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Side by Side Diff: third_party/WebKit/Source/core/dom/DOMMatrixReadOnly.h

Issue 2365153002: [GeometryInterface] Add rotateAxisAngle*(x,y,z,angle) function. (Closed)
Patch Set: Created 4 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DOMMatrixReadOnly_h 5 #ifndef DOMMatrixReadOnly_h
6 #define DOMMatrixReadOnly_h 6 #define DOMMatrixReadOnly_h
7 7
8 #include "bindings/core/v8/ExceptionState.h" 8 #include "bindings/core/v8/ExceptionState.h"
9 #include "bindings/core/v8/ScriptWrappable.h" 9 #include "bindings/core/v8/ScriptWrappable.h"
10 #include "core/dom/DOMTypedArray.h" 10 #include "core/dom/DOMTypedArray.h"
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52 52
53 bool is2D() const; 53 bool is2D() const;
54 bool isIdentity() const; 54 bool isIdentity() const;
55 55
56 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); 56 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&);
57 DOMMatrix* translate(double tx, double ty, double tz = 0); 57 DOMMatrix* translate(double tx, double ty, double tz = 0);
58 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); 58 DOMMatrix* scale(double scale, double ox = 0, double oy = 0);
59 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0 ); 59 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0 );
60 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, 60 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1,
61 double ox = 0, double oy = 0, double oz = 0); 61 double ox = 0, double oy = 0, double oz = 0);
62 DOMMatrix* rotateAxisAngle(double x = 0, double y = 0, double z = 0, double angle = 0);
62 DOMMatrix* skewX(double sx); 63 DOMMatrix* skewX(double sx);
63 DOMMatrix* skewY(double sy); 64 DOMMatrix* skewY(double sy);
64 DOMMatrix* flipX(); 65 DOMMatrix* flipX();
65 DOMMatrix* flipY(); 66 DOMMatrix* flipY();
66 DOMMatrix* inverse(); 67 DOMMatrix* inverse();
67 68
68 DOMFloat32Array* toFloat32Array() const; 69 DOMFloat32Array* toFloat32Array() const;
69 DOMFloat64Array* toFloat64Array() const; 70 DOMFloat64Array* toFloat64Array() const;
70 71
71 const String toString() const; 72 const String toString() const;
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102 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_p tr 103 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_p tr
103 // to allocate TransformationMatrix on PartitionAlloc. 104 // to allocate TransformationMatrix on PartitionAlloc.
104 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. 105 // TODO(oilpan): Oilpan should support 16-byte aligned allocations.
105 std::unique_ptr<TransformationMatrix> m_matrix; 106 std::unique_ptr<TransformationMatrix> m_matrix;
106 bool m_is2D; 107 bool m_is2D;
107 }; 108 };
108 109
109 } // namespace blink 110 } // namespace blink
110 111
111 #endif 112 #endif
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