| 104 if (!RegisterWaitForSingleObject(&wait_object_, object, DoneWaiting, | 91 if (!RegisterWaitForSingleObject(&wait_object_, object, DoneWaiting, |
| 105 this, INFINITE, wait_flags)) { | 92 this, INFINITE, wait_flags)) { |
| 106 DPLOG(FATAL) << "RegisterWaitForSingleObject failed"; | 93 DPLOG(FATAL) << "RegisterWaitForSingleObject failed"; |
| 107 object_ = NULL; | 94 Reset(); |
| 108 wait_object_ = NULL; | |
| 109 return false; | 95 return false; |
| 110 } | 96 } |
| 111 | 97 |
| 112 // We need to know if the current message loop is going away so we can | |
| 113 // prevent the wait thread from trying to access a dead message loop. | |
| 114 origin_loop_->AddDestructionObserver(this); | |
| 115 return true; | 98 return true; |
| 116 } | 99 } |
| 117 | 100 |
| 118 void ObjectWatcher::Signal(Delegate* delegate) { | 101 void ObjectWatcher::Signal(Delegate* delegate) { |
| 119 // Signaling the delegate may result in our destruction or a nested call to | 102 // Signaling the delegate may result in our destruction or a nested call to |
| 120 // StartWatching(). As a result, we save any state we need and clear previous | 103 // StartWatching(). As a result, we save any state we need and clear previous |
| 121 // watcher state before signaling the delegate. | 104 // watcher state before signaling the delegate. |
| 122 HANDLE object = object_; | 105 HANDLE object = object_; |
| 123 if (run_once_) | 106 if (run_once_) |
| 124 StopWatching(); | 107 StopWatching(); |
| 125 delegate->OnObjectSignaled(object); | 108 delegate->OnObjectSignaled(object); |
| 126 } | 109 } |
| 127 | 110 |
| 128 void ObjectWatcher::WillDestroyCurrentMessageLoop() { | 111 void ObjectWatcher::Reset() { |
| 129 // Need to shutdown the watch so that we don't try to access the MessageLoop | 112 callback_.Reset(); |
| 130 // after this point. | 113 object_ = nullptr; |
| 131 StopWatching(); | 114 wait_object_ = nullptr; |
| 115 task_runner_ = nullptr; |
| 116 run_once_ = true; |
| 117 weak_factory_.InvalidateWeakPtrs(); |
| 132 } | 118 } |
| 133 | 119 |
| 134 } // namespace win | 120 } // namespace win |
| 135 } // namespace base | 121 } // namespace base |
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