OLD | NEW |
1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/layout/ng/ng_physical_fragment_base.h" | 5 #include "core/layout/ng/ng_physical_fragment_base.h" |
6 | 6 |
7 #include "core/layout/ng/ng_physical_fragment.h" | 7 #include "core/layout/ng/ng_physical_fragment.h" |
8 #include "core/layout/ng/ng_physical_text_fragment.h" | 8 #include "core/layout/ng/ng_physical_text_fragment.h" |
9 | 9 |
10 namespace blink { | 10 namespace blink {} // namespace blink |
11 | |
12 DEFINE_TRACE(NGPhysicalFragmentBase) { | |
13 if (Type() == FragmentText) | |
14 static_cast<NGPhysicalTextFragment*>(this)->traceAfterDispatch(visitor); | |
15 else | |
16 static_cast<NGPhysicalFragment*>(this)->traceAfterDispatch(visitor); | |
17 } | |
18 | |
19 } // namespace blink | |
OLD | NEW |