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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/layout/ng/ng_fragment_builder.h" | 5 #include "core/layout/ng/ng_fragment_builder.h" |
6 | 6 |
7 namespace blink { | 7 namespace blink { |
8 | 8 |
9 NGFragmentBuilder::NGFragmentBuilder( | 9 NGFragmentBuilder::NGFragmentBuilder( |
10 NGPhysicalFragmentBase::NGFragmentType type) | 10 NGPhysicalFragmentBase::NGFragmentType type) |
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65 margin_strut_.negative_margin_block_end = from.negative_margin_block_end; | 65 margin_strut_.negative_margin_block_end = from.negative_margin_block_end; |
66 return *this; | 66 return *this; |
67 } | 67 } |
68 | 68 |
69 NGPhysicalFragment* NGFragmentBuilder::ToFragment() { | 69 NGPhysicalFragment* NGFragmentBuilder::ToFragment() { |
70 // TODO(layout-ng): Support text fragments | 70 // TODO(layout-ng): Support text fragments |
71 DCHECK_EQ(type_, NGPhysicalFragmentBase::FragmentBox); | 71 DCHECK_EQ(type_, NGPhysicalFragmentBase::FragmentBox); |
72 DCHECK_EQ(offsets_.size(), children_.size()); | 72 DCHECK_EQ(offsets_.size(), children_.size()); |
73 | 73 |
74 NGPhysicalSize physical_size = size_.ConvertToPhysical(writing_mode_); | 74 NGPhysicalSize physical_size = size_.ConvertToPhysical(writing_mode_); |
75 HeapVector<Member<const NGPhysicalFragmentBase>> children; | 75 Vector<const NGPhysicalFragmentBase*> children; |
76 children.reserveCapacity(children_.size()); | 76 children.reserveCapacity(children_.size()); |
77 | 77 |
78 for (size_t i = 0; i < children_.size(); ++i) { | 78 for (size_t i = 0; i < children_.size(); ++i) { |
79 NGPhysicalFragmentBase* child = children_[i].get(); | 79 NGPhysicalFragmentBase* child = children_[i]; |
80 child->SetOffset(offsets_[i].ConvertToPhysical( | 80 child->SetOffset(offsets_[i].ConvertToPhysical( |
81 writing_mode_, direction_, physical_size, child->Size())); | 81 writing_mode_, direction_, physical_size, child->Size())); |
82 children.append(child); | 82 children.append(child); |
83 } | 83 } |
84 return new NGPhysicalFragment(physical_size, | 84 return new NGPhysicalFragment(physical_size, |
85 overflow_.ConvertToPhysical(writing_mode_), | 85 overflow_.ConvertToPhysical(writing_mode_), |
86 children, margin_strut_); | 86 children, margin_strut_); |
87 } | 87 } |
88 | 88 |
89 } // namespace blink | 89 } // namespace blink |
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