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Side by Side Diff: ash/laser/laser_pointer_controller.cc

Issue 2362063002: cros: Laser pointer fades out on release, do not cover palette. (Closed)
Patch Set: Moved age logic to laser pointer points class. Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/laser/laser_pointer_controller.h" 5 #include "ash/laser/laser_pointer_controller.h"
6 6
7 #include "ash/common/system/chromeos/palette/palette_utils.h" 7 #include "ash/common/system/chromeos/palette/palette_utils.h"
8 #include "ash/laser/laser_pointer_view.h" 8 #include "ash/laser/laser_pointer_view.h"
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "ui/aura/window_event_dispatcher.h" 10 #include "ui/aura/window_event_dispatcher.h"
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
66 66
67 if (event->pointer_details().pointer_type != 67 if (event->pointer_details().pointer_type !=
68 ui::EventPointerType::POINTER_TYPE_PEN) 68 ui::EventPointerType::POINTER_TYPE_PEN)
69 return; 69 return;
70 70
71 if (event->type() != ui::ET_MOUSE_DRAGGED && 71 if (event->type() != ui::ET_MOUSE_DRAGGED &&
72 event->type() != ui::ET_MOUSE_PRESSED && 72 event->type() != ui::ET_MOUSE_PRESSED &&
73 event->type() != ui::ET_MOUSE_RELEASED) 73 event->type() != ui::ET_MOUSE_RELEASED)
74 return; 74 return;
75 75
76 // Delete the LaserPointerView instance if mouse is released. 76 aura::Window* current_window = GetCurrentRootWindow();
77 if (event->type() == ui::ET_MOUSE_RELEASED) { 77
78 stationary_timer_->Stop(); 78 // Check if the current window is valid. Destroy the laser pointer view if
79 laser_pointer_view_->Stop(); 79 // not.
80 laser_pointer_view_.reset(); 80 if (!current_window) {
81 DestroyLaserPointerView();
81 return; 82 return;
82 } 83 }
83 84
84 // This will handle creating the initial laser pointer view on 85 gfx::Point event_location = event->root_location();
85 // ET_MOUSE_PRESSED events. 86 aura::Window* target = static_cast<aura::Window*>(event->target());
86 SwitchTargetRootWindowIfNeeded(GetCurrentRootWindow()); 87 aura::Window* event_root = target->GetRootWindow();
88 // Remap point from where it was captured to the display it is actually on.
jdufault 2016/10/04 22:04:12 Above line 85, what about this comment instead: /
sammiequon 2016/10/05 17:42:22 Done.
89 aura::Window::ConvertPointToTarget(event_root, current_window,
90 &event_location);
91
92 // If the stylus is over the palette icon or widget do not display the laser.
jdufault 2016/10/04 22:04:12 This comment seems misleading because the laser po
sammiequon 2016/10/05 17:42:22 Done.
93 if ((!laser_pointer_view_ || is_fading_away_) &&
94 PaletteContainsPointInScreen(event_location)) {
95 return;
96 }
97
98 // If the stylus is pressed and the laser pointer view is currently active,
99 // create a new one and stop the timer.
jdufault 2016/10/04 22:04:12 nit: replace `one` with `view` Why the comment ab
sammiequon 2016/10/05 17:42:22 Done.
100 if (event->type() == ui::ET_MOUSE_PRESSED)
101 DestroyLaserPointerView();
102
103 SwitchTargetRootWindowIfNeeded(current_window);
87 104
88 if (laser_pointer_view_) { 105 if (laser_pointer_view_) {
89 // Remap point from where it was captured to the display it is actually on.
90 gfx::Point event_location = event->root_location();
91 aura::Window* target = static_cast<aura::Window*>(event->target());
92 aura::Window* event_root = target->GetRootWindow();
93 aura::Window::ConvertPointToTarget(
94 event_root, laser_pointer_view_->GetRootWindow(), &event_location);
95
96 current_mouse_location_ = event_location; 106 current_mouse_location_ = event_location;
97 laser_pointer_view_->AddNewPoint(current_mouse_location_); 107 laser_pointer_view_->AddNewPoint(current_mouse_location_, is_fading_away_);
98 108
99 stationary_timer_repeat_count_ = 0; 109 stationary_timer_repeat_count_ = 0;
100 if (event->type() == ui::ET_MOUSE_DRAGGED) { 110 if (event->type() == ui::ET_MOUSE_DRAGGED ||
101 // Start the timer to add stationary points if dragged. 111 event->type() == ui::ET_MOUSE_RELEASED) {
112 // Signal the view to start fading away if the mouse has been released.
113 is_fading_away_ = event->type() == ui::ET_MOUSE_RELEASED;
jdufault 2016/10/04 22:04:12 Shouldn't this check happen before we add the poin
sammiequon 2016/10/05 17:42:22 Done.
114 // Start the timer to add stationary points if dragged, or too advance the
jdufault 2016/10/04 22:04:12 too => to
sammiequon 2016/10/05 17:42:22 Done.
115 // internal collections timestamps if released.
102 if (!stationary_timer_->IsRunning()) 116 if (!stationary_timer_->IsRunning())
103 stationary_timer_->Reset(); 117 stationary_timer_->Reset();
104 } 118 }
105
106 // If the stylus is over the palette icon or widget, do not consume the
107 // event.
108 if (!PaletteContainsPointInScreen(current_mouse_location_))
109 event->StopPropagation();
110 } 119 }
120 event->StopPropagation();
111 } 121 }
112 122
113 void LaserPointerController::OnWindowDestroying(aura::Window* window) { 123 void LaserPointerController::OnWindowDestroying(aura::Window* window) {
114 SwitchTargetRootWindowIfNeeded(window); 124 SwitchTargetRootWindowIfNeeded(window);
115 } 125 }
116 126
117 void LaserPointerController::SwitchTargetRootWindowIfNeeded( 127 void LaserPointerController::SwitchTargetRootWindowIfNeeded(
118 aura::Window* root_window) { 128 aura::Window* root_window) {
119 if (!root_window) { 129 if (!root_window) {
120 stationary_timer_->Stop(); 130 DestroyLaserPointerView();
121 laser_pointer_view_.reset();
122 } else if (laser_pointer_view_) { 131 } else if (laser_pointer_view_) {
123 laser_pointer_view_->ReparentWidget(root_window); 132 laser_pointer_view_->ReparentWidget(root_window);
124 } else if (enabled_) { 133 } else if (enabled_) {
125 laser_pointer_view_.reset(new LaserPointerView( 134 laser_pointer_view_.reset(new LaserPointerView(
126 base::TimeDelta::FromMilliseconds(kPointLifeDurationMs), root_window)); 135 base::TimeDelta::FromMilliseconds(kPointLifeDurationMs), root_window));
127 } 136 }
128 } 137 }
129 138
139 void LaserPointerController::DestroyLaserPointerView() {
140 // |stationary_timer_| should also be stopped so that it does not attempt to
141 // add points when |laser_pointer_view_| is nullptr.
jdufault 2016/10/04 22:04:12 nit: nullptr => null
sammiequon 2016/10/05 17:42:23 Done.
142 stationary_timer_->Stop();
143 if (laser_pointer_view_) {
144 is_fading_away_ = false;
145 laser_pointer_view_->Stop();
jdufault 2016/10/04 22:04:12 If we are destroying the view, why do we need to c
sammiequon 2016/10/05 17:42:22 Done.
146 laser_pointer_view_.reset();
147 }
148 }
149
130 void LaserPointerController::AddStationaryPoint() { 150 void LaserPointerController::AddStationaryPoint() {
131 laser_pointer_view_->AddNewPoint(current_mouse_location_); 151 laser_pointer_view_->AddNewPoint(current_mouse_location_, is_fading_away_);
132 // We can stop repeating the timer once the mouse has been stationary for 152 // We can stop repeating the timer once the mouse has been stationary for
133 // longer than the life of a point. 153 // longer than the life of a point.
134 if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >= 154 if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >=
135 kPointLifeDurationMs) { 155 kPointLifeDurationMs) {
136 stationary_timer_->Stop(); 156 stationary_timer_->Stop();
157 // Reset the view if the timer expires and the view was in process of fading
158 // away.
159 if (is_fading_away_)
160 DestroyLaserPointerView();
137 } 161 }
138 stationary_timer_repeat_count_++; 162 stationary_timer_repeat_count_++;
139 } 163 }
140 } // namespace ash 164 } // namespace ash
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