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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef NGPhysicalFragment_h | 5 #ifndef NGPhysicalFragment_h |
| 6 #define NGPhysicalFragment_h | 6 #define NGPhysicalFragment_h |
| 7 | 7 |
| 8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
| 9 #include "core/layout/ng/ng_physical_fragment_base.h" | 9 #include "core/layout/ng/ng_physical_fragment_base.h" |
| 10 #include "core/layout/ng/ng_units.h" | 10 #include "core/layout/ng/ng_units.h" |
| 11 #include "platform/heap/Handle.h" | 11 #include "platform/heap/Handle.h" |
| 12 #include "wtf/Vector.h" | 12 #include "wtf/Vector.h" |
| 13 | 13 |
| 14 namespace blink { | 14 namespace blink { |
| 15 | 15 |
| 16 class CORE_EXPORT NGPhysicalFragment final : public NGPhysicalFragmentBase { | 16 class CORE_EXPORT NGPhysicalFragment final : public NGPhysicalFragmentBase { |
| 17 public: | 17 public: |
| 18 // This modifies the passed-in children vector. | 18 // This modifies the passed-in children vector. |
| 19 NGPhysicalFragment(NGPhysicalSize size, | 19 NGPhysicalFragment(NGPhysicalSize size, |
| 20 NGPhysicalSize overflow, | 20 NGPhysicalSize overflow, |
| 21 HeapVector<Member<const NGPhysicalFragmentBase>>& children, | 21 Vector<const NGPhysicalFragmentBase*>& children, |
| 22 NGMarginStrut margin_strut) | 22 NGMarginStrut margin_strut) |
| 23 : NGPhysicalFragmentBase(size, overflow, FragmentBox, margin_strut) { | 23 : NGPhysicalFragmentBase(size, overflow, FragmentBox, margin_strut) { |
| 24 children_.swap(children); | 24 children_.swap(children); |
| 25 } | 25 } |
| 26 | 26 |
| 27 const HeapVector<Member<const NGPhysicalFragmentBase>>& Children() const { | 27 const Vector<const NGPhysicalFragmentBase*>& Children() const { |
| 28 return children_; | 28 return children_; |
|
cbiesinger
2016/09/26 17:17:55
I really think you should document in the builder
| |
| 29 } | 29 } |
| 30 | 30 |
| 31 DEFINE_INLINE_TRACE_AFTER_DISPATCH() { | |
| 32 visitor->trace(children_); | |
| 33 NGPhysicalFragmentBase::traceAfterDispatch(visitor); | |
| 34 } | |
| 35 | |
| 36 private: | 31 private: |
| 37 HeapVector<Member<const NGPhysicalFragmentBase>> children_; | 32 Vector<const NGPhysicalFragmentBase*> children_; |
| 38 }; | 33 }; |
| 39 | 34 |
| 40 } // namespace blink | 35 } // namespace blink |
| 41 | 36 |
| 42 #endif // NGPhysicalFragment_h | 37 #endif // NGPhysicalFragment_h |
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