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Issue 2362063002: cros: Laser pointer fades out on release, do not cover palette. (Closed)
Patch Set: Fixed patch set 3 errors. Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/laser/laser_pointer_controller.h" 5 #include "ash/laser/laser_pointer_controller.h"
6 6
7 #include "ash/common/system/chromeos/palette/palette_utils.h" 7 #include "ash/common/system/chromeos/palette/palette_utils.h"
8 #include "ash/laser/laser_pointer_view.h" 8 #include "ash/laser/laser_pointer_view.h"
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "ui/aura/window_event_dispatcher.h" 10 #include "ui/aura/window_event_dispatcher.h"
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
66 66
67 if (event->pointer_details().pointer_type != 67 if (event->pointer_details().pointer_type !=
68 ui::EventPointerType::POINTER_TYPE_PEN) 68 ui::EventPointerType::POINTER_TYPE_PEN)
69 return; 69 return;
70 70
71 if (event->type() != ui::ET_MOUSE_DRAGGED && 71 if (event->type() != ui::ET_MOUSE_DRAGGED &&
72 event->type() != ui::ET_MOUSE_PRESSED && 72 event->type() != ui::ET_MOUSE_PRESSED &&
73 event->type() != ui::ET_MOUSE_RELEASED) 73 event->type() != ui::ET_MOUSE_RELEASED)
74 return; 74 return;
75 75
76 // Delete the LaserPointerView instance if mouse is released. 76 aura::Window* current_window = GetCurrentRootWindow();
77 if (event->type() == ui::ET_MOUSE_RELEASED) { 77
78 stationary_timer_->Stop(); 78 // Check if the current window is valid. Destroy the laser pointer view if
79 laser_pointer_view_->Stop(); 79 // not.
80 laser_pointer_view_.reset(); 80 if (!current_window) {
81 DestroyLaserPointerView();
81 return; 82 return;
82 } 83 }
83 84
84 // This will handle creating the initial laser pointer view on 85 // Compute the event coordinate relative to the display it is currently on
85 // ET_MOUSE_PRESSED events. 86 // (and not the one the event was captured on).
86 SwitchTargetRootWindowIfNeeded(GetCurrentRootWindow()); 87 gfx::Point event_location = event->root_location();
88 aura::Window* target = static_cast<aura::Window*>(event->target());
89 aura::Window* event_root = target->GetRootWindow();
90 aura::Window::ConvertPointToTarget(event_root, current_window,
91 &event_location);
92
93 // If the stylus is over the palette icon or widget do not display the laser,
jdufault 2016/10/05 18:08:51 I would say something like // Do not start active
sammiequon 2016/10/05 21:15:22 Done.
94 // unless it is in the process of being faded away.
95 if ((!laser_pointer_view_ || is_fading_away_) &&
jdufault 2016/10/05 18:08:50 This logic is only applicable for ui::ET_MOUSE_PRE
sammiequon 2016/10/05 21:15:21 If SwitchTargetRootWindowIfNeeded is not outside t
96 PaletteContainsPointInScreen(event_location)) {
97 return;
98 }
99
100 // If the stylus is pressed and the laser pointer view is currently active,
101 // create a new view and stop the timer.
102 if (event->type() == ui::ET_MOUSE_PRESSED)
103 DestroyLaserPointerView();
104
105 SwitchTargetRootWindowIfNeeded(current_window);
87 106
88 if (laser_pointer_view_) { 107 if (laser_pointer_view_) {
89 // Remap point from where it was captured to the display it is actually on.
90 gfx::Point event_location = event->root_location();
91 aura::Window* target = static_cast<aura::Window*>(event->target());
92 aura::Window* event_root = target->GetRootWindow();
93 aura::Window::ConvertPointToTarget(
94 event_root, laser_pointer_view_->GetRootWindow(), &event_location);
95
96 current_mouse_location_ = event_location; 108 current_mouse_location_ = event_location;
97 laser_pointer_view_->AddNewPoint(current_mouse_location_); 109 // Signal the view to start fading away if the mouse has been released.
110 is_fading_away_ = event->type() == ui::ET_MOUSE_RELEASED;
111 laser_pointer_view_->AddNewPoint(current_mouse_location_, is_fading_away_);
98 112
99 stationary_timer_repeat_count_ = 0; 113 stationary_timer_repeat_count_ = 0;
100 if (event->type() == ui::ET_MOUSE_DRAGGED) { 114 if (event->type() == ui::ET_MOUSE_DRAGGED ||
101 // Start the timer to add stationary points if dragged. 115 event->type() == ui::ET_MOUSE_RELEASED) {
116 // Start the timer to add stationary points if dragged, or to advance the
117 // internal collections timestamps if released.
102 if (!stationary_timer_->IsRunning()) 118 if (!stationary_timer_->IsRunning())
103 stationary_timer_->Reset(); 119 stationary_timer_->Reset();
104 } 120 }
105
106 // If the stylus is over the palette icon or widget, do not consume the
107 // event.
108 if (!PaletteContainsPointInScreen(current_mouse_location_))
109 event->StopPropagation();
110 } 121 }
122 event->StopPropagation();
111 } 123 }
112 124
113 void LaserPointerController::OnWindowDestroying(aura::Window* window) { 125 void LaserPointerController::OnWindowDestroying(aura::Window* window) {
114 SwitchTargetRootWindowIfNeeded(window); 126 SwitchTargetRootWindowIfNeeded(window);
115 } 127 }
116 128
117 void LaserPointerController::SwitchTargetRootWindowIfNeeded( 129 void LaserPointerController::SwitchTargetRootWindowIfNeeded(
118 aura::Window* root_window) { 130 aura::Window* root_window) {
119 if (!root_window) { 131 if (!root_window) {
120 stationary_timer_->Stop(); 132 DestroyLaserPointerView();
121 laser_pointer_view_.reset();
122 } else if (laser_pointer_view_) { 133 } else if (laser_pointer_view_) {
123 laser_pointer_view_->ReparentWidget(root_window); 134 laser_pointer_view_->ReparentWidget(root_window);
124 } else if (enabled_) { 135 } else if (enabled_) {
125 laser_pointer_view_.reset(new LaserPointerView( 136 laser_pointer_view_.reset(new LaserPointerView(
126 base::TimeDelta::FromMilliseconds(kPointLifeDurationMs), root_window)); 137 base::TimeDelta::FromMilliseconds(kPointLifeDurationMs), root_window));
127 } 138 }
128 } 139 }
129 140
141 void LaserPointerController::DestroyLaserPointerView() {
142 // |stationary_timer_| should also be stopped so that it does not attempt to
143 // add points when |laser_pointer_view_| is null.
144 stationary_timer_->Stop();
145 if (laser_pointer_view_) {
146 is_fading_away_ = false;
147 laser_pointer_view_.reset();
148 }
149 }
150
130 void LaserPointerController::AddStationaryPoint() { 151 void LaserPointerController::AddStationaryPoint() {
131 laser_pointer_view_->AddNewPoint(current_mouse_location_); 152 laser_pointer_view_->AddNewPoint(current_mouse_location_, is_fading_away_);
132 // We can stop repeating the timer once the mouse has been stationary for 153 // We can stop repeating the timer once the mouse has been stationary for
133 // longer than the life of a point. 154 // longer than the life of a point.
134 if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >= 155 if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >=
135 kPointLifeDurationMs) { 156 kPointLifeDurationMs) {
136 stationary_timer_->Stop(); 157 stationary_timer_->Stop();
158 // Reset the view if the timer expires and the view was in process of fading
159 // away.
160 if (is_fading_away_)
161 DestroyLaserPointerView();
137 } 162 }
138 stationary_timer_repeat_count_++; 163 stationary_timer_repeat_count_++;
139 } 164 }
140 } // namespace ash 165 } // namespace ash
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