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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // VideoCaptureDevice is the abstract base class for realizing video capture | 5 // VideoCaptureDevice is the abstract base class for realizing video capture |
6 // device support in Chromium. It provides the interface for OS dependent | 6 // device support in Chromium. It provides the interface for OS dependent |
7 // implementations. | 7 // implementations. |
8 // The class is created and functions are invoked on a thread owned by | 8 // The class is created and functions are invoked on a thread owned by |
9 // VideoCaptureManager. Capturing is done on other threads, depending on the OS | 9 // VideoCaptureManager. Capturing is done on other threads, depending on the OS |
10 // specific implementation. | 10 // specific implementation. |
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158 // amount of time). | 158 // amount of time). |
159 // 2. A few repeats of the same frame would allow a lossy video encoder to | 159 // 2. A few repeats of the same frame would allow a lossy video encoder to |
160 // improve the video quality of unchanging content. | 160 // improve the video quality of unchanging content. |
161 // | 161 // |
162 // The default implementation is a no-op. VideoCaptureDevice implementations | 162 // The default implementation is a no-op. VideoCaptureDevice implementations |
163 // are not required to honor this request, especially if they do not | 163 // are not required to honor this request, especially if they do not |
164 // self-pause and/or if honoring the request would cause them to exceed their | 164 // self-pause and/or if honoring the request would cause them to exceed their |
165 // configured maximum frame rate. Any VideoCaptureDevice that does self-pause, | 165 // configured maximum frame rate. Any VideoCaptureDevice that does self-pause, |
166 // however, should provide an implementation of this method that makes | 166 // however, should provide an implementation of this method that makes |
167 // reasonable attempts to honor these requests. | 167 // reasonable attempts to honor these requests. |
| 168 // |
| 169 // Note: This should only be called after AllocateAndStart() and before |
| 170 // StopAndDeAllocate(). Otherwise, its behavior is undefined. |
168 virtual void RequestRefreshFrame() {} | 171 virtual void RequestRefreshFrame() {} |
169 | 172 |
| 173 // Optionally suspends frame delivery. The VideoCaptureDevice may or may not |
| 174 // honor this request. Thus, the caller cannot assume frame delivery will |
| 175 // actually stop. Even if frame delivery is suspended, this might not take |
| 176 // effect immediately. |
| 177 // |
| 178 // The purpose of this is to quickly place the device into a state where it's |
| 179 // resource utilization is minimized while there are no frame consumers; and |
| 180 // then quickly resume once a frame consumer is present. |
| 181 // |
| 182 // Note: This should only be called after AllocateAndStart() and before |
| 183 // StopAndDeAllocate(). Otherwise, its behavior is undefined. |
| 184 virtual void MaybeSuspend() {} |
| 185 |
| 186 // Resumes frame delivery, if it was suspended. If frame delivery was not |
| 187 // suspended, this is a no-op, and frame delivery will continue. |
| 188 // |
| 189 // Note: This should only be called after AllocateAndStart() and before |
| 190 // StopAndDeAllocate(). Otherwise, its behavior is undefined. |
| 191 virtual void Resume() {} |
| 192 |
170 // Deallocates the video capturer, possibly asynchronously. | 193 // Deallocates the video capturer, possibly asynchronously. |
171 // | 194 // |
172 // This call requires the device to do the following things, eventually: put | 195 // This call requires the device to do the following things, eventually: put |
173 // hardware into a state where other applications could use it, free the | 196 // hardware into a state where other applications could use it, free the |
174 // memory associated with capture, and delete the |client| pointer passed into | 197 // memory associated with capture, and delete the |client| pointer passed into |
175 // AllocateAndStart. | 198 // AllocateAndStart. |
176 // | 199 // |
177 // If deallocation is done asynchronously, then the device implementation must | 200 // If deallocation is done asynchronously, then the device implementation must |
178 // ensure that a subsequent AllocateAndStart() operation targeting the same ID | 201 // ensure that a subsequent AllocateAndStart() operation targeting the same ID |
179 // would be sequenced through the same task runner, so that deallocation | 202 // would be sequenced through the same task runner, so that deallocation |
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204 | 227 |
205 private: | 228 private: |
206 // Gets the power line frequency from the current system time zone if this is | 229 // Gets the power line frequency from the current system time zone if this is |
207 // defined, otherwise returns 0. | 230 // defined, otherwise returns 0. |
208 PowerLineFrequency GetPowerLineFrequencyForLocation() const; | 231 PowerLineFrequency GetPowerLineFrequencyForLocation() const; |
209 }; | 232 }; |
210 | 233 |
211 } // namespace media | 234 } // namespace media |
212 | 235 |
213 #endif // MEDIA_CAPTURE_VIDEO_VIDEO_CAPTURE_DEVICE_H_ | 236 #endif // MEDIA_CAPTURE_VIDEO_VIDEO_CAPTURE_DEVICE_H_ |
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