| Index: ui/views/bubble/bubble_border.cc
|
| diff --git a/ui/views/bubble/bubble_border.cc b/ui/views/bubble/bubble_border.cc
|
| index 182a3ffd2a24b9a43c49dabb8092521d2c544e9d..0cc3b3a0cda898cd441b7e09f78871cee1cf6975 100644
|
| --- a/ui/views/bubble/bubble_border.cc
|
| +++ b/ui/views/bubble/bubble_border.cc
|
| @@ -507,7 +507,8 @@ void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const {
|
| gfx::RectF bounds(view->GetLocalBounds());
|
| bounds.Inset(gfx::InsetsF(border_->GetInsets()));
|
| if (UseMd()) {
|
| - // The border is 1px at all scale factors. Leave room for it.
|
| + // The border is 1px at all scale factors. Leave room for it. It's partially
|
| + // transparent, so we don't want to draw any background underneath it.
|
| const SkScalar one_pixel = SkFloatToScalar(1 / canvas->image_scale());
|
| bounds.Inset(gfx::InsetsF(one_pixel));
|
| }
|
|
|