Index: ash/laser/laser_pointer_controller.cc |
diff --git a/ash/laser/laser_pointer_controller.cc b/ash/laser/laser_pointer_controller.cc |
index 35a15d04f6954179b5db5f0c8f19cf5bb1a7cb5f..d595229d405dcdcd3d495043393e372b873ee469 100644 |
--- a/ash/laser/laser_pointer_controller.cc |
+++ b/ash/laser/laser_pointer_controller.cc |
@@ -73,41 +73,55 @@ void LaserPointerController::OnMouseEvent(ui::MouseEvent* event) { |
event->type() != ui::ET_MOUSE_RELEASED) |
return; |
- // Delete the LaserPointerView instance if mouse is released. |
- if (event->type() == ui::ET_MOUSE_RELEASED) { |
- stationary_timer_->Stop(); |
- laser_pointer_view_->Stop(); |
- laser_pointer_view_.reset(); |
+ aura::Window* current_window = GetCurrentRootWindow(); |
+ |
+ // Check if the current window is valid. Destroy the laser pointer view if |
jdufault
2016/10/05 21:36:05
This comment is repeating the code without giving
sammiequon
2016/10/06 00:19:15
Done.
|
+ // not. |
+ if (!current_window) { |
+ DestroyLaserPointerView(); |
return; |
} |
- // This will handle creating the initial laser pointer view on |
- // ET_MOUSE_PRESSED events. |
- SwitchTargetRootWindowIfNeeded(GetCurrentRootWindow()); |
+ // Compute the event coordinate relative to the display it is currently on |
+ // (and not the one the event was captured on). |
+ gfx::Point event_location = event->root_location(); |
+ aura::Window* target = static_cast<aura::Window*>(event->target()); |
+ aura::Window* event_root = target->GetRootWindow(); |
+ aura::Window::ConvertPointToTarget(event_root, current_window, |
+ &event_location); |
+ |
+ // If the stylus is pressed and the laser pointer view is currently active, |
+ // create a new view. |
+ if (event->type() == ui::ET_MOUSE_PRESSED) { |
+ // Do not start a new laser session if the event is over the |
+ // palette. |
+ if (PaletteContainsPointInScreen(event_location)) |
+ return; |
+ |
+ DestroyLaserPointerView(); |
+ } |
- if (laser_pointer_view_) { |
- // Remap point from where it was captured to the display it is actually on. |
- gfx::Point event_location = event->root_location(); |
- aura::Window* target = static_cast<aura::Window*>(event->target()); |
- aura::Window* event_root = target->GetRootWindow(); |
- aura::Window::ConvertPointToTarget( |
- event_root, laser_pointer_view_->GetRootWindow(), &event_location); |
+ SwitchTargetRootWindowIfNeeded(current_window); |
jdufault
2016/10/05 21:36:05
Won't this start a laser session if I hold the las
sammiequon
2016/10/06 00:19:15
Yes this won't work properly. I went back to the o
|
+ if (laser_pointer_view_) { |
current_mouse_location_ = event_location; |
- laser_pointer_view_->AddNewPoint(current_mouse_location_); |
+ // Signal the view to start fading away if the mouse has been released. |
+ is_fading_away_ = event->type() == ui::ET_MOUSE_RELEASED; |
+ if (is_fading_away_) |
+ laser_pointer_view_->UpdateTime(); |
+ else |
+ laser_pointer_view_->AddNewPoint(current_mouse_location_); |
stationary_timer_repeat_count_ = 0; |
- if (event->type() == ui::ET_MOUSE_DRAGGED) { |
- // Start the timer to add stationary points if dragged. |
+ if (event->type() == ui::ET_MOUSE_DRAGGED || |
+ event->type() == ui::ET_MOUSE_RELEASED) { |
+ // Start the timer to add stationary points if dragged, or to advance the |
+ // internal collections timestamps if released. |
if (!stationary_timer_->IsRunning()) |
stationary_timer_->Reset(); |
} |
- |
- // If the stylus is over the palette icon or widget, do not consume the |
- // event. |
- if (!PaletteContainsPointInScreen(current_mouse_location_)) |
- event->StopPropagation(); |
} |
+ event->StopPropagation(); |
} |
void LaserPointerController::OnWindowDestroying(aura::Window* window) { |
@@ -117,8 +131,7 @@ void LaserPointerController::OnWindowDestroying(aura::Window* window) { |
void LaserPointerController::SwitchTargetRootWindowIfNeeded( |
aura::Window* root_window) { |
if (!root_window) { |
- stationary_timer_->Stop(); |
- laser_pointer_view_.reset(); |
+ DestroyLaserPointerView(); |
} else if (laser_pointer_view_) { |
laser_pointer_view_->ReparentWidget(root_window); |
} else if (enabled_) { |
@@ -127,13 +140,31 @@ void LaserPointerController::SwitchTargetRootWindowIfNeeded( |
} |
} |
+void LaserPointerController::DestroyLaserPointerView() { |
+ // |stationary_timer_| should also be stopped so that it does not attempt to |
+ // add points when |laser_pointer_view_| is null. |
+ stationary_timer_->Stop(); |
+ if (laser_pointer_view_) { |
+ is_fading_away_ = false; |
+ laser_pointer_view_.reset(); |
+ } |
+} |
+ |
void LaserPointerController::AddStationaryPoint() { |
- laser_pointer_view_->AddNewPoint(current_mouse_location_); |
+ if (is_fading_away_) |
+ laser_pointer_view_->UpdateTime(); |
+ else |
+ laser_pointer_view_->AddNewPoint(current_mouse_location_); |
+ |
// We can stop repeating the timer once the mouse has been stationary for |
// longer than the life of a point. |
if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >= |
kPointLifeDurationMs) { |
stationary_timer_->Stop(); |
+ // Reset the view if the timer expires and the view was in process of fading |
+ // away. |
+ if (is_fading_away_) |
+ DestroyLaserPointerView(); |
} |
stationary_timer_repeat_count_++; |
} |