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Unified Diff: ash/laser/laser_pointer_controller_unittest.cc

Issue 2362063002: cros: Laser pointer fades out on release, do not cover palette. (Closed)
Patch Set: Nit. Created 4 years, 2 months ago
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Index: ash/laser/laser_pointer_controller_unittest.cc
diff --git a/ash/laser/laser_pointer_controller_unittest.cc b/ash/laser/laser_pointer_controller_unittest.cc
index 68878038784e20adfa183aee741a3d94ea5764d9..fd35dc6e8fc41ca54035516cebda16555ae9bdd1 100644
--- a/ash/laser/laser_pointer_controller_unittest.cc
+++ b/ash/laser/laser_pointer_controller_unittest.cc
@@ -111,23 +111,35 @@ TEST_F(LaserPointerPointsTest, LaserPointerInternalCollectionDeletion) {
LaserPointerPointsTestApi points_test_api_(&points_);
// When a point older than kTestPointsLifetime (5 seconds) is added, it
- // should get removed.
+ // should get removed. The age of the point is a number between 0.0 and 1.0,
+ // with 0.0 specifying a newly added point and 1.0 specifying the age of a
+ // point added |kTestPointsLifetime| ago.
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1));
EXPECT_EQ(1, points_test_api_.GetNumberOfPoints());
+ EXPECT_FLOAT_EQ(0.0, points_test_api_.GetPointAtIndex(0).age);
+
+ // Verify when we move forward in time by one second, the age of the last
+ // point, added one second ago is 1 / |kTestPointsLifetime|.
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1));
EXPECT_EQ(2, points_test_api_.GetNumberOfPoints());
-
+ EXPECT_FLOAT_EQ(0.2, points_test_api_.GetPointAtIndex(0).age);
+ EXPECT_FLOAT_EQ(0.0, points_test_api_.GetPointAtIndex(1).age);
// Verify adding a point 10 seconds later will clear all other points, since
// they are older than 5 seconds.
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(10));
EXPECT_EQ(1, points_test_api_.GetNumberOfPoints());
// Verify adding 3 points one second apart each will add 3 points to the
- // collection, since all 4 poitns are younger than 5 seconds.
+ // collection, since all 4 points are younger than 5 seconds. All 4 points are
+ // added 1 second apart so their age should be 0.2 apart.
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1));
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1));
points_test_api_.MoveForwardInTime(base::TimeDelta::FromSeconds(1));
EXPECT_EQ(4, points_test_api_.GetNumberOfPoints());
+ EXPECT_FLOAT_EQ(0.6, points_test_api_.GetPointAtIndex(0).age);
+ EXPECT_FLOAT_EQ(0.4, points_test_api_.GetPointAtIndex(1).age);
+ EXPECT_FLOAT_EQ(0.2, points_test_api_.GetPointAtIndex(2).age);
+ EXPECT_FLOAT_EQ(0.0, points_test_api_.GetPointAtIndex(3).age);
// Verify adding 1 point three seconds later will remove 2 points which are
// older than 5 seconds.
@@ -159,9 +171,11 @@ TEST_F(LaserPointerControllerTest, LaserPointerRenderer) {
GetEventGenerator().MoveMouseToInHost(gfx::Point(5, 5));
EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
- // Verify pressing the stylus will show the laser pointer and add a point.
+ // Verify pressing the stylus will show the laser pointer and add a point but
+ // will not activate fading out.
GetEventGenerator().PressLeftButton();
EXPECT_TRUE(controller_test_api_.IsShowingLaserPointer());
+ EXPECT_FALSE(controller_test_api_.IsFadingAway());
EXPECT_EQ(1, controller_test_api_.laser_points().GetNumberOfPoints());
// Verify dragging the stylus 2 times will add 2 more points.
@@ -169,9 +183,11 @@ TEST_F(LaserPointerControllerTest, LaserPointerRenderer) {
GetEventGenerator().MoveMouseToInHost(gfx::Point(7, 7));
EXPECT_EQ(3, controller_test_api_.laser_points().GetNumberOfPoints());
- // Verify releasing the stylus hides the laser pointer.
+ // Verify releasing the stylus still shows the laser pointer, which is fading
+ // away.
GetEventGenerator().ReleaseLeftButton();
- EXPECT_FALSE(controller_test_api_.IsShowingLaserPointer());
+ EXPECT_TRUE(controller_test_api_.IsShowingLaserPointer());
+ EXPECT_TRUE(controller_test_api_.IsFadingAway());
// Verify that disabling the mode does not display the laser pointer.
controller_test_api_.SetEnabled(false);
@@ -179,6 +195,7 @@ TEST_F(LaserPointerControllerTest, LaserPointerRenderer) {
// Verify that disabling the mode while laser pointer is displayed does not
// display the laser pointer.
+ controller_test_api_.SetIsFadingAway(false);
controller_test_api_.SetEnabled(true);
GetEventGenerator().PressLeftButton();
GetEventGenerator().MoveMouseToInHost(gfx::Point(6, 6));
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