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Side by Side Diff: mojo/system/waiter_test_utils.h

Issue 23621056: Initial in-process implementation of some Mojo primitives. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: build fix Created 7 years, 2 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MOJO_SYSTEM_WAITER_TEST_UTILS_H_
6 #define MOJO_SYSTEM_WAITER_TEST_UTILS_H_
7
8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h"
10 #include "base/memory/ref_counted.h"
11 #include "base/threading/simple_thread.h"
12 #include "mojo/public/system/core.h"
13 #include "mojo/system/dispatcher.h"
14 #include "mojo/system/waiter.h"
15
16 namespace mojo {
17 namespace system {
18 namespace test {
19
20 // This is a very simple thread that has a |Waiter|, on which it waits
21 // indefinitely (and records the result). It will create and initialize the
22 // |Waiter| on creation, but the caller must start the thread with |Start()|. It
23 // will join the thread on destruction.
24 //
25 // One usually uses it like:
26 //
27 // MojoResult result;
28 // {
29 // WaiterList waiter_list;
30 // test::SimpleWaiterThread thread(&result);
31 // waiter_list.AddWaiter(thread.waiter(), ...);
32 // thread.Start();
33 // ... some stuff to wake the waiter ...
34 // waiter_list.RemoveWaiter(thread.waiter());
35 // } // Join |thread|.
36 // EXPECT_EQ(..., result);
37 //
38 // There's a bit of unrealism in its use: In this sort of usage, calls such as
39 // |Waiter::Init()|, |AddWaiter()|, and |RemoveWaiter()| are done in the main
40 // (test) thread, not the waiter thread (as would actually happen in real code).
41 // (We accept this unrealism for simplicity, since |WaiterList| is
42 // thread-unsafe so making it more realistic would require adding nontrivial
43 // synchronization machinery.)
44 class SimpleWaiterThread : public base::SimpleThread {
45 public:
46 // For the duration of the lifetime of this object, |*result| belongs to it
47 // (in the sense that it will write to it whenever it wants).
48 explicit SimpleWaiterThread(MojoResult* result);
49 virtual ~SimpleWaiterThread(); // Joins the thread.
50
51 Waiter* waiter() { return &waiter_; }
52
53 private:
54 virtual void Run() OVERRIDE;
55
56 MojoResult* const result_;
57 Waiter waiter_;
58
59 DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread);
60 };
61
62 // This is a more complex and realistic thread that has a |Waiter|, on which it
63 // waits for the given deadline (with the given flags). Unlike
64 // |SimpleWaiterThread|, it requires the machinery of |Dispatcher|.
65 class WaiterThread : public base::SimpleThread {
66 public:
67 // Note: |*did_wait_out| and |*result| belong to this object while it's alive.
68 WaiterThread(scoped_refptr<Dispatcher> dispatcher,
69 MojoWaitFlags wait_flags,
70 MojoDeadline deadline,
71 MojoResult success_result,
72 bool* did_wait_out,
73 MojoResult* result_out);
74 virtual ~WaiterThread();
75
76 private:
77 virtual void Run() OVERRIDE;
78
79 const scoped_refptr<Dispatcher> dispatcher_;
80 const MojoWaitFlags wait_flags_;
81 const MojoDeadline deadline_;
82 const MojoResult success_result_;
83 bool* const did_wait_out_;
84 MojoResult* const result_out_;
85
86 Waiter waiter_;
87
88 DISALLOW_COPY_AND_ASSIGN(WaiterThread);
89 };
90
91 } // namespace test
92 } // namespace system
93 } // namespace mojo
94
95 #endif // MOJO_SYSTEM_WAITER_TEST_UTILS_H_
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