Index: base/memory/memory_coordinator_client.h |
diff --git a/base/memory/memory_coordinator_client.h b/base/memory/memory_coordinator_client.h |
index da7104a8d94395decb299f15e86aa79069ce2e32..d1ea2106bc9316c8826c7bcbba19d332c0a40056 100644 |
--- a/base/memory/memory_coordinator_client.h |
+++ b/base/memory/memory_coordinator_client.h |
@@ -9,6 +9,15 @@ |
namespace base { |
+// OVERVIEW: |
+// |
+// MemoryCoordinatorClient is an interface which a component can implement to |
+// respond to memory state changes. Unlike MemoryPressureListener, this is a |
+// stateful mechanism and clients that receive notifications only when memory |
chrisha
2016/09/26 14:10:45
clients receive
(remove "that")
bashi
2016/09/26 23:08:10
Done.
|
+// states are changed. State transitions are throttled to avoid thrashing; the |
+// exact throttling period is platform dependent, but will be at least 5-10 |
+// seconds. |
chrisha
2016/09/26 14:10:45
Mention that clients are expected to make changes
Ryan Sleevi
2016/09/26 15:05:17
Interesting. So to confirm - if a memory state is
bashi
2016/09/26 23:08:10
Done.
|
+ |
// MemoryState is an indicator that processes can use to guide their memory |
// allocation policies. For example, a process that receives the suspended |
// state can use that as as signal to drop memory caches. |
@@ -24,12 +33,18 @@ enum class MemoryState { |
}; |
// This is an interface for components which can respond to memory status |
-// changes. |
+// changes. An initial state is NORMAL. See MemoryCoordinatorClientRegistry for |
+// threading guarantees and ownership management. |
class BASE_EXPORT MemoryCoordinatorClient { |
public: |
virtual ~MemoryCoordinatorClient() {} |
- // Called when memory state has changed. |
+ // Called when memory state has changed. Any transition can occur except for |
+ // UNKNOWN. General guidelines are: |
+ // * NORMAL: Restore the default settings for memory allocation/usage if |
+ // it has changed. |
+ // * THROTTLED: Use smaller limits for memory allocations and caches. |
+ // * SUSPENDED: Purge memory. |
virtual void OnMemoryStateChange(MemoryState state) = 0; |
}; |