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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef MOJO_SYSTEM_WAITER_TEST_UTILS_H_ |
| 6 #define MOJO_SYSTEM_WAITER_TEST_UTILS_H_ |
| 7 |
| 8 #include "base/basictypes.h" |
| 9 #include "base/compiler_specific.h" |
| 10 #include "base/memory/ref_counted.h" |
| 11 #include "base/threading/simple_thread.h" |
| 12 #include "mojo/public/system/core.h" |
| 13 #include "mojo/system/dispatcher.h" |
| 14 #include "mojo/system/waiter.h" |
| 15 |
| 16 namespace mojo { |
| 17 namespace system { |
| 18 namespace test { |
| 19 |
| 20 // This is a very simple thread that has a |Waiter|, on which it waits |
| 21 // indefinitely (and records the result). It will create and initialize the |
| 22 // |Waiter| on creation, but the caller must start the thread with |Start()|. It |
| 23 // will join the thread on destruction. |
| 24 // |
| 25 // One usually uses it like: |
| 26 // |
| 27 // MojoResult result; |
| 28 // { |
| 29 // WaiterList waiter_list; |
| 30 // test::SimpleWaiterThread thread(&result); |
| 31 // waiter_list.AddWaiter(thread.waiter(), ...); |
| 32 // thread.Start(); |
| 33 // ... some stuff to wake the waiter ... |
| 34 // waiter_list.RemoveWaiter(thread.waiter()); |
| 35 // } // Join |thread|. |
| 36 // EXPECT_EQ(..., result); |
| 37 // |
| 38 // There's a bit of unrealism in its use: In this sort of usage, calls such as |
| 39 // |Waiter::Init()|, |AddWaiter()|, and |RemoveWaiter()| are done in the main |
| 40 // (test) thread, not the waiter thread (as would actually happen in real code). |
| 41 // (We accept this unrealism for simplicity, since |WaiterList| is |
| 42 // thread-unsafe so making it more realistic would require adding nontrivial |
| 43 // synchronization machinery.) |
| 44 class SimpleWaiterThread : public base::SimpleThread { |
| 45 public: |
| 46 // For the duration of the lifetime of this object, |*result| belongs to it |
| 47 // (in the sense that it will write to it whenever it wants). |
| 48 explicit SimpleWaiterThread(MojoResult* result); |
| 49 virtual ~SimpleWaiterThread(); // Joins the thread. |
| 50 |
| 51 Waiter* waiter() { return &waiter_; } |
| 52 |
| 53 private: |
| 54 virtual void Run() OVERRIDE; |
| 55 |
| 56 MojoResult* const result_; |
| 57 Waiter waiter_; |
| 58 |
| 59 DISALLOW_COPY_AND_ASSIGN(SimpleWaiterThread); |
| 60 }; |
| 61 |
| 62 // This is a more complex and realistic thread that has a |Waiter|, on which it |
| 63 // waits for the given deadline (with the given flags). Unlike |
| 64 // |SimpleWaiterThread|, it requires the machinery of |Dispatcher|. |
| 65 class WaiterThread : public base::SimpleThread { |
| 66 public: |
| 67 // Note: |*did_wait_out| and |*result| belong to this object while it's alive. |
| 68 WaiterThread(scoped_refptr<Dispatcher> dispatcher, |
| 69 MojoWaitFlags wait_flags, |
| 70 MojoDeadline deadline, |
| 71 MojoResult success_result, |
| 72 bool* did_wait_out, |
| 73 MojoResult* result_out); |
| 74 virtual ~WaiterThread(); |
| 75 |
| 76 private: |
| 77 virtual void Run() OVERRIDE; |
| 78 |
| 79 const scoped_refptr<Dispatcher> dispatcher_; |
| 80 const MojoWaitFlags wait_flags_; |
| 81 const MojoDeadline deadline_; |
| 82 const MojoResult success_result_; |
| 83 bool* const did_wait_out_; |
| 84 MojoResult* const result_out_; |
| 85 |
| 86 Waiter waiter_; |
| 87 |
| 88 DISALLOW_COPY_AND_ASSIGN(WaiterThread); |
| 89 }; |
| 90 |
| 91 } // namespace test |
| 92 } // namespace system |
| 93 } // namespace mojo |
| 94 |
| 95 #endif // MOJO_SYSTEM_WAITER_TEST_UTILS_H_ |
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