| Index: mojo/system/waiter_test_utils.h
|
| diff --git a/mojo/system/waiter_test_utils.h b/mojo/system/waiter_test_utils.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..b1a7a33367d73f3c0b30c8ba5e8443cc6939ea0a
|
| --- /dev/null
|
| +++ b/mojo/system/waiter_test_utils.h
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| @@ -0,0 +1,95 @@
|
| +// Copyright 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef MOJO_SYSTEM_WAITER_TEST_UTILS_H_
|
| +#define MOJO_SYSTEM_WAITER_TEST_UTILS_H_
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/compiler_specific.h"
|
| +#include "base/memory/ref_counted.h"
|
| +#include "base/threading/simple_thread.h"
|
| +#include "mojo/public/system/core.h"
|
| +#include "mojo/system/dispatcher.h"
|
| +#include "mojo/system/waiter.h"
|
| +
|
| +namespace mojo {
|
| +namespace system {
|
| +namespace test {
|
| +
|
| +// This is a very simple thread that has a |Waiter|, on which it waits
|
| +// indefinitely (and records the result). It will create and initialize the
|
| +// |Waiter| on creation, but the caller must start the thread with |Start()|. It
|
| +// will join the thread on destruction.
|
| +//
|
| +// One usually uses it like:
|
| +//
|
| +// MojoResult result;
|
| +// {
|
| +// WaiterList waiter_list;
|
| +// test::SimpleWaiterThread thread(&result);
|
| +// waiter_list.AddWaiter(thread.waiter(), ...);
|
| +// thread.Start();
|
| +// ... some stuff to wake the waiter ...
|
| +// waiter_list.RemoveWaiter(thread.waiter());
|
| +// } // Join |thread|.
|
| +// EXPECT_EQ(..., result);
|
| +//
|
| +// There's a bit of unrealism in its use: In this sort of usage, calls such as
|
| +// |Waiter::Init()|, |AddWaiter()|, and |RemoveWaiter()| are done in the main
|
| +// (test) thread, not the waiter thread (as would actually happen in real code).
|
| +// (We accept this unrealism for simplicity, since |WaiterList| is
|
| +// thread-unsafe so making it more realistic would require adding nontrivial
|
| +// synchronization machinery.)
|
| +class SimpleWaiterThread : public base::SimpleThread {
|
| + public:
|
| + // For the duration of the lifetime of this object, |*result| belongs to it
|
| + // (in the sense that it will write to it whenever it wants).
|
| + explicit SimpleWaiterThread(MojoResult* result);
|
| + virtual ~SimpleWaiterThread(); // Joins the thread.
|
| +
|
| + Waiter* waiter() { return &waiter_; }
|
| +
|
| + private:
|
| + virtual void Run() OVERRIDE;
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| +
|
| + MojoResult* const result_;
|
| + Waiter waiter_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread);
|
| +};
|
| +
|
| +// This is a more complex and realistic thread that has a |Waiter|, on which it
|
| +// waits for the given deadline (with the given flags). Unlike
|
| +// |SimpleWaiterThread|, it requires the machinery of |Dispatcher|.
|
| +class WaiterThread : public base::SimpleThread {
|
| + public:
|
| + // Note: |*did_wait_out| and |*result| belong to this object while it's alive.
|
| + WaiterThread(scoped_refptr<Dispatcher> dispatcher,
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| + MojoWaitFlags wait_flags,
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| + MojoDeadline deadline,
|
| + MojoResult success_result,
|
| + bool* did_wait_out,
|
| + MojoResult* result_out);
|
| + virtual ~WaiterThread();
|
| +
|
| + private:
|
| + virtual void Run() OVERRIDE;
|
| +
|
| + const scoped_refptr<Dispatcher> dispatcher_;
|
| + const MojoWaitFlags wait_flags_;
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| + const MojoDeadline deadline_;
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| + const MojoResult success_result_;
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| + bool* const did_wait_out_;
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| + MojoResult* const result_out_;
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| +
|
| + Waiter waiter_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(WaiterThread);
|
| +};
|
| +
|
| +} // namespace test
|
| +} // namespace system
|
| +} // namespace mojo
|
| +
|
| +#endif // MOJO_SYSTEM_WAITER_TEST_UTILS_H_
|
|
|