Index: base/memory/memory_coordinator_client.h |
diff --git a/base/memory/memory_coordinator_client.h b/base/memory/memory_coordinator_client.h |
index da7104a8d94395decb299f15e86aa79069ce2e32..94174ceeb5c977f410ef5d4181759e04c395a94b 100644 |
--- a/base/memory/memory_coordinator_client.h |
+++ b/base/memory/memory_coordinator_client.h |
@@ -9,6 +9,15 @@ |
namespace base { |
+// OVERVIEW: |
+// |
+// MemoryCoordinatorClient is an interface which a component can implement to |
+// respond memory state changes. Unlike MemoryPressureListener, this is a |
dcheng
2016/09/26 04:55:07
Nit: to respond => to respond to
bashi
2016/09/26 05:57:22
Done.
|
+// stateful mechanism and clients receive notifications only when memory states |
+// are changed. In order to avoid thrashing, state transitions won't occur in a |
dcheng
2016/09/26 04:55:07
Nit: State transitions are throttled to avoid thra
bashi
2016/09/26 05:57:22
Done. I choose "5-10 seconds" as the design doc wh
|
+// short period of time. The minimum time period of transtion depends on |
+// platforms/OSes but at least in seconds. |
+ |
// MemoryState is an indicator that processes can use to guide their memory |
// allocation policies. For example, a process that receives the suspended |
// state can use that as as signal to drop memory caches. |
@@ -24,12 +33,18 @@ enum class MemoryState { |
}; |
// This is an interface for components which can respond to memory status |
-// changes. |
+// changes. See MemoryCoordinatorClientRegistry for threading guarantees and |
+// ownership management. |
class BASE_EXPORT MemoryCoordinatorClient { |
public: |
virtual ~MemoryCoordinatorClient() {} |
- // Called when memory state has changed. |
+ // Called when memory state has changed. Any transition could occur except for |
dcheng
2016/09/26 04:55:07
Is UNKNOWN an initial state?
bashi
2016/09/26 05:57:22
At this point, NORMAL is an initial state. But the
|
+ // UNKNOWN. General guidelines are: |
+ // * NORMAL: Restore the default settings for memory allocation/usage if |
+ // it has changed. |
+ // * THROTTLED: Use smaller limits for memory allocations and caches. |
+ // * SUSPENDED: Purge memory. |
virtual void OnMemoryStateChange(MemoryState state) = 0; |
}; |