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Side by Side Diff: ash/laser/laser_pointer_controller.cc

Issue 2362063002: cros: Laser pointer fades out on release, do not cover palette. (Closed)
Patch Set: Fixed patch set 7 errors. Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/laser/laser_pointer_controller.h" 5 #include "ash/laser/laser_pointer_controller.h"
6 6
7 #include "ash/common/system/chromeos/palette/palette_utils.h" 7 #include "ash/common/system/chromeos/palette/palette_utils.h"
8 #include "ash/laser/laser_pointer_view.h" 8 #include "ash/laser/laser_pointer_view.h"
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "ui/aura/window_event_dispatcher.h" 10 #include "ui/aura/window_event_dispatcher.h"
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
66 66
67 if (event->pointer_details().pointer_type != 67 if (event->pointer_details().pointer_type !=
68 ui::EventPointerType::POINTER_TYPE_PEN) 68 ui::EventPointerType::POINTER_TYPE_PEN)
69 return; 69 return;
70 70
71 if (event->type() != ui::ET_MOUSE_DRAGGED && 71 if (event->type() != ui::ET_MOUSE_DRAGGED &&
72 event->type() != ui::ET_MOUSE_PRESSED && 72 event->type() != ui::ET_MOUSE_PRESSED &&
73 event->type() != ui::ET_MOUSE_RELEASED) 73 event->type() != ui::ET_MOUSE_RELEASED)
74 return; 74 return;
75 75
76 // Delete the LaserPointerView instance if mouse is released. 76 aura::Window* current_window = GetCurrentRootWindow();
77 if (event->type() == ui::ET_MOUSE_RELEASED) { 77 if (!current_window) {
78 stationary_timer_->Stop(); 78 DestroyLaserPointerView();
79 laser_pointer_view_->Stop();
80 laser_pointer_view_.reset();
81 return; 79 return;
82 } 80 }
83 81
84 // This will handle creating the initial laser pointer view on 82 // Compute the event coordinate relative to the display it is currently on
85 // ET_MOUSE_PRESSED events. 83 // (and not the one the event was captured on).
86 SwitchTargetRootWindowIfNeeded(GetCurrentRootWindow()); 84 gfx::Point event_location = event->root_location();
85 aura::Window* target = static_cast<aura::Window*>(event->target());
86 aura::Window* event_root = target->GetRootWindow();
87 aura::Window::ConvertPointToTarget(event_root, current_window,
88 &event_location);
87 89
88 if (laser_pointer_view_) { 90 // Start a new laser session if the mouse is pressed but not pressed over the
89 // Remap point from where it was captured to the display it is actually on. 91 // palette.
90 gfx::Point event_location = event->root_location(); 92 if (event->type() == ui::ET_MOUSE_PRESSED &&
91 aura::Window* target = static_cast<aura::Window*>(event->target()); 93 !PaletteContainsPointInScreen(event_location)) {
92 aura::Window* event_root = target->GetRootWindow(); 94 DestroyLaserPointerView();
93 aura::Window::ConvertPointToTarget( 95 UpdateLaserPointerView(current_window, event_location, event, false);
94 event_root, laser_pointer_view_->GetRootWindow(), &event_location); 96 }
95 97
96 current_mouse_location_ = event_location; 98 // Do not update laser if it is in the process of fading away.
97 laser_pointer_view_->AddNewPoint(current_mouse_location_); 99 if (event->type() == ui::ET_MOUSE_DRAGGED && laser_pointer_view_ &&
100 !is_fading_away_) {
101 UpdateLaserPointerView(current_window, event_location, event, true);
102 }
98 103
99 stationary_timer_repeat_count_ = 0; 104 if (event->type() == ui::ET_MOUSE_RELEASED && laser_pointer_view_ &&
100 if (event->type() == ui::ET_MOUSE_DRAGGED) { 105 !is_fading_away_) {
101 // Start the timer to add stationary points if dragged. 106 is_fading_away_ = true;
102 if (!stationary_timer_->IsRunning()) 107 UpdateLaserPointerView(current_window, event_location, event, true);
103 stationary_timer_->Reset();
104 }
105
106 // If the stylus is over the palette icon or widget, do not consume the
107 // event.
108 if (!PaletteContainsPointInScreen(current_mouse_location_))
109 event->StopPropagation();
110 } 108 }
111 } 109 }
112 110
113 void LaserPointerController::OnWindowDestroying(aura::Window* window) { 111 void LaserPointerController::OnWindowDestroying(aura::Window* window) {
114 SwitchTargetRootWindowIfNeeded(window); 112 SwitchTargetRootWindowIfNeeded(window);
115 } 113 }
116 114
117 void LaserPointerController::SwitchTargetRootWindowIfNeeded( 115 void LaserPointerController::SwitchTargetRootWindowIfNeeded(
118 aura::Window* root_window) { 116 aura::Window* root_window) {
119 if (!root_window) { 117 if (!root_window) {
120 stationary_timer_->Stop(); 118 DestroyLaserPointerView();
121 laser_pointer_view_.reset();
122 } else if (laser_pointer_view_) { 119 } else if (laser_pointer_view_) {
123 laser_pointer_view_->ReparentWidget(root_window); 120 laser_pointer_view_->ReparentWidget(root_window);
124 } else if (enabled_) { 121 } else if (enabled_) {
125 laser_pointer_view_.reset(new LaserPointerView( 122 laser_pointer_view_.reset(new LaserPointerView(
126 base::TimeDelta::FromMilliseconds(kPointLifeDurationMs), root_window)); 123 base::TimeDelta::FromMilliseconds(kPointLifeDurationMs), root_window));
127 } 124 }
128 } 125 }
129 126
127 void LaserPointerController::UpdateLaserPointerView(
128 aura::Window* current_window,
129 const gfx::Point& event_location,
130 ui::MouseEvent* event,
131 bool start_timer) {
132 SwitchTargetRootWindowIfNeeded(current_window);
133 current_mouse_location_ = event_location;
134 laser_pointer_view_->AddNewPoint(current_mouse_location_);
135 if (start_timer) {
jdufault 2016/10/14 19:13:09 Instead of having a boolean why not just extract t
sammiequon 2016/10/14 21:29:32 Done.
136 stationary_timer_repeat_count_ = 0;
137 if (!stationary_timer_->IsRunning())
138 stationary_timer_->Reset();
139 }
140 event->StopPropagation();
141 }
142
143 void LaserPointerController::DestroyLaserPointerView() {
144 // |stationary_timer_| should also be stopped so that it does not attempt to
145 // add points when |laser_pointer_view_| is null.
146 stationary_timer_->Stop();
147 if (laser_pointer_view_) {
148 is_fading_away_ = false;
149 laser_pointer_view_.reset();
150 }
151 }
152
130 void LaserPointerController::AddStationaryPoint() { 153 void LaserPointerController::AddStationaryPoint() {
131 laser_pointer_view_->AddNewPoint(current_mouse_location_); 154 if (is_fading_away_)
155 laser_pointer_view_->UpdateTime();
156 else
157 laser_pointer_view_->AddNewPoint(current_mouse_location_);
158
132 // We can stop repeating the timer once the mouse has been stationary for 159 // We can stop repeating the timer once the mouse has been stationary for
133 // longer than the life of a point. 160 // longer than the life of a point.
134 if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >= 161 if (stationary_timer_repeat_count_ * kAddStationaryPointsDelayMs >=
135 kPointLifeDurationMs) { 162 kPointLifeDurationMs) {
136 stationary_timer_->Stop(); 163 stationary_timer_->Stop();
164 // Reset the view if the timer expires and the view was in process of fading
165 // away.
166 if (is_fading_away_)
167 DestroyLaserPointerView();
137 } 168 }
138 stationary_timer_repeat_count_++; 169 stationary_timer_repeat_count_++;
139 } 170 }
140 } // namespace ash 171 } // namespace ash
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