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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/workspace/snap_sizer.h" | 5 #include "ash/wm/workspace/snap_sizer.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 | 8 |
9 #include "ash/screen_ash.h" | 9 #include "ash/screen_ash.h" |
10 #include "ash/wm/property_util.h" | 10 #include "ash/wm/property_util.h" |
11 #include "ash/wm/window_resizer.h" | 11 #include "ash/wm/window_resizer.h" |
12 #include "ash/wm/window_util.h" | 12 #include "ash/wm/window_util.h" |
13 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
14 #include "ui/aura/window_delegate.h" | |
14 #include "ui/gfx/screen.h" | 15 #include "ui/gfx/screen.h" |
15 | 16 |
16 namespace ash { | 17 namespace ash { |
17 namespace internal { | 18 namespace internal { |
18 | 19 |
19 namespace { | 20 namespace { |
20 | 21 |
21 // A list of ideal window width in pixel which will be used to populate the | 22 // A list of ideal window widths in DIP which will be used to populate the |
22 // |usable_width_| list. | 23 // |usable_width_| list. |
23 const int kIdealWidth[] = { 1280, 1024, 768, 640 }; | 24 const int kIdealWidth[] = { 1280, 1024, 768, 640 }; |
24 | 25 |
25 // Windows are initially snapped to the size in |usable_width_| at index 0. | 26 // Windows are initially snapped to the size in |usable_width_| at index 0. |
26 // The index into |usable_width_| is changed if any of the following happen: | 27 // The index into |usable_width_| is changed if any of the following happen: |
27 // . The user stops moving the mouse for |kDelayBeforeIncreaseMS| and then | 28 // . The user stops moving the mouse for |kDelayBeforeIncreaseMS| and then |
28 // moves the mouse again. | 29 // moves the mouse again. |
29 // . The mouse moves |kPixelsBeforeAdjust| horizontal pixels. | 30 // . The mouse moves |kPixelsBeforeAdjust| horizontal pixels. |
30 // . The mouse is against the edge of the screen and the mouse is moved | 31 // . The mouse is against the edge of the screen and the mouse is moved |
31 // |kMovesBeforeAdjust| times. | 32 // |kMovesBeforeAdjust| times. |
32 const int kDelayBeforeIncreaseMS = 500; | 33 const int kDelayBeforeIncreaseMS = 500; |
33 const int kMovesBeforeAdjust = 25; | 34 const int kMovesBeforeAdjust = 25; |
34 const int kPixelsBeforeAdjust = 100; | 35 const int kPixelsBeforeAdjust = 100; |
35 | 36 |
36 // When the smallest resolution does not fit on the screen, we take this | 37 // The maximum fraction of the screen width that a snapped window is allowed |
37 // fraction of the available space. | 38 // to take up. |
38 const int kMinimumScreenPercent = 90; | 39 const int kMaximumScreenPercent = 90; |
39 | 40 |
40 // Create the list of possible width for the current screen configuration: | 41 // Returns the minimum width that |window| can be snapped to. The returned width |
42 // may not be in the width list generated by BuildIdealWidthList(). | |
43 int GetMinWidth(aura::Window* window) { | |
44 return window->delegate() ? window->delegate()->GetMinimumSize().width() : 0; | |
45 } | |
46 | |
47 // Returns the maximum width that |window| can be snapped to. The returned width | |
48 // may not be in the width list generated by BuildIdealWidthList(). | |
49 int GetMaxWidth(aura::Window* window) { | |
50 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window)); | |
51 return std::max(work_area.width() * kMaximumScreenPercent / 100, | |
52 GetMinWidth(window)); | |
53 // The aura::WindowDelegate's max size is ignored because | |
54 // ash::wm::CanSnapWindow() returns false when a max size is specified. | |
Mr4D (OOO till 08-26)
2013/09/08 17:31:30
This comment is oddly placed. Can you move it into
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55 } | |
56 | |
57 // Returns the width that |window| should be snapped to if resizing is disabled | |
58 // in the SnapSizer. | |
59 int GetDefaultWidth(aura::Window* window) { | |
60 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window)); | |
61 int width = std::max(1024, work_area.width() / 2); | |
Mr4D (OOO till 08-26)
2013/09/08 17:31:30
The 1024 should probably be a constant.
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62 | |
63 width = std::min(width, GetMaxWidth(window)); | |
64 return std::max(width, GetMinWidth(window)); | |
65 } | |
66 | |
67 // Create the list of possible widths for the current screen configuration: | |
41 // Fill the |usable_width_| list with items from |kIdealWidth| which fit on | 68 // Fill the |usable_width_| list with items from |kIdealWidth| which fit on |
42 // the screen and supplement it with the 'half of screen' size. Furthermore, | 69 // the screen and supplement it with the 'half of screen' size. Furthermore, |
43 // add an entry for 90% of the screen size if it is smaller then the biggest | 70 // add an entry for 90% of the screen size if it is smaller than the biggest |
44 // value in the |kIdealWidth| list (to get a step between the values). | 71 // value in the |kIdealWidth| list (to get a step between the values). |
45 std::vector<int> BuildIdealWidthList(aura::Window* window) { | 72 std::vector<int> BuildIdealWidthList(aura::Window* window) { |
73 int minimum_width = GetMinWidth(window); | |
74 int maximum_width = GetMaxWidth(window); | |
75 | |
76 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window)); | |
77 int half_width = work_area.width() / 2; | |
78 if (half_width < minimum_width || half_width > maximum_width) | |
79 half_width = 0; | |
80 | |
46 std::vector<int> ideal_width_list; | 81 std::vector<int> ideal_width_list; |
47 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window)); | |
48 int half_size = work_area.width() / 2; | |
49 int maximum_width = (kMinimumScreenPercent * work_area.width()) / 100; | |
50 for (size_t i = 0; i < arraysize(kIdealWidth); i++) { | 82 for (size_t i = 0; i < arraysize(kIdealWidth); i++) { |
51 if (maximum_width >= kIdealWidth[i]) { | 83 if (kIdealWidth[i] >= minimum_width && kIdealWidth[i] <= maximum_width) { |
52 if (i && !ideal_width_list.size() && maximum_width != kIdealWidth[i]) | 84 if (i && !ideal_width_list.size() && maximum_width != kIdealWidth[i]) |
53 ideal_width_list.push_back(maximum_width); | 85 ideal_width_list.push_back(maximum_width); |
54 if (half_size > kIdealWidth[i]) | 86 if (half_width > kIdealWidth[i]) |
55 ideal_width_list.push_back(half_size); | 87 ideal_width_list.push_back(half_width); |
56 if (half_size >= kIdealWidth[i]) | 88 if (half_width >= kIdealWidth[i]) |
57 half_size = 0; | 89 half_width = 0; |
58 ideal_width_list.push_back(kIdealWidth[i]); | 90 ideal_width_list.push_back(kIdealWidth[i]); |
59 } | 91 } |
60 } | 92 } |
61 if (half_size) | 93 if (half_width) |
62 ideal_width_list.push_back(half_size); | 94 ideal_width_list.push_back(half_width); |
95 if (ideal_width_list.empty()) | |
96 ideal_width_list.push_back(minimum_width); | |
Mr4D (OOO till 08-26)
2013/09/08 17:31:30
minimum_width might be 0.
pkotwicz
2013/09/09 02:22:45
I now check if |minimum_width| == 0. Of note, it i
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63 | 97 |
64 return ideal_width_list; | 98 return ideal_width_list; |
65 } | 99 } |
66 | 100 |
67 } // namespace | 101 } // namespace |
68 | 102 |
69 SnapSizer::SnapSizer(aura::Window* window, | 103 SnapSizer::SnapSizer(aura::Window* window, |
70 const gfx::Point& start, | 104 const gfx::Point& start, |
71 Edge edge, | 105 Edge edge, |
72 InputType input_type) | 106 InputType input_type) |
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156 | 190 |
157 void SnapSizer::SelectDefaultSizeAndDisableResize() { | 191 void SnapSizer::SelectDefaultSizeAndDisableResize() { |
158 resize_disabled_ = true; | 192 resize_disabled_ = true; |
159 size_index_ = 0; | 193 size_index_ = 0; |
160 target_bounds_ = GetTargetBounds(); | 194 target_bounds_ = GetTargetBounds(); |
161 } | 195 } |
162 | 196 |
163 gfx::Rect SnapSizer::GetTargetBoundsForSize(size_t size_index) const { | 197 gfx::Rect SnapSizer::GetTargetBoundsForSize(size_t size_index) const { |
164 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window_)); | 198 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window_)); |
165 int y = work_area.y(); | 199 int y = work_area.y(); |
166 // We don't align to the bottom of the grid as the launcher may not | |
167 // necessarily align to the grid (happens when auto-hidden). | |
168 int max_y = work_area.bottom(); | 200 int max_y = work_area.bottom(); |
169 int width = 0; | 201 int width = 0; |
170 if (resize_disabled_) { | 202 if (resize_disabled_) { |
171 // Make sure that we keep the size of the window smaller then a certain | 203 width = GetDefaultWidth(window_); |
172 // fraction of the screen space. | |
173 int minimum_size = (kMinimumScreenPercent * work_area.width()) / 100; | |
174 width = std::max(std::min(minimum_size, 1024), work_area.width() / 2); | |
175 } else { | 204 } else { |
176 DCHECK(size_index < usable_width_.size()); | 205 DCHECK(size_index < usable_width_.size()); |
177 width = usable_width_[size_index]; | 206 width = usable_width_[size_index]; |
178 } | 207 } |
179 | 208 |
180 if (edge_ == LEFT_EDGE) { | 209 if (edge_ == LEFT_EDGE) { |
181 int x = work_area.x(); | 210 int x = work_area.x(); |
182 int mid_x = x + width; | 211 int mid_x = x + width; |
183 return gfx::Rect(x, y, mid_x - x, max_y - y); | 212 return gfx::Rect(x, y, mid_x - x, max_y - y); |
184 } | 213 } |
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218 return GetTargetBoundsForSize(size_index_); | 247 return GetTargetBoundsForSize(size_index_); |
219 } | 248 } |
220 | 249 |
221 bool SnapSizer::AlongEdge(int x) const { | 250 bool SnapSizer::AlongEdge(int x) const { |
222 gfx::Rect area(ScreenAsh::GetDisplayBoundsInParent(window_)); | 251 gfx::Rect area(ScreenAsh::GetDisplayBoundsInParent(window_)); |
223 return (x <= area.x()) || (x >= area.right() - 1); | 252 return (x <= area.x()) || (x >= area.right() - 1); |
224 } | 253 } |
225 | 254 |
226 } // namespace internal | 255 } // namespace internal |
227 } // namespace ash | 256 } // namespace ash |
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