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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 #define RenderSVGResourceClipper_h | 21 #define RenderSVGResourceClipper_h |
| 22 | 22 |
| 23 #include "core/rendering/svg/RenderSVGResourceContainer.h" | 23 #include "core/rendering/svg/RenderSVGResourceContainer.h" |
| 24 #include "core/svg/SVGClipPathElement.h" | 24 #include "core/svg/SVGClipPathElement.h" |
| 25 | 25 |
| 26 namespace WebCore { | 26 namespace WebCore { |
| 27 | 27 |
| 28 struct ClipperData { | 28 struct ClipperData { |
| 29 WTF_MAKE_FAST_ALLOCATED; | 29 WTF_MAKE_FAST_ALLOCATED; |
| 30 public: | 30 public: |
| 31 OwnPtr<ImageBuffer> clipMaskImage; | 31 enum ClipMode { PathOnlyClipMode, MaskClipMode }; |
| 32 |
| 33 // We should eventually cache the combined clip path here, when switching to
path ops clipping. |
| 34 // For now we only cache a marker to let postApply know whether it needs to
perform any work. |
| 35 ClipMode clipMode; |
| 32 }; | 36 }; |
| 33 | 37 |
| 34 class RenderSVGResourceClipper FINAL : public RenderSVGResourceContainer { | 38 class RenderSVGResourceClipper FINAL : public RenderSVGResourceContainer { |
| 35 public: | 39 public: |
| 36 RenderSVGResourceClipper(SVGClipPathElement*); | 40 RenderSVGResourceClipper(SVGClipPathElement*); |
| 37 virtual ~RenderSVGResourceClipper(); | 41 virtual ~RenderSVGResourceClipper(); |
| 38 | 42 |
| 39 virtual const char* renderName() const { return "RenderSVGResourceClipper";
} | 43 virtual const char* renderName() const { return "RenderSVGResourceClipper";
} |
| 40 | 44 |
| 41 virtual void removeAllClientsFromCache(bool markForInvalidation = true); | 45 virtual void removeAllClientsFromCache(bool markForInvalidation = true); |
| 42 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation =
true); | 46 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation =
true); |
| 43 | 47 |
| 44 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u
nsigned short resourceMode); | 48 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, u
nsigned short resourceMode) OVERRIDE; |
| 49 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned sh
ort, const Path*, const RenderSVGShape*) OVERRIDE; |
| 45 // clipPath can be clipped too, but don't have a boundingBox or repaintRect.
So we can't call | 50 // clipPath can be clipped too, but don't have a boundingBox or repaintRect.
So we can't call |
| 46 // applyResource directly and use the rects from the object, since they are
empty for RenderSVGResources | 51 // applyResource directly and use the rects from the object, since they are
empty for RenderSVGResources |
| 47 // FIXME: We made applyClippingToContext public because we cannot call apply
Resource on HTML elements (it asserts on RenderObject::objectBoundingBox) | 52 // FIXME: We made applyClippingToContext public because we cannot call apply
Resource on HTML elements (it asserts on RenderObject::objectBoundingBox) |
| 48 bool applyClippingToContext(RenderObject*, const FloatRect&, const FloatRect
&, GraphicsContext*); | 53 bool applyClippingToContext(RenderObject*, const FloatRect&, const FloatRect
&, GraphicsContext*); |
| 54 |
| 49 virtual FloatRect resourceBoundingBox(RenderObject*); | 55 virtual FloatRect resourceBoundingBox(RenderObject*); |
| 50 | 56 |
| 51 virtual RenderSVGResourceType resourceType() const { return ClipperResourceT
ype; } | 57 virtual RenderSVGResourceType resourceType() const { return ClipperResourceT
ype; } |
| 52 | 58 |
| 53 bool hitTestClipContent(const FloatRect&, const FloatPoint&); | 59 bool hitTestClipContent(const FloatRect&, const FloatPoint&); |
| 54 | 60 |
| 55 SVGUnitTypes::SVGUnitType clipPathUnits() const { return toSVGClipPathElemen
t(node())->clipPathUnitsCurrentValue(); } | 61 SVGUnitTypes::SVGUnitType clipPathUnits() const { return toSVGClipPathElemen
t(node())->clipPathUnitsCurrentValue(); } |
| 56 | 62 |
| 57 static RenderSVGResourceType s_resourceType; | 63 static RenderSVGResourceType s_resourceType; |
| 58 private: | 64 private: |
| 59 bool pathOnlyClipping(GraphicsContext*, const AffineTransform&, const FloatR
ect&); | 65 bool tryPathOnlyClipping(GraphicsContext*, const AffineTransform&, const Flo
atRect&); |
| 60 bool drawContentIntoMaskImage(ClipperData*, const FloatRect& objectBoundingB
ox); | 66 void drawMaskContent(GraphicsContext*, const FloatRect& targetBoundingBox); |
| 61 void calculateClipContentRepaintRect(); | 67 void calculateClipContentRepaintRect(); |
| 62 | 68 |
| 63 FloatRect m_clipBoundaries; | 69 FloatRect m_clipBoundaries; |
| 64 HashMap<RenderObject*, ClipperData*> m_clipper; | 70 HashMap<const RenderObject*, OwnPtr<ClipperData> > m_rendererToClipperMap; |
| 71 |
| 72 // Reference cycle detection. |
| 73 bool m_inClipExpansion; |
| 65 }; | 74 }; |
| 66 | 75 |
| 67 } | 76 } |
| 68 | 77 |
| 69 #endif | 78 #endif |
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