| Index: ash/wm/overview/window_selector_window.h
|
| diff --git a/ash/wm/overview/window_selector_window.h b/ash/wm/overview/window_selector_window.h
|
| index 050ac9374246eee1038a7518d16515d056f4dfd3..1c0042b6cabf21ce31dd6a39d436213d58f930bb 100644
|
| --- a/ash/wm/overview/window_selector_window.h
|
| +++ b/ash/wm/overview/window_selector_window.h
|
| @@ -5,76 +5,38 @@
|
| #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_
|
| #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_WINDOW_H_
|
|
|
| +#include "ash/wm/overview/scoped_transform_overview_window.h"
|
| +#include "ash/wm/overview/window_selector_item.h"
|
| #include "base/compiler_specific.h"
|
| #include "ui/gfx/rect.h"
|
| -#include "ui/gfx/transform.h"
|
|
|
| namespace aura {
|
| class RootWindow;
|
| class Window;
|
| }
|
|
|
| -namespace ui {
|
| -class Layer;
|
| -}
|
| -
|
| -namespace views {
|
| -class Widget;
|
| -}
|
| -
|
| namespace ash {
|
|
|
| -// Manages a window in the overview mode. This class transitions the window
|
| -// to the best fit within the available overview rectangle, copying it if the
|
| -// window is sent to another display and restores the window state on
|
| -// deletion.
|
| -class WindowSelectorWindow {
|
| +// This implements a window overview item with a single window which can be
|
| +// selected.
|
| +class WindowSelectorWindow : public WindowSelectorItem {
|
| public:
|
| - explicit WindowSelectorWindow(aura::Window* window);
|
| + WindowSelectorWindow(aura::Window* window);
|
| virtual ~WindowSelectorWindow();
|
|
|
| - aura::Window* window() { return window_; }
|
| - const aura::Window* window() const { return window_; }
|
| -
|
| - // Returns true if this window selector window contains the |target|. This is
|
| - // used to determine if an event targetted this window.
|
| - bool Contains(const aura::Window* target) const;
|
| -
|
| - // Restores this window on exit rather than returning it to a minimized state
|
| - // if it was minimized on entering overview mode.
|
| - void RestoreWindowOnExit();
|
| -
|
| - // Informs the WindowSelectorWindow that the window being watched was
|
| - // destroyed. This resets the internal window pointer to avoid calling
|
| - // anything on the window at destruction time.
|
| - void OnWindowDestroyed();
|
| -
|
| - // Applies a transform to the window to fit within |target_bounds| while
|
| - // maintaining its aspect ratio.
|
| - void TransformToFitBounds(aura::RootWindow* root_window,
|
| - const gfx::Rect& target_bounds);
|
| -
|
| - const gfx::Rect& bounds() { return fit_bounds_; }
|
| + // WindowSelectorItem:
|
| + virtual const aura::RootWindow* GetRootWindow() const OVERRIDE;
|
| + virtual aura::Window* TargetedWindow(
|
| + const aura::Window* target) const OVERRIDE;
|
| + virtual void RestoreWindowOnExit(aura::Window* window) OVERRIDE;
|
| + virtual aura::Window* SelectionWindow() const OVERRIDE;
|
| + virtual void RemoveWindow(const aura::Window* window) OVERRIDE;
|
| + virtual bool empty() const OVERRIDE;
|
| + virtual void SetBounds(aura::RootWindow* root_window,
|
| + const gfx::Rect& target_bounds) OVERRIDE;
|
|
|
| private:
|
| - // A weak pointer to the real window in the overview.
|
| - aura::Window* window_;
|
| -
|
| - // A copy of the window used to transition the window to another root.
|
| - views::Widget* window_copy_;
|
| -
|
| - // A weak pointer to a deep copy of the window's layers.
|
| - ui::Layer* layer_;
|
| -
|
| - // If true, the window was minimized and should be restored if the window
|
| - // was not selected.
|
| - bool minimized_;
|
| -
|
| - // The original transform of the window before entering overview mode.
|
| - gfx::Transform original_transform_;
|
| -
|
| - // The bounds this window is fit to.
|
| - gfx::Rect fit_bounds_;
|
| + ScopedTransformOverviewWindow transform_window_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow);
|
| };
|
|
|