Index: ash/wm/app_list_controller.cc |
diff --git a/ash/wm/app_list_controller.cc b/ash/wm/app_list_controller.cc |
index ea5e4f4ce906b51952f53786cc45a77f1f97dc56..cf97dee01c76205237e5c5096bc1bd38fc67dbcb 100644 |
--- a/ash/wm/app_list_controller.cc |
+++ b/ash/wm/app_list_controller.cc |
@@ -39,11 +39,6 @@ const int kAnimationOffset = 8; |
// The maximum shift in pixels when over-scroll happens. |
const int kMaxOverScrollShift = 48; |
-// The alternate shelf style adjusts the bubble to be flush with the shelf |
-// when there is no bubble-tip. This is the tip height which needs to be |
-// offsetted. |
-const int kArrowTipHeight = 10; |
James Cook
2013/09/05 20:05:17
Nice that you found this thing to clean up.
Mr4D (OOO till 08-26)
2013/09/05 20:52:00
Sure thing!
|
- |
// The minimal anchor position offset to make sure that the bubble is still on |
// the screen with 8 pixels spacing on the left / right. This constant is a |
// result of minimal bubble arrow sizes and offsets. |
@@ -88,9 +83,9 @@ gfx::Rect OffsetTowardsShelf(const gfx::Rect& rect, views::Widget* widget) { |
return offseted; |
} |
-// Using |button_bounds|, determine the anchor so that the bubble gets shown |
-// above the shelf (used for the alternate shelf theme). |
-gfx::Point GetAdjustAnchorPositionToShelf( |
+// Using |button_bounds|, determine the anchor offset so that the bubble gets |
+// shown above the shelf (used for the alternate shelf theme). |
+gfx::Point GetAnchorPositionOffsetToShelf( |
const gfx::Rect& button_bounds, views::Widget* widget) { |
DCHECK(Shell::HasInstance()); |
ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment( |
@@ -102,24 +97,22 @@ gfx::Point GetAdjustAnchorPositionToShelf( |
{ |
if (base::i18n::IsRTL()) { |
int screen_width = widget->GetWorkAreaBoundsInScreen().width(); |
- anchor.set_x(std::min(screen_width - kMinimalAnchorPositionOffset, |
- anchor.x())); |
+ anchor.set_x( |
+ std::min(screen_width - kMinimalAnchorPositionOffset - anchor.x(), |
+ 0)); |
} else { |
- anchor.set_x(std::max(kMinimalAnchorPositionOffset, anchor.x())); |
+ anchor.set_x(std::max(kMinimalAnchorPositionOffset - anchor.x(), 0)); |
} |
- int offset = button_bounds.height() / 2 - kArrowTipHeight; |
- if (shelf_alignment == SHELF_ALIGNMENT_TOP) |
- offset = -offset; |
- anchor.set_y(anchor.y() - offset); |
+ anchor.set_y(0); |
} |
break; |
case SHELF_ALIGNMENT_LEFT: |
- anchor.set_x(button_bounds.right() - kArrowTipHeight); |
- anchor.set_y(std::max(kMinimalAnchorPositionOffset, anchor.y())); |
+ anchor.set_x(0); |
+ anchor.set_y(std::max(kMinimalAnchorPositionOffset - anchor.y(), 0)); |
break; |
case SHELF_ALIGNMENT_RIGHT: |
- anchor.set_x(button_bounds.x() + kArrowTipHeight); |
- anchor.set_y(std::max(kMinimalAnchorPositionOffset, anchor.y())); |
+ anchor.set_x(0); |
+ anchor.set_y(std::max(kMinimalAnchorPositionOffset - anchor.y(), 0)); |
break; |
} |
@@ -176,8 +169,8 @@ void AppListController::SetVisible(bool visible, aura::Window* window) { |
view->InitAsBubble( |
container, |
pagination_model_.get(), |
- NULL, |
- GetAdjustAnchorPositionToShelf(applist_button_bounds, |
+ Launcher::ForWindow(container)->GetAppListButtonView(), |
+ GetAnchorPositionOffsetToShelf(applist_button_bounds, |
Launcher::ForWindow(container)->GetAppListButtonView()-> |
GetWidget()), |
GetBubbleArrow(container), |