| Index: src/gpu/vk/GrVkGpu.cpp
|
| diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
|
| index a72b51734049ef907edaf61b8e5990adf5240974..c14321937fe9004ab044b607d95aa0fc4ecc8e6b 100644
|
| --- a/src/gpu/vk/GrVkGpu.cpp
|
| +++ b/src/gpu/vk/GrVkGpu.cpp
|
| @@ -380,6 +380,10 @@ void GrVkGpu::resolveImage(GrVkRenderTarget* dst, GrVkRenderTarget* src, const S
|
| SkASSERT(dst);
|
| SkASSERT(src && src->numColorSamples() > 1 && src->msaaImage());
|
|
|
| + if (this->vkCaps().mustSubmitCommandsBeforeCopyOp()) {
|
| + this->submitCommandBuffer(GrVkGpu::kSkip_SyncQueue);
|
| + }
|
| +
|
| // Flip rect if necessary
|
| SkIRect srcVkRect = srcRect;
|
| int32_t dstY = dstPoint.fY;
|
| @@ -843,6 +847,10 @@ void GrVkGpu::generateMipmap(GrVkTexture* tex) {
|
| return;
|
| }
|
|
|
| + if (this->vkCaps().mustSubmitCommandsBeforeCopyOp()) {
|
| + this->submitCommandBuffer(kSkip_SyncQueue);
|
| + }
|
| +
|
| // We may need to resolve the texture first if it is also a render target
|
| GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(tex->asRenderTarget());
|
| if (texRT) {
|
| @@ -1577,6 +1585,10 @@ bool GrVkGpu::onCopySurface(GrSurface* dst,
|
| return true;
|
| }
|
|
|
| + if (this->vkCaps().mustSubmitCommandsBeforeCopyOp()) {
|
| + this->submitCommandBuffer(GrVkGpu::kSkip_SyncQueue);
|
| + }
|
| +
|
| if (fCopyManager.copySurfaceAsDraw(this, dst, src, srcRect, dstPoint)) {
|
| return true;
|
| }
|
|
|