Index: Source/core/rendering/RenderInline.cpp |
diff --git a/Source/core/rendering/RenderInline.cpp b/Source/core/rendering/RenderInline.cpp |
index daf7678c7e020b739b234e12842d8fc138b19995..b85e3dc24d239e25a2154f72c31f84fb71340eeb 100644 |
--- a/Source/core/rendering/RenderInline.cpp |
+++ b/Source/core/rendering/RenderInline.cpp |
@@ -302,7 +302,7 @@ void RenderInline::addChildIgnoringContinuation(RenderObject* newChild, RenderOb |
if (!beforeChild && isAfterContent(lastChild())) |
beforeChild = lastChild(); |
- if (!newChild->isInline() && !newChild->isFloatingOrOutOfFlowPositioned()) { |
+ if (!newChild->isInline() && !newChild->isTablePart() && !newChild->isFloatingOrOutOfFlowPositioned()) { |
// We are placing a block inside an inline. We have to perform a split of this |
// inline into continuations. This involves creating an anonymous block box to hold |
// |newChild|. We then make that block box a continuation of this inline. We take all of |