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Issue 23625003: Cleanup Mutex and related classes. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 3 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after
94 #endif // _MSC_VER 94 #endif // _MSC_VER
95 95
96 #ifndef __CYGWIN__ 96 #ifndef __CYGWIN__
97 // Random is missing on both Visual Studio and MinGW. 97 // Random is missing on both Visual Studio and MinGW.
98 int random(); 98 int random();
99 #endif 99 #endif
100 100
101 #endif // WIN32 101 #endif // WIN32
102 102
103 #include "lazy-instance.h" 103 #include "lazy-instance.h"
104 #include "synchronization/mutex.h"
104 #include "utils.h" 105 #include "utils.h"
105 #include "v8globals.h" 106 #include "v8globals.h"
106 107
107 namespace v8 { 108 namespace v8 {
108 namespace internal { 109 namespace internal {
109 110
110 class Semaphore; 111 class Semaphore;
111 class Mutex;
112 112
113 double ceiling(double x); 113 double ceiling(double x);
114 double modulo(double x, double y); 114 double modulo(double x, double y);
115 115
116 // Custom implementation of math functions. 116 // Custom implementation of math functions.
117 double fast_sin(double input); 117 double fast_sin(double input);
118 double fast_cos(double input); 118 double fast_cos(double input);
119 double fast_tan(double input); 119 double fast_tan(double input);
120 double fast_log(double input); 120 double fast_log(double input);
121 double fast_exp(double input); 121 double fast_exp(double input);
(...skipping 180 matching lines...) Expand 10 before | Expand all | Expand 10 after
302 static const int kStackWalkError = -1; 302 static const int kStackWalkError = -1;
303 static const int kStackWalkMaxNameLen = 256; 303 static const int kStackWalkMaxNameLen = 256;
304 static const int kStackWalkMaxTextLen = 256; 304 static const int kStackWalkMaxTextLen = 256;
305 struct StackFrame { 305 struct StackFrame {
306 void* address; 306 void* address;
307 char text[kStackWalkMaxTextLen]; 307 char text[kStackWalkMaxTextLen];
308 }; 308 };
309 309
310 static int StackWalk(Vector<StackFrame> frames); 310 static int StackWalk(Vector<StackFrame> frames);
311 311
312 // Factory method for creating platform dependent Mutex.
313 // Please use delete to reclaim the storage for the returned Mutex.
314 static Mutex* CreateMutex();
315
316 // Factory method for creating platform dependent Semaphore. 312 // Factory method for creating platform dependent Semaphore.
317 // Please use delete to reclaim the storage for the returned Semaphore. 313 // Please use delete to reclaim the storage for the returned Semaphore.
318 static Semaphore* CreateSemaphore(int count); 314 static Semaphore* CreateSemaphore(int count);
319 315
320 // Factory method for creating platform dependent Socket. 316 // Factory method for creating platform dependent Socket.
321 // Please use delete to reclaim the storage for the returned Socket. 317 // Please use delete to reclaim the storage for the returned Socket.
322 static Socket* CreateSocket(); 318 static Socket* CreateSocket();
323 319
324 class MemoryMappedFile { 320 class MemoryMappedFile {
325 public: 321 public:
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697 693
698 char name_[kMaxThreadNameLength]; 694 char name_[kMaxThreadNameLength];
699 int stack_size_; 695 int stack_size_;
700 Semaphore* start_semaphore_; 696 Semaphore* start_semaphore_;
701 697
702 DISALLOW_COPY_AND_ASSIGN(Thread); 698 DISALLOW_COPY_AND_ASSIGN(Thread);
703 }; 699 };
704 700
705 701
706 // ---------------------------------------------------------------------------- 702 // ----------------------------------------------------------------------------
707 // Mutex
708 //
709 // Mutexes are used for serializing access to non-reentrant sections of code.
710 // The implementations of mutex should allow for nested/recursive locking.
711
712 class Mutex {
713 public:
714 virtual ~Mutex() {}
715
716 // Locks the given mutex. If the mutex is currently unlocked, it becomes
717 // locked and owned by the calling thread, and immediately. If the mutex
718 // is already locked by another thread, suspends the calling thread until
719 // the mutex is unlocked.
720 virtual int Lock() = 0;
721
722 // Unlocks the given mutex. The mutex is assumed to be locked and owned by
723 // the calling thread on entrance.
724 virtual int Unlock() = 0;
725
726 // Tries to lock the given mutex. Returns whether the mutex was
727 // successfully locked.
728 virtual bool TryLock() = 0;
729 };
730
731 struct CreateMutexTrait {
732 static Mutex* Create() {
733 return OS::CreateMutex();
734 }
735 };
736
737 // POD Mutex initialized lazily (i.e. the first time Pointer() is called).
738 // Usage:
739 // static LazyMutex my_mutex = LAZY_MUTEX_INITIALIZER;
740 //
741 // void my_function() {
742 // ScopedLock my_lock(my_mutex.Pointer());
743 // // Do something.
744 // }
745 //
746 typedef LazyDynamicInstance<
747 Mutex, CreateMutexTrait, ThreadSafeInitOnceTrait>::type LazyMutex;
748
749 #define LAZY_MUTEX_INITIALIZER LAZY_DYNAMIC_INSTANCE_INITIALIZER
750
751 // ----------------------------------------------------------------------------
752 // ScopedLock
753 //
754 // Stack-allocated ScopedLocks provide block-scoped locking and
755 // unlocking of a mutex.
756 class ScopedLock {
757 public:
758 explicit ScopedLock(Mutex* mutex): mutex_(mutex) {
759 ASSERT(mutex_ != NULL);
760 mutex_->Lock();
761 }
762 ~ScopedLock() {
763 mutex_->Unlock();
764 }
765
766 private:
767 Mutex* mutex_;
768 DISALLOW_COPY_AND_ASSIGN(ScopedLock);
769 };
770
771
772 // ----------------------------------------------------------------------------
773 // Socket 703 // Socket
774 // 704 //
775 705
776 class Socket { 706 class Socket {
777 public: 707 public:
778 virtual ~Socket() {} 708 virtual ~Socket() {}
779 709
780 // Server initialization. 710 // Server initialization.
781 virtual bool Bind(const int port) = 0; 711 virtual bool Bind(const int port) = 0;
782 virtual bool Listen(int backlog) const = 0; 712 virtual bool Listen(int backlog) const = 0;
(...skipping 22 matching lines...) Expand all
805 static uint16_t HToN(uint16_t value); 735 static uint16_t HToN(uint16_t value);
806 static uint16_t NToH(uint16_t value); 736 static uint16_t NToH(uint16_t value);
807 static uint32_t HToN(uint32_t value); 737 static uint32_t HToN(uint32_t value);
808 static uint32_t NToH(uint32_t value); 738 static uint32_t NToH(uint32_t value);
809 }; 739 };
810 740
811 741
812 } } // namespace v8::internal 742 } } // namespace v8::internal
813 743
814 #endif // V8_PLATFORM_H_ 744 #endif // V8_PLATFORM_H_
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