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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef DOMMatrix_h | 5 #ifndef DOMMatrix_h |
| 6 #define DOMMatrix_h | 6 #define DOMMatrix_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ExceptionStatePlaceholder.h" | 8 #include "bindings/core/v8/ExceptionStatePlaceholder.h" |
| 9 #include "core/dom/DOMMatrixInit.h" | 9 #include "core/dom/DOMMatrixInit.h" |
| 10 #include "core/dom/DOMMatrixReadOnly.h" | 10 #include "core/dom/DOMMatrixReadOnly.h" |
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| 85 DOMMatrix* scale3dSelf(double scale, | 85 DOMMatrix* scale3dSelf(double scale, |
| 86 double ox = 0, | 86 double ox = 0, |
| 87 double oy = 0, | 87 double oy = 0, |
| 88 double oz = 0); | 88 double oz = 0); |
| 89 DOMMatrix* scaleNonUniformSelf(double sx, | 89 DOMMatrix* scaleNonUniformSelf(double sx, |
| 90 double sy = 1, | 90 double sy = 1, |
| 91 double sz = 1, | 91 double sz = 1, |
| 92 double ox = 0, | 92 double ox = 0, |
| 93 double oy = 0, | 93 double oy = 0, |
| 94 double oz = 0); | 94 double oz = 0); |
| 95 DOMMatrix* rotateAxisAngleSelf(double x = 0, |
| 96 double y = 0, |
| 97 double z = 0, |
| 98 double angle = 0); |
| 95 DOMMatrix* skewXSelf(double sx = 0); | 99 DOMMatrix* skewXSelf(double sx = 0); |
| 96 DOMMatrix* skewYSelf(double sy = 0); | 100 DOMMatrix* skewYSelf(double sy = 0); |
| 97 DOMMatrix* invertSelf(); | 101 DOMMatrix* invertSelf(); |
| 98 | 102 |
| 99 private: | 103 private: |
| 100 DOMMatrix(const TransformationMatrix&, bool is2D = true); | 104 DOMMatrix(const TransformationMatrix&, bool is2D = true); |
| 101 template <typename T> | 105 template <typename T> |
| 102 DOMMatrix(T sequence, int size); | 106 DOMMatrix(T sequence, int size); |
| 103 | 107 |
| 104 void setIs2D(bool value); | 108 void setIs2D(bool value); |
| 105 }; | 109 }; |
| 106 | 110 |
| 107 } // namespace blink | 111 } // namespace blink |
| 108 | 112 |
| 109 #endif | 113 #endif |
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